Locations
- For a full list of locations, see Category:Locations.
Underrail takes place in the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.
This page contains an overview of some of the major locations in Underrail.
Major Locations
Upper Underrail
The Upper Underrail was the residential zone of the big underground metro system before things went to hell.
Lower Underrail
The Lower Underrail was the industrial/military zone of the big underground metro system before things went to hell.
North and Central Underrail
United Stations territory. Not yet in the game.
- Hub — A large settlement probably located in the middle of Central Underrail.
South Underrail
The playable area in Alpha version. Location of the player's home, South Gate Station.
- South Gate Station — Also known as SGS, it is the most powerful station around South Underrail.
- Junkyard — A crude, lawless settlement formed around a junkyard near Depot A.
- Mushroom Cove — A large underground lake where multiple small streams converge to form the Celeritas river.
- Celeritas — An underground river leading all the way down to the Deep Caverns.
- Silent Isle — An island located somewhere in the waterways between the Hub and the Junkyard.
Deep Caverns
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers.
- Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
Zone Control
All zones in the game can be split into 3 distinct categories of zone control — fully controlled, partially controlled and uncontrolled zones.
The Zone Control Indicator in the upper right corner of game UI indicates how safe it is for the player to mess around with traps (and in the future murdering, etc) and how the controlling factions of the area will react to your shenanigans.
As far as traps are concerned:
- In fully controlled areas if someone from the controlling faction detects your trap, you'll immediately get in trouble with that faction.
- In partially controlled areas you'll only get in trouble if someone from the controlling faction sets off your trap.
- In uncontrolled areas you can set traps as much as you like and if someone happens to set it off and get killed, no one will be able to trace this to you.
One thing to keep in mind though that regardless of the zone control level, if you try placing traps too close to someone, they will take offense, or at least disarm them if they have appropriate skills.
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