Difference between revisions of "Super Slam"
		
		
		
		
		
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| WikimanBot (talk | contribs) | WikimanBot (talk | contribs)  | ||
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| {{Ability Infobox | {{Ability Infobox | ||
| | image       = Super Slam ability.png | | image       = Super Slam ability.png | ||
| − | |  | + | | nature      = malicious | 
| | name        = Super Slam | | name        = Super Slam | ||
| | description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. | | description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage. | ||
Revision as of 09:13, 31 July 2018
Super Slam is a feat and a special attack.
Feat
|   | Super Slam | 
| Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage. Cooldown: 3 turns. | |
| Requirements | |
Super Slam is a sledgehammer feat.
History
- 0.1.14.0 - feat introduced
Ability
| Super Slam | |
| Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage. | |
| Action Points: Active weapon's AP cost | |
| Range: Melee | |
| Cooldown: 3 turns | |
Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the amount of health added to the damage by {0}% for each specialization point.
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