Difference between revisions of "Bilocation"
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(damage numbers via damage type templates, fix infobox numbers, some mechanics notes) |
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{{Ability Infobox | {{Ability Infobox | ||
| image = Bilocation.png | | image = Bilocation.png | ||
− | | | + | | nature = malicious |
| name = Bilocation | | name = Bilocation | ||
| school = Thought Control | | school = Thought Control |
Revision as of 07:52, 31 July 2018
Bilocation | |
Thought Control (35 skill required) | |
Creates a doppelganger of a human target bent on their destruction. The doppelganger is immune to all physical attacks and deals X mental damage that bypasses all shields and resistances. Last for 4 turns. | |
Action Points: 35 | |
Psi: 60 | |
Range: 7.0 | |
Cooldown: 10 turns |
Bilocation creates a hostile doppelganger of the target human. Doppelgangers disappears when their original target dies.
Its damage scales with effective Thought Control skill. Note that similarly to Neural Overload, the damage dealt by doppelgangers is mental rather than physical and cannot be mitigated through usual means.
Effective skill | Damage |
---|---|
0 | Electricity: 6-7 |
35 | Electricity: 9-14 |
50 | Electricity: 10-17 |
100 | Electricity: 14-27 |
150 | Electricity: 18-37 |
200 | Electricity: 22-47 |
250 | Electricity: 26-57 |
300 | Electricity: 30-67 |
Trainers
- Mysterious Pillars in Silent Isle (requires 7 will and 35 thought control)
Related feats and items
- Locus of Control
- Robe (Stygian Exorcist) (reduces cooldown by 9 turns)
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