Telekinetic Punch
Revision as of 07:47, 31 July 2018 by WikimanBot (talk | contribs)
Telekinetic Punch | |
Psychokinesis (0 skill required) | |
Telekinetical force strikes the target, dealing 9-10 mechanical damage and stunning it for 1 turn unless it passes a fortitude check. The stun only affects organic targets. | |
Action Points: 15 | |
Psi: 50 | |
Range: 5.0 | |
Cooldown: 3 turns |
Telekinetic Punch is the first Psychokinesis psi ability the player can learn, even without any investment in psionic skills.
Its damage scales with effective Psychokinesis skill. Your effective Psychokinesis skill also affects the chance of targets resisting the stun.
Effective skill | Damage |
---|---|
0 | Mechanical: 9-10 |
50 | Mechanical: 29-42 |
100 | Mechanical: 49-75 |
150 | Mechanical: 69-107 |
200 | Mechanical: 89-140 |
250 | Mechanical: 109-172 |
300 | Mechanical: 129-205 |
Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.
Trainers
Related feats
- Corporeal Projection (damage increased by 5% for each point of strength above 5)
- Force User (increases damage by 100%)
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