Difference between revisions of "Abandoned Warehouse"
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=== Floor 1 === | === Floor 1 === | ||
+ | * The ventilation shafts are split into 2 separate shafts, one covering the southern rooms and the other the northern rooms | ||
* The surveillance room just next to the entrance | * The surveillance room just next to the entrance | ||
** Both front and back doors requires 50 [[Lockpicking]] to open (but the room can be reached from the back room through the ventilation shaft) | ** Both front and back doors requires 50 [[Lockpicking]] to open (but the room can be reached from the back room through the ventilation shaft) | ||
Line 29: | Line 30: | ||
* The SW west room | * The SW west room | ||
** Has an unpowered elevator | ** Has an unpowered elevator | ||
− | + | * The NE room at the end of the corridor | |
+ | ** Has a locker requiring 45 [[Lockpicking]] | ||
+ | ** Has a footlocker requiring 70 [[Lockpicking]] | ||
+ | * There is a secret crawlspace (requires [[Perception]] to detect) in the northern corridor where the blood trail is: | ||
+ | ** It leads to an area with a [[Rathound]] | ||
+ | ** The area has a footlocker with [[Boxing Gloves]] (rare item) | ||
+ | * The NNE room: | ||
+ | ** Has the [[Strange Power Cell]] for the quest [[Rail Crossing]] quest, [[Disable plasma walkers]]. | ||
+ | ** Has a locker with a [[Marked Card Deck]] oddity, 2 XP | ||
== Enemies == | == Enemies == |
Revision as of 17:00, 6 February 2020
Abandoned Warehouse | |||||
Dungeon information | |||||
---|---|---|---|---|---|
Music | Cornered | ||||
Located in | Lower Underrail | ||||
Areas | Floor 1 Floor 2 | ||||
Connections | Lower Underrail area B13 | ||||
NPCs | None | ||||
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An abandoned warehouse near Rail Crossing, directly south of it. It can be entered from Lower Underrail area B13.
Description
Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms.
Removing Strange Power Cell from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the elevators. To exit the warehouse after this, one must either hack a security terminal to gain level 2 access required for opening the main entrance, or find a security key card.
Floor 1
- The ventilation shafts are split into 2 separate shafts, one covering the southern rooms and the other the northern rooms
- The surveillance room just next to the entrance
- Both front and back doors requires 50 Lockpicking to open (but the room can be reached from the back room through the ventilation shaft)
- Has an unpowered elevator
- The middle room on the southern wall:
- Its door requires 40 Lockpicking (but the room can also be reached from the ventilation shaft)
- Has a locker requiring 50 Lockpicking
- The SW west room
- Has an unpowered elevator
- The NE room at the end of the corridor
- Has a locker requiring 45 Lockpicking
- Has a footlocker requiring 70 Lockpicking
- There is a secret crawlspace (requires Perception to detect) in the northern corridor where the blood trail is:
- It leads to an area with a Rathound
- The area has a footlocker with Boxing Gloves (rare item)
- The NNE room:
- Has the Strange Power Cell for the quest Rail Crossing quest, Disable plasma walkers.
- Has a locker with a Marked Card Deck oddity, 2 XP
Enemies
Map Gallery
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