Difference between revisions of "Hacking"
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| [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets | | [[Joint Security Headquarters]] || [[Investigate Joint Security Headquarters]] || 110 || Disable the plasma turrets | ||
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+ | | [[Lemurian Grand Archive]] || None || 60 || Hack the plasma turrets | ||
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| [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar | | [[The Rig]] || [[The Rig Attack]] || 100 || Sabotage the sonar |
Revision as of 03:41, 21 November 2023
Hacking is a skill.
Related Base Ability |
Skill Synergies |
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Details
Hacking skill is used to hack into computer terminals and open electronic locks with haxxor devices.
Related feats
Related items
- Coretech Energizing Vest (+10)
- Lemurian Engineer Suit E (+10)
- Remote Control Energizer Glove (+10)
- Haxxor (+0)
- Haxxor Mk II (+5)
- Haxxor Mk III (+10)
- Huxkey (+15)
Hacking skill checks
- This list is incomplete; you can help by expanding it.
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before Deep Caverns can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.
Hacking dialogue skill checks do not take hacking tool bonus into account.
Base game
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
GMS Compound | GMS expedition | 25 | Reactivate the turret in the Commons |
Foundry Mine | Assassinate Olivia | 35 | Sabotage the mine cart |
Epione Lab | Sabotage elevator | 40 | Disable the security cameras |
Foundry | Foundry murders | 45 | Hack the auto-turrets |
Depot A | Find the drill parts | 60 | Disable the turrets |
Lost Vault | None | 70 | Opens the gates to the vault |
Utility Station 7 | Secure Utility Station 7 | 70 | Initiate toxic gas disposal procedure |
Abandoned Facility | Escort Vivian | 80 | Disable the robots in sector 2 |
Institute of Tchort | None | 100 | Allows to download data from Eidein's Library |
Arke Power Station | Restore Arke powergrid | 90 | Allows to temporarily disable security system |
Arke Power Station | Restore Arke powergrid | 90 | Allows to temporarily disable security system |
Arke Power Station | Restore Arke powergrid | 130 | Allows to temporarily disable security system without alerting IRIS |
Arke Power Station | Restore Arke powergrid | 130 | Allows to successfully restore last backup of IRIS |
Cytosine Outpost | None | 130 | Get access to the storage room without completing the Scout Faceless positions quest |
Expedition
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
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Black Sea Expedition Camp | Improve camp defenses | 100 | Reactivate the plasma turrets before upgrading your clearance level |
Black Sea Expedition Camp | Improve camp defenses | 100 | Fix the NAGA's AI without the correct tools |
Crimson Meadow Horticulture Center | Investigate Crimson Meadow Horticulture Center | 60 | Activate ventilation system before upgrading your clearance level |
Crimson Meadow Horticulture Center | Investigate Crimson Meadow Horticulture Center | 90 | Toggle cooling in cryovault 1a |
Nexus of Technology | Investigate Nexus of Technology | 80 | Open south gate in the Level 7 - Security Technology |
Nexus of Technology | None | 90 | Enable synthesis of more medication types in the Medication Synthesis Unit |
Nexus of Technology | Investigate Nexus of Technology | 110 | Disable surveillance system |
Joint Security Headquarters | Investigate Joint Security Headquarters | 90 | Disable surveillance system |
Joint Security Headquarters | Investigate Joint Security Headquarters | 110 | Disable the plasma turrets |
Lemurian Grand Archive | None | 60 | Hack the plasma turrets |
The Rig | The Rig Attack | 100 | Sabotage the sonar |
Heavy Duty
- This list is incomplete; you can help by expanding it.
Location | Related quest(s) | Skill | Result |
---|---|---|---|
None | None | 120 | Unlock The Stunner (Inactive) |
The Compound | None | 120 | Allows to pick two more exoskeletons from the Exoskeleton Assembler |
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