Difference between revisions of "Kneecap Shot"

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(1.1.0.5 changes)
(Added the second specialization and their numbers.)
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== Specializations ==
 
== Specializations ==
 +
{{Specialization
 +
| name = Cooldown
 +
| max  = 4
 +
| text = Reduces cooldown by {0.5} turns for each specialization point.
 +
}}
 
{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
+
| max  = 5
| text = Each point of specialization increases the base bleeding damage percentage by {0}% and bleeding damage percentage per point in perception by {1}%.
+
| text = Bleeding damage percentage increased by by {20}% for each specialization point.
 
}}
 
}}
  

Revision as of 06:51, 17 July 2019

Kneecap Shot is a feat and a special attack.

Feat

Kneecap Shot feat icon Kneecap Shot
An attack with a pistol, crossbow or SMG that does normal damage and applies a bleeding wound that deals additional 125% of the original damage over 3 turns and removes all movement points for the same duration.

Only works on living targets (that have knees).

Cooldown: 5 turns


Requirements
v · d · e

History

Underrail 1.1

  • 1.1.0.5 - Kneecap shot bleeding percentage no longer scales from perception, but base bleeding damage percentage changed to 125% (up from 75%)

Underrail 1.0

  • none

Underrail Alpha

  • 0.1.12.0 - mechanics changed (from static 2-turn wound to perception-based 3 turn wound)
  • 0.1.4.0 - feat introduced

Ability

Kneecap Shot icon

Kneecap Shot
Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points).

Can only be performed with a pistol, crossbow or SMG.
Action Points: Active weapon's AP cost
Range: 7.0
Cooldown: 5 turns

This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by {0.5} turns for each specialization point.
  • Damage (5 levels) — Bleeding damage percentage increased by by {20}% for each specialization point.