Difference between revisions of "Incendiary Blob Trap"
		
		
		
		
		
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== Variants ==  | == Variants ==  | ||
| − | *   | + | * {{Itemlink|Incendiary Blob Trap}}  | 
| − | *   | + | * {{Itemlink|Incendiary Blob Trap Mk II}}  | 
| − | *   | + | * {{Itemlink|Incendiary Blob Trap Mk III}}  | 
Latest revision as of 23:48, 4 November 2019
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| Special chemical trap that sets the target on fire. | |||
| Required skill: 35 Detection difficulty: 100%  | |||
| Use: Place a special chemical trap that sets the target on fire, dealing up to 105-135 heat damage over up to 4 turns. (Cooldown: 10s)  | |||
| Cannot be used in combat | |||
| Weight: 2.00 | |||
Value: 500
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| Special chemical trap that sets the target on fire. | |||
| Required skill: 55 Detection difficulty: 100%  | |||
| Use: Place a special chemical trap that sets the target on fire, dealing up to 135-195 heat damage over up to 5 turns. (Cooldown: 10s)  | |||
| Cannot be used in combat | |||
| Weight: 2.00 | |||
Value: 675
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| Special chemical trap that sets the target on fire. | |||
| Required skill: 75 Detection difficulty: 100%  | |||
| Use: Place a special chemical trap that sets the target on fire, dealing up to 165-255 heat damage over up to 6 turns. (Cooldown: 10s)  | |||
| Cannot be used in combat | |||
| Weight: 2.00 | |||
Value: 850
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Incendiary Blob Trap is a type of chemical trap. They set their target on fire, causing them to panic and dealing Heat damage over up to 3 turns plus 1 turn per trap mark.
They deal 105-135 (Mk.1), 135-195 (Mk.2) or 165-255 (Mk.3) Heat damage.
Crafting
Incendiary Blob Trap can be crafted with Blueprint: Chemical Blob Trap. The mark produced depends on the type of incendiary chemical used.
Variants
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