Difference between revisions of "Abandoned Facility"
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It is split into three sectors. Sector 1 contains hydraulic generator room, armory, main storage, large offices, maintenance room and security room. Some [[Mutie]]s, possibly the facility's old staff or test subjects exposed to unknown mutagens, also reside here. To the south is Sector 2 which contains secondary storage, labs and another part of the hydraulic generator. [[Plasma Sentry]] guardians are still active within. Sector 3 is to the northeast, but it is inaccessible due to rocks blocking the passage. | It is split into three sectors. Sector 1 contains hydraulic generator room, armory, main storage, large offices, maintenance room and security room. Some [[Mutie]]s, possibly the facility's old staff or test subjects exposed to unknown mutagens, also reside here. To the south is Sector 2 which contains secondary storage, labs and another part of the hydraulic generator. [[Plasma Sentry]] guardians are still active within. Sector 3 is to the northeast, but it is inaccessible due to rocks blocking the passage. | ||
+ | |||
+ | === Elevator === | ||
+ | * Accessed right after following [[Vivian]] to the elevator from [[Core City passages]], area '''Utility section''' | ||
+ | * The switch to the northwest triggers a trap leading you to area '''Sector 1''' | ||
+ | |||
+ | === Sector 1 === | ||
+ | * Elevator room: | ||
+ | ** The power is off, so the elevator cannot be used {{verify}} | ||
+ | ** The electronic lock requires [[Generator Room Keycard (Core City)]]. It opens the generator room. | ||
+ | * The generator room: | ||
+ | ** The desk contains a [[Biocorp Technology Catalog Fragment]] oddity, 1 XP | ||
+ | ** The hydraulic generator {{verify}} | ||
+ | * Storage area east of the elevator room: | ||
+ | ** The fenced door can be opened with 95 [[Lockpicking]] or with [[Armory key (Core City)]] | ||
+ | ** The middle locker contains a [[Fancy Lighter]] oddity, 2 XP | ||
+ | ** The locker in the corner requires 75 [[Lockpicking]] | ||
+ | * The office (with the tents and the [[Mutie]]s): | ||
+ | ** A box requires 90 [[Hacking]] | ||
+ | ** A barrel contains a [[Barrel Soup Ladle]] oddity, 2 XP | ||
+ | ** A desk contains a [[Train Log]] oddity, 1 XP | ||
+ | ** A desk contains [[Maintenance Room Keycard (Core City)]] | ||
+ | ** A desk to the south contains [[Sector 2 Keycard (Core City)]] | ||
+ | ** A desk to the south contains [[Armory key (Core City)]] | ||
+ | * The southwest door: | ||
+ | ** Can be opened with [[Sector 2 Keycard (Core City)]] | ||
+ | ** Leads to the area '''Sector 2''' | ||
+ | * The maintenance room in the NE corner | ||
+ | ** Can be reached from the ventilation shaft in the restroom | ||
+ | ** Can also be opened with the [[Maintenance Room Keycard (Core City)]] | ||
+ | ** A Computer rack contains [[Generator Room Keycard (Core City)]] | ||
+ | |||
+ | === Sector 2 === | ||
== Enemies == | == Enemies == |
Revision as of 16:02, 29 March 2020
Abandoned Biocorp Facility | |||||
Dungeon information | |||||
---|---|---|---|---|---|
Music | Cornered | ||||
Located in | Core City | ||||
Areas | Elevator Sector 1 Sector 2 | ||||
Connections | Core City utility | ||||
NPCs | Vivian | ||||
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Abandoned Facility is a dungeon in Core City.
Description
An old, abandoned Biocorp research facility located under Core City, accessible via the Core City's utility elevator during and after JKK questline.
It is split into three sectors. Sector 1 contains hydraulic generator room, armory, main storage, large offices, maintenance room and security room. Some Muties, possibly the facility's old staff or test subjects exposed to unknown mutagens, also reside here. To the south is Sector 2 which contains secondary storage, labs and another part of the hydraulic generator. Plasma Sentry guardians are still active within. Sector 3 is to the northeast, but it is inaccessible due to rocks blocking the passage.
Elevator
- Accessed right after following Vivian to the elevator from Core City passages, area Utility section
- The switch to the northwest triggers a trap leading you to area Sector 1
Sector 1
- Elevator room:
- The power is off, so the elevator cannot be usedVerify
- The electronic lock requires Generator Room Keycard (Core City). It opens the generator room.
- The generator room:
- The desk contains a Biocorp Technology Catalog Fragment oddity, 1 XP
- The hydraulic generatorVerify
- Storage area east of the elevator room:
- The fenced door can be opened with 95 Lockpicking or with Armory key (Core City)
- The middle locker contains a Fancy Lighter oddity, 2 XP
- The locker in the corner requires 75 Lockpicking
- The office (with the tents and the Muties):
- A box requires 90 Hacking
- A barrel contains a Barrel Soup Ladle oddity, 2 XP
- A desk contains a Train Log oddity, 1 XP
- A desk contains Maintenance Room Keycard (Core City)
- A desk to the south contains Sector 2 Keycard (Core City)
- A desk to the south contains Armory key (Core City)
- The southwest door:
- Can be opened with Sector 2 Keycard (Core City)
- Leads to the area Sector 2
- The maintenance room in the NE corner
- Can be reached from the ventilation shaft in the restroom
- Can also be opened with the Maintenance Room Keycard (Core City)
- A Computer rack contains Generator Room Keycard (Core City)
Sector 2
Enemies
- Muties: the current residents of Sector 1
- Coil Spiders: hiding in the the main storage room
- Plasma Sentries: old security robots still active and patrolling Sector 2
Quests
- Escort Vivian: You accidentally end up trapped in the facility
Map Gallery
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