Telekinetic Punch

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Telekinetic Punch icon

Telekinetic Punch
Psychokinesis (0 skill required)
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a fortitude check. The stun only affects organic targets.
Action Points: 15
Psi: 50
Range: 5.0
Cooldown: 3 turns

Telekinetic Punch is the first Psychokinesis psi ability the player can learn, even without any investment in psionic skills.

Its damage scales with effective Psychokinesis skill. Your effective Psychokinesis skill also affects the chance of targets resisting the stun.

Effective skill Damage
0 Mechanical: 9-10
50 Mechanical: 29-42
100 Mechanical: 49-75
150 Mechanical: 69-107
200 Mechanical: 89-140
250 Mechanical: 109-172
300 Mechanical: 129-205

Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.

Trainers

Related feats