Difference between revisions of "Neural Overload"

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'''Neural Overload''' is the first [[Thought Control]] psi ability the player can learn, even without any investment in psionic skills.
 
'''Neural Overload''' is the first [[Thought Control]] psi ability the player can learn, even without any investment in psionic skills.
  
Its damage scales with effective Thought Control skill, shown here at minimal required skill. The damage cannot be resisted with armor or shielding, but target's [[Resolve]] reduces it.
+
Its damage scales with effective Thought Control skill. The damage cannot be resisted with armor or shielding, but target's [[Resolve]] reduces it.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Effective skill !! Damage
 +
|-
 +
|  0 || 10-11
 +
|-
 +
|  50 || 20-31
 +
|-
 +
| 100 || 30-51
 +
|-
 +
| 150 || 40-71
 +
|-
 +
| 200 || 50-91
 +
|-
 +
| 250 || 60-111
 +
|-
 +
| 300 || 70-131
 +
|}
  
 
== Trainers ==
 
== Trainers ==

Revision as of 21:36, 31 August 2017

Neural Overload icon

Neural Overload
Thought Control (0 skill required)
Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.

This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve.

Action Points: 18
Psi: 15
Range: 6.0

Neural Overload is the first Thought Control psi ability the player can learn, even without any investment in psionic skills.

Its damage scales with effective Thought Control skill. The damage cannot be resisted with armor or shielding, but target's Resolve reduces it.

Effective skill Damage
0 10-11
50 20-31
100 30-51
150 40-71
200 50-91
250 60-111
300 70-131

Trainers

Related feats