Difference between revisions of "Pummel"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Pummel-ability.png | | image = Pummel-ability.png | ||
− | | | + | | nature = malicious |
| name = Pummel | | name = Pummel | ||
| description = Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero. | | description = Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero. |
Revision as of 07:44, 31 July 2018
Pummel is a feat and a special attack.
Feat
Pummel | |
You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
Requirements
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Useful against enemies with high dodge.
History
- 0.1.5.0 - feat introduced
Ability
Pummel | |
Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
Action Points: 10 | |
Cooldown: 3 turns |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the damage modifier by {0}% for each specialization point.
- Action Points ( levelExpression error: Unexpected > operator.) — Reduces the action point cost by {0} for each specialization point.
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