Telekinetic Proxy
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Telekinetic Proxy | |
Psychokinesis (55 skill required) | |
Moves the Telekinetic Proxy from its current location to the specified location, dealing 25-40 mechanical damage to everything in its path. If the proxy is not present, is too far away, or doesn't have a clear straight line path to the destination, a new one will be spawned. Telekinetic Proxy will mimic your single target telekinetic psi abilities and effects if the target is within its radius. The proxy lasts 3 turns, but the timer refreshes with each move or mimic. | |
Action Points: 10 | |
Psi: 15 | |
Range: 10.0 | |
Radius: 3 | |
Cooldown: 1 turn |
Telekinetic Proxy is a Psychokinesis psi ability added in version 0.1.12.0.
The proxy mimics (strikes twice) Telekinetic Punches, Implosion, and attacks made with Force Emission, as long as the target is within the proxy's radius. The proxy will not deal damage to you even if you are on its path when it moves. It cannot be placed on water.
Its damage scales with your effective Psychokinesis skill.
Effective skill | Damage |
---|---|
0 | Mechanical: 10-11 |
55 | Mechanical: 26-38 |
100 | Mechanical: 40-61 |
150 | Mechanical: 55-86 |
200 | Mechanical: 70-111 |
250 | Mechanical: 85-136 |
300 | Mechanical: 100-161 |
Proxied abilities
Trainers
Related feats
- Corporeal Projection (damage increased by 5% for each point of strength above 5)
- Telekinetic Undulation (moving the proxy has 50% chance to daze targets)
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