Difference between revisions of "Super Slam"
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[[Category:Feats]] | [[Category:Feats]] | ||
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[[Category:Strength feats]] | [[Category:Strength feats]] | ||
[[Category:Melee feats]] | [[Category:Melee feats]] | ||
Revision as of 23:19, 9 April 2015
Feat
| Super Slam | |
| Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
Requirements | |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
| Super Slam | |
| Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
| Action Points: Active weapon's AP cost | |
| Range: Melee | |
| Cooldown: 3 turns | |
Health scales from Constitution and character level, but items and feats can also increase it.
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