Difference between revisions of "Random locations"
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− | jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with [[Water Treatment | + | jyt1 frag_dun_wasteWater.png | Junkyard tunnels 1 with [[Water Treatment Facility]] entrance fragment |
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Revision as of 22:42, 7 January 2020
Random dungeons are new type of content introduced in Underrail version 1.1.1.0.
Mechanics
Random dungeons do not pop up like random events do. They are either there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.
They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small fragment into the map that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type (eg. a trapdoor will connect to a ladder, cave exit to west will connect to cave exit to east) but some random dungeons always appear in the same place.
In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.
Random dungeons
As of version 1.1.1.0, there are 5 random dungeon base zones.
- Low level bunker 1 is a small bunker that can appear in low level areas before Junkyard.
- Low level bunker 2 is a three-floor robot facility that can appear in low level areas before Junkyard.
- Low level cave 1 is a fairly large, but possibly partially blocked, cave that can appear in low level areas before Junkyard.
- Low level cave 2 is a small two-level cave that can appear in low level areas before Junkyard and may lead to other random dungeons.
- Water Treatment Facility is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, Mushroom Cove scavenger.
Entrance locations
Potential random dungeon entrance fragment locations.
- South Gate Outposts, northwest outpost (cave passage entrance)[1]
- South Gate Outposts, east outpost (cave passage entrance)
- Crossroad Caves, area 3 (trapdoor/ladder entrance)
- Crossroad Caves, area 5 (cave passage entrance)
- Mushroom Cove Base (bunker passage entrance)
- Mushroom Cove Base (cave passage entrance)
- Lower Caves, Junkyard tunnels 1 and 4 (Water Treatment Facility entrance)[2]
- Low level cave 2 random dungeon, random entrance leading into another low level cave/bunker random dungeon.
- [1] Bugged, pending fix
- [2] Was bugged until version 1.1.1.5
Map gallery
Dungeon interiors
Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.
Low level bunker 2 bottom floor
Low level bunker 2 middle floor
Low level bunker 2 top floor
Low level cave 2 upper floor
Low level cave 2 lower floor
Water Treatment Facility upper floor
Water Treatment Facility lower floor
Water Treatment Facility upper floor ventilation
Water Treatment Facility lower floor ventilation
Dungeon entrances
Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point.
- ForlornStations3 frag frlstat3.png
South Gate Outposts 3 with random dungeon entrance fragment
- CrossroadCaves3 frag xcaves3d.png
Crossroad Caves 3 with random dungeon entrance fragment
- MushroomCoveBase frag mushcb1.png
Mushroom Cove Base with random dungeon entrance fragment 1
- MushroomCoveBase frag mushcb2.png
Mushroom Cove Base with random dungeon entrance fragment 2
Junkyard tunnels 4 with Water Treatment Facility entrance fragment
Junkyard tunnels 1 with Water Treatment Facility entrance fragment
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