Difference between revisions of "Random locations"

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(partial 1.1.2.0 additions)
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== Random dungeons ==
 
== Random dungeons ==
As of version [[1.1.1.0]], there are 5 random dungeon base zones.
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Base zones for random dungeons.
  
 
* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
 
* [[Bunker (Random dungeon 1)|Low level bunker 1]] is a small bunker.
 
* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
 
* [[Bunker (Random dungeon 2)|Low level bunker 2]] is a three-floor robot facility.
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* [[Bunker (Random dungeon 3)|Low level bunker 3]]
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* [[Bunker (Random dungeon 4)|Low level bunker 4]]
 
* [[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large, but possibly partially blocked, cave.
 
* [[Cave (Random dungeon 1)|Low level cave 1]] is a fairly large, but possibly partially blocked, cave.
 
* [[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave that may lead to other random dungeons.
 
* [[Cave (Random dungeon 2)|Low level cave 2]] is a small two-level cave that may lead to other random dungeons.
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* [[Cave (Random dungeon 3)|Low level cave 3]]
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* [[Cave (Random dungeon 4)|Low level cave 4]]
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* [[Lower Passages (Random dungeon 1)]] ''(dun_lup-a)''
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
 
* [[Water Treatment Facility]] is a fairly large and complex two-floor facility that's always in the same place (Junkyard tunnels) if it appears. It also has a random quest tied to it, [[Mushroom Cove scavenger]].
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* [[Core City Office Building]]
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* [[Jet Eater Lair]]{{expedition-inline}}
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<!-- these zones don't appear to be finished
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* dun_cc_spipes
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* dun_cc_sbombers
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-->
  
 
== Entrance locations ==
 
== Entrance locations ==
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{{expand section|[[1.1.2.0]] additions}}
 
Potential random dungeon entrance fragment locations.
 
Potential random dungeon entrance fragment locations.
  
 
In [[Lower Caves]]:
 
In [[Lower Caves]]:
* [[South Gate Outposts]], northwest outpost (bunker passage entrance){{Hard}}{{DOMINATING}}<sup>[1]</sup>
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* [[South Gate Outposts]], northwest outpost (bunker passage entrance){{Hard}}{{DOMINATING}}
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[South Gate Outposts]], east outpost (cave passage entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
 
* [[Crossroad Caves]], area 3 (trapdoor/ladder entrance)
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* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (bunker passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
 
* [[Mushroom Cove Base]] (cave passage entrance)
* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)<sup>[2]</sup>
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* [[Lower Caves]], Junkyard tunnels 1 and 4 ([[Water Treatment Facility]] peekhole and entrance)
 
 
:<sup>[1]</sup> Was bugged until version [[1.1.1.6]]
 
:<sup>[2]</sup> Was bugged until version [[1.1.1.5]]
 
  
 
In [[Random dungeons]]:
 
In [[Random dungeons]]:
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</gallery>
 
</gallery>
  
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== History ==
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* [[1.1.2.0]]: added more random dungeons
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* [[1.1.1.6]]: fixed entrance fragments that only appear on certain difficulties
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* [[1.1.1.5]]: fixed Water Treatment Facility entrance fragment
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* [[1.1.1.0]]: introduced random dungeons
  
 
{{Locations navbox}}
 
{{Locations navbox}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Locations| Random dungeons]]
 
[[Category:Locations| Random dungeons]]

Revision as of 12:22, 15 October 2020

Random dungeons are new type of content introduced in Underrail version 1.1.1.0.

Mechanics

Random dungeons appear in low level areas to spice up the early game on successive playthroughs.

They do not pop up like random events do. They either are there from the beginning of a playthrough, integrated and continuous with the static map, or they are not. All playthroughs will have at least one random dungeon, rarely up to three. Random dungeons can also be chained so that one random dungeon leads into another.

They should be as indistinguishable from regular areas as possible: A random dungeon will modify one or more zones by adding a small world fragment into the zone that serves as the dungeon's entrance. Usually, any entrance fragment can lead to any random dungeon of matching type (eg. a trapdoor will connect to a ladder, west transition will connect to east transition) but some random dungeons have pre-defined locations.

In addition to random loot like in static areas, every random dungeon has randomized entrances and other varying random factors.

Random dungeons

Base zones for random dungeons.

Entrance locations

This section needs expansion with 1.1.2.0 additions.

Potential random dungeon entrance fragment locations.

In Lower Caves:

In Random dungeons:

Map gallery

Dungeon interiors

Maps of all random dungeon zones. Note that parts of the dungeon layouts, such as entrances and which areas are blocked or damaged, can be randomized.

Dungeon entrances

Random dungeons add small fragments to otherwise static areas, usually to serve as their entrance point. Normal areas included for comparison.

History

  • 1.1.2.0: added more random dungeons
  • 1.1.1.6: fixed entrance fragments that only appear on certain difficulties
  • 1.1.1.5: fixed Water Treatment Facility entrance fragment
  • 1.1.1.0: introduced random dungeons