Difference between revisions of "Heavy Punch"
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(1.0.4 changes) |
(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Heavy Punch |
− | | max = | + | | max = 10 |
− | | text = Increases critical damage bonus of Heavy Punch by { | + | | text = Increases critical damage bonus of Heavy Punch by {3}% for each specialization point. |
}} | }} | ||
Revision as of 06:17, 17 July 2019
Heavy Punch is a feat and a special attack.
Feat
Heavy Punch | |
You can perform an unconditional unarmed or fist weapon attack that deals 180% damage at 200% action point cost. | |
Requirements |
History
- 1.0.4 - is now an unconditional special attack
- 0.1.14.0 - added strength requirement
- 0.1.9.1 - damage buff changed from 200% to 180%, ap cost changed from 250% to 200%
- 0.1.8.0 - feat introduced
Ability
Heavy Punch | |
Perform an unconditional unarmed attack that deals 180% damage. | |
Action Points: 200% active weapon's AP cost |
This is an unconditional special attack, meaning it is a special attack that does not have a cooldown or require special conditions to trigger. As of 1.0.4, special attack damage bonus from Smart Module, Smart Goggles or other sources no longer works with unconditional special attacks. See Category:Unconditional special attacks.
Specializations
- Heavy Punch (10 levels) — Increases critical damage bonus of Heavy Punch by {3}% for each specialization point.
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