Difference between revisions of "Electrokinesis"
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m (psi cost 15->35 / range 10->8) |
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| description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | | description = Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | ||
| apcost = 30 | | apcost = 30 | ||
− | | psicost = | + | | psicost = 35 |
− | | range = | + | | range = 8.0 |
| cooldown = | | cooldown = | ||
}} | }} |
Revision as of 11:54, 22 December 2015
Electrokinesis | |
Psychokinesis (30 skill required) | |
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
Action Points: 30 | |
Psi: 35 | |
Range: 8.0 |
Electrokinesis damage scales with effective Psychokinesis skill, shown here at minimal required skill. The maximum distance between jumps is roughly 5 tiles.
Trainers
Related feats
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