Difference between revisions of "Rail Crossing"
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* In the barrel at the entrance by the bench is a [[Protectorate Propaganda]] oddity, 1 XP | * In the barrel at the entrance by the bench is a [[Protectorate Propaganda]] oddity, 1 XP | ||
* In the locker near [[Captain Herve]] is a [[Tunnel Hatch (Rail Crossing)]] key | * In the locker near [[Captain Herve]] is a [[Tunnel Hatch (Rail Crossing)]] key | ||
− | * In [[Doc]]'s storage room is a locker requiring 80 [[Lockpicking]] and containing some medicines | + | * In [[Doc (Rail Crossing)|Doc]]'s storage room is a locker requiring 80 [[Lockpicking]] and containing some medicines |
* [[Travis]] is carrying [[Private Quarters Key 1 (Rail Crossing)]] | * [[Travis]] is carrying [[Private Quarters Key 1 (Rail Crossing)]] | ||
* [[Myles]] is carrying [[Private Quarters Key 2 (Rail Crossing)]] | * [[Myles]] is carrying [[Private Quarters Key 2 (Rail Crossing)]] | ||
+ | * [[Doc (Rail Crossing)|Doc]] is carrying [[Private Quarters Key 3 (Rail Crossing)]] | ||
* [[Deacon]] is behind the secret door in the NE corner. He's carrying [[Security Keycard (Railcrossing Warehouse)]] | * [[Deacon]] is behind the secret door in the NE corner. He's carrying [[Security Keycard (Railcrossing Warehouse)]] | ||
Revision as of 16:50, 1 February 2020
Rail Crossing | |||||
A small peaceful community.
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Urban area information | |||||
Music | Echoes of the City | ||||
Located in | Lower Underrail | ||||
Areas | Rail Crossing Railyard Train Depot Living Quarters Buzzer's Shop South Tunnel North Tunnel | ||||
Connections | Lower Underrail | ||||
Fast Travel | Lower Underrail metro (station) Rift (boxes near Buzzer's shop) | ||||
NPCs | Captain Herve, Buzzer, Travis, Myles, Doc, Deacon, Deacon's Bodyguard, Mister Shady, Shady Lady, Barkeeper, Dude, Militiaman | ||||
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Rail Crossing is a town in south Lower Underrail.
Description
Rail Crossing is an independent town built inside an old train depot, northwest of South Gate Station. It is a frequent trading partner with South Gate Station and usually a relatively peaceful place.
Most of the townsfolk live on the north side of the westbound railway tracks. The railway yard on the south side has Buzzer's shop, which is initially under attack by the Faceless. Deacon's shop can be accessed by becoming "initiated", or passing a perception check (7) to notice its secret door in the alley behind the bar.
A unique sniper rifle, Dragunov, can be found in the old tunnels below the railway yard. A unique oddity, Old Money, can be found on a huge pile of old money inside an electronically locked warehouse in the Living Quarters area.
How to get there
Rail Crossing is accessible by the metro after the player has delivered the drill parts required to clear the collapsed south metro tunnel. The train won't take you directly to Rail Crossing during the faceless occupation. Once you arrive by train, follow the railway tracks south until you come to an intersection. From there, cross the rail and follow the tracks to west and you'll arrive in Rail Crossing.
You can also walk there, but you need at least one TNT Charge to clear the tunnels leading northwest from SGS.
- In the barrel at the entrance by the bench is a Protectorate Propaganda oddity, 1 XP
- In the locker near Captain Herve is a Tunnel Hatch (Rail Crossing) key
- In Doc's storage room is a locker requiring 80 Lockpicking and containing some medicines
- Travis is carrying Private Quarters Key 1 (Rail Crossing)
- Myles is carrying Private Quarters Key 2 (Rail Crossing)
- Doc is carrying Private Quarters Key 3 (Rail Crossing)
- Deacon is behind the secret door in the NE corner. He's carrying Security Keycard (Railcrossing Warehouse)
Quests
Hadrian Tanner's Assist Rail Crossing quest leads you to the mayor, Captain Herve, who can explain the situation to you. By the time you arrive, most of the town is occupied by the Faceless.
Enemies
The Faceless have taken over Buzzer's Shop and the railway yard surrounding it.
Map Gallery
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