Difference between revisions of "Global Map"
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* [http://underrail.com/forums/index.php?topic=3237 Dev Log #55: Global Map] | * [http://underrail.com/forums/index.php?topic=3237 Dev Log #55: Global Map] | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 12:41, 14 December 2017
- For old player-made maps, see Player-made maps.
Global Map is a new feature introduced in Underrail 1.0.3.
Details
- Exploration
- Upon entering a new area, the map is devoid of details. Many static features of the map (such as buildings, fences and elevators) reveal themselves as you explore the area.
- So you won't automatically know immediately after entering a new area if, for example, there's a power generator in that area.
- Auto-notes
- Maps will (usually, but not always) record and display what useful (or not so useful) creatures and plants you've encountered there, as well as other points of interest (merchants, doctors, certain quest objects).
- These will not be updated after the initial encounter and do not always represent the actual state of the area, but are rather meant to be used as useful auto-notes for harvesting organs, plants and such.
- Robotic and human enemies are typically not recorded.
- Custom notes
- You can also add your own notes for each area on the global map.
Gallery
- This section needs expansion.
Below are samples of explored Global Maps.
See Also
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