Difference between revisions of "Rail Crossing"

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| areas  = Rail Crossing<br>Railyard<br>Train Depot<br>Living Quarters<br>Buzzer's Shop<br>South Tunnel<br>North Tunnel
 
| areas  = Rail Crossing<br>Railyard<br>Train Depot<br>Living Quarters<br>Buzzer's Shop<br>South Tunnel<br>North Tunnel
 
| exits  = Lower Underrail<br>Metro
 
| exits  = Lower Underrail<br>Metro
| npcs    = [[Captain Harve]], [[Buzzer]], [[Travis]], [[Myles]], [[Doc (Rail Crossing)|Doc]], [[Deacon]], [[Deacon's Bodyguard]], [[Mister Shady]], [[Shady Lady]], [[Barkeeper (Rail Crossing)|Barkeeper]], [[Dude]], [[Militiaman]]
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| npcs    = [[Captain Herve]], [[Buzzer]], [[Travis]], [[Myles]], [[Doc (Rail Crossing)|Doc]], [[Deacon]], [[Deacon's Bodyguard]], [[Mister Shady]], [[Shady Lady]], [[Barkeeper (Rail Crossing)|Barkeeper]], [[Dude]], [[Militiaman]]
 
| mapfile = rc1<br>rc2<br>rc3<br>rc1_LivingQuarter<br>rc_shop<br>rc_tunnel1<br>rc_tunnel2
 
| mapfile = rc1<br>rc2<br>rc3<br>rc1_LivingQuarter<br>rc_shop<br>rc_tunnel1<br>rc_tunnel2
 
}}
 
}}
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Most of the townsfolk live on the north side of the westbound railway tracks. The railway yard on the south side has [[Buzzer]]'s shop, which is initially under attack by the Faceless. [[Deacon]]'s shop can be accessed by becoming ''"initiated"'', or having [[Snooping]] or high perception (9-10{{verify}}) to notice its secret door in the alley behind the bar.
 
Most of the townsfolk live on the north side of the westbound railway tracks. The railway yard on the south side has [[Buzzer]]'s shop, which is initially under attack by the Faceless. [[Deacon]]'s shop can be accessed by becoming ''"initiated"'', or having [[Snooping]] or high perception (9-10{{verify}}) to notice its secret door in the alley behind the bar.
  
 +
A unique sniper rifle, [[Dragunov]], can be found in the old tunnels below the railway yard. A unique oddity, [[Old Money]], can be found on a huge pile of old money inside an electronically locked warehouse in the Living Quarters area.
  
Rail Crossing is accessible by the metro after the player has [[Find the drill parts|delivered the drill parts]] required to clear the collapsed south metro tunnel. Once you arrive by train, follow the railway tracks south until you come to an intersection. From there, cross the rail and follow the tracks to west and you'll arrive in Rail Crossing.
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=== How to get there ===
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Rail Crossing is accessible by the metro after the player has [[Find the drill parts|delivered the drill parts]] required to clear the collapsed south metro tunnel. The train won't take you directly to Rail Crossing during the faceless occupation. Once you arrive by train, follow the railway tracks south until you come to an intersection. From there, cross the rail and follow the tracks to west and you'll arrive in Rail Crossing.
  
You can also walk there, but you require at least one [[T.N.T. Charge]] to clear the tunnels leading northwest from SGS.
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You can also walk there, but you need at least one [[TNT Charge]] to clear the tunnels leading northwest from SGS.
  
 +
== Quests ==
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Hadrian Tanner's [[Assist Rail Crossing]] quest leads you to the mayor, [[Captain Herve]], who can explain the situation to you. By the time you arrive, most of the town is occupied by the Faceless.
  
A unique oddity, [[Old Money]], can be found on a huge pile of old money inside an electronically locked warehouse in the Living Quarters area.
 
 
A unique sniper rifle, [[Dragunov]], can be found in the old tunnels below the railway yard.
 
 
== Quests ==
 
Hadrian Tanner's [[Assist Rail Crossing]] quest leads you to the mayor, [[Captain Harve]], who can explain the situation to you. By the time you arrive, most of the town is occupied by the Faceless.
 
 
* [[Save Buzzer]]
 
* [[Save Buzzer]]
 
* [[Get rid of the Faceless]]
 
* [[Get rid of the Faceless]]
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** [[Lost train]]
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* [[Disable plasma walkers]]
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* [[Catch the med thief]]
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* [[Dude's vision]]
  
 
== Enemies ==
 
== Enemies ==
 
The Faceless have taken over Buzzer's Shop and the railway yard surrounding it.
 
The Faceless have taken over Buzzer's Shop and the railway yard surrounding it.
 +
 
* [[Faceless]]
 
* [[Faceless]]
 
* [[Plasma Sentry]]
 
* [[Plasma Sentry]]
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== Map Gallery ==
 
== Map Gallery ==
 
 
<gallery widths=200px heights=127px>
 
<gallery widths=200px heights=127px>
 
lu-b12.png    | Arrival
 
lu-b12.png    | Arrival
lu-b11.png    | Intersection
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lu-b11.png    | Junction
 
rc1.png        | Rail Crossing
 
rc1.png        | Rail Crossing
 
rc1_LivingQuarter.png | Living Quarters
 
rc1_LivingQuarter.png | Living Quarters

Revision as of 02:43, 3 November 2014

Rail CrossingMultiple zones, varying levels of zone control

Rc1.png
Urban area information
Music Unknown
Located in Lower Underrail
Areas Rail Crossing
Railyard
Train Depot
Living Quarters
Buzzer's Shop
South Tunnel
North Tunnel
Connections Lower Underrail
Metro
NPCs Captain Herve, Buzzer, Travis, Myles, Doc, Deacon, Deacon's Bodyguard, Mister Shady, Shady Lady, Barkeeper, Dude, Militiaman
Technical
Map file(s) rc1
rc2
rc3
rc1_LivingQuarter
rc_shop
rc_tunnel1
rc_tunnel2

Rail Crossing is a town in south Lower Underrail.

Description

Rail Crossing is an independent town built inside an old train depot, northwest of South Gate Station. It is a frequent trading partner with South Gate Station and usually a relatively peaceful place.

Most of the townsfolk live on the north side of the westbound railway tracks. The railway yard on the south side has Buzzer's shop, which is initially under attack by the Faceless. Deacon's shop can be accessed by becoming "initiated", or having Snooping or high perception (9-10Verify) to notice its secret door in the alley behind the bar.

A unique sniper rifle, Dragunov, can be found in the old tunnels below the railway yard. A unique oddity, Old Money, can be found on a huge pile of old money inside an electronically locked warehouse in the Living Quarters area.

How to get there

Rail Crossing is accessible by the metro after the player has delivered the drill parts required to clear the collapsed south metro tunnel. The train won't take you directly to Rail Crossing during the faceless occupation. Once you arrive by train, follow the railway tracks south until you come to an intersection. From there, cross the rail and follow the tracks to west and you'll arrive in Rail Crossing.

You can also walk there, but you need at least one TNT Charge to clear the tunnels leading northwest from SGS.

Quests

Hadrian Tanner's Assist Rail Crossing quest leads you to the mayor, Captain Herve, who can explain the situation to you. By the time you arrive, most of the town is occupied by the Faceless.

Enemies

The Faceless have taken over Buzzer's Shop and the railway yard surrounding it.

Map Gallery