Difference between revisions of "Water Treatment Facility"
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** The shelves contain a [[Power Room Key (Water Treatment Plant)]] | ** The shelves contain a [[Power Room Key (Water Treatment Plant)]] | ||
** A ladder leads to the upper floor | ** A ladder leads to the upper floor | ||
+ | * The NE room: | ||
+ | ** The door requires 35 [[hacking]] or can be opened with [[Master Keycard (Water Treatment Plant)]] | ||
+ | ** The boss is in this room | ||
+ | ** | ||
=== Upper floor === | === Upper floor === |
Revision as of 16:31, 19 January 2020
Water Treatment Facility | |||||
Random dungeon information | |||||
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Music | Cornered | ||||
Located in | Junkyard tunnels | ||||
Areas | Upper floor Lower floor | ||||
Connections (Random) |
Ladder (NE) Ladder (W) Ladder (SW) | ||||
NPCs | Varies | ||||
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Water Treatment Facility is a random dungeon.
Description
A fairly large and complex two-floor random dungeon that's always in the same place, the tunnels between Mushroom Cove and Junkyard, if it appears. Also has a random quest taking place inside it, Mushroom Cove scavenger.
Master Keycard unlocking all electronically locked doors can be found in the surveillance room on the east side of the dungeon. Master Key for mechanical locks can be found on shelves inside the power room, and the dungeon's random boss carries a duplicate of this key. A locker in the boss room contains Loaded Dice oddity and Gold Ring with JR engraving.
One of the doors on the lower floor leading to the boss room is stuck and requires 9 Strength to force open, but there are other routes around it. The dungeon also has a number of Perception checks that reveal: a secret crawlspace, a hidden opening, a medical kit, a plasma cell, a box of shotgun shells, a box of bullets.
Random factors
This dungeon has six random presets that significantly influence how it plays. The boss room is in northeast corner of the lower floor.
Type | Boss | Enemies and other dangers | Scavenger injury |
---|---|---|---|
Psi | Mr. Dom with two mind controlled slaves fighting | Slaves (who become neutral once Mr. Dom is killed), Cryogas | Skull showing through skin |
Dogs | Shroomseed | Dogs, Pit Bulls E, Doberman E, Slick, Bear Traps | Animal bites all over |
Mutie | Dr. Oddloathe and Successful Experiment | Failed Experiments, Muttie, Overgrown Experiment, Toxic Gas, Acid Blob Traps | Green Pustules And Mutations |
Bots | The Botsmith with Plasma SentryHD | Small Sentry Bots, Sentry Bots, Kamikaze Bots | Bullet wounds all over the body |
Edison | Professor Edison with Auto-Turret | Electrified floors, Frag Mines, HE Mines, Auto-Turrets | Burns on hands, feet, and knees |
Fire | Alev with two Acolytes | Acolytes, Propane tanks | Severe burns all over |
Smaller random factors include presence of walkway in southeast part of the upper level, location of Power Room Key (water control or pump room), location of the entrance ladder (NE, W, SW) and gender of the mushroom cove scavenger corpse in SGS surgery room.
Lower floor
- The east room:
- Has a secret first aid box that can be detected with Perception. It contains some Antidotes
- The shelves contain a Power Room Key (Water Treatment Plant)
- A ladder leads to the upper floor
- The NE room:
- The door requires 35 hacking or can be opened with Master Keycard (Water Treatment Plant)
- The boss is in this room
Upper floor
- The east room:
- Has a secret box of shotgun shells that can be detected with Perception
- Has a desk with a Master Keycard (Water Treatment Plant) and an Old Data Medium oddity, 1 XP
- A ladder lead to the lower floor
- The door to the north requires 30 Lockpicking
Quests
Possible locations
This random dungeon can only appear in junkyard tunnels.
The following entrance fragments can lead into this dungeon.
- Lower Caves, Junkyard tunnels 1 and 4 (Water Treatment Facility entrance)
Map Gallery
Note that parts of random dungeon layout are different each time it appears. This is just an example.
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