South Gate Station

From Underrail Wiki
Revision as of 18:58, 4 October 2013 by Wikiman (talk | contribs) (added infobox)
Jump to navigation Jump to search
South Gate StationControlled zone

Misc icon.png
Station information
Music Unknown
Located in Lower Underrail
Areas Lower Underrail: South Gate Station
South Gate Station level 1
South Gate Station level 2
South Gate Station level 3
South Gate Station level 4
South Gate Station level 5
South Gate Station level 6
South Gate Station level 7
South Gate Station level 8
South Gate Station level 9
South Gate Station docks
Connections Lower Underrail (level 1)
Crossroad Watch (level 9)
Junkyard - Docks (level 9 docks)
NPCs Essie, Bisson, Harland, Gorsky, Lucas, Hadrian Tanner, Jack Quicksilver, Vera Hale, Pasquale, Ezra, Harold, Quinton, Malcom, Captain Svana, Arlene, Najed, Wayne, Roman

South Gate Station, also known as SGS is the first location and the first major station of the Underrail metro system in the game. South Gate is an autonomous community and a major station in the south Lower Underrail area.

Level 1 - Lower Underrail Station Platform and Barracks

This level is split into three areas. The barracks are north of the elevator. The underpass runs under the station platform.

Exit to northern Lower Underrail is north of the barracks. Exit to Lower Underrail tunnels is sealed and monitored by Harland. Exit to southern Lower Underrail is south of the station proper.


Important NPCs

Level 2 - Armory and Shooting Range

This level contains a shooting range and armory where you can buy weapons.

Tightly guarded area; all SGS's munitions are stored here.


Important NPCs

Level 3 - Commons and Cantina

In addition to commons and cantina, Tanner's office is also on this level.


Important NPCs

Level 4 - Administration and Library

Most of SGS administration is perfomed here.

Vera's office and council meeting room adjoin the large library.


Important NPCs

Level 5 - Private Quarters

Your Private Quarters on SGS Level 5

Private quarters of the SGS residents.

After a short introduction scene, you start the game in this level, in your own private quarters. People usually don't loiter around here, so the level is mostly deserted during day time. Some loot can be found in the other rooms, but opening their doors requires rather high lockpicking or hacking skills.

Level 6 - Medical and Psionics

The medical level.

Expect to visit it often if you have a tendency to get hurt, as Dr. Pasquale can heal your wounds without depleting your own precious medical supplies.


Important NPCs

Level 7 - Engineering and Cyber Labs

Both the engineering and cyber labs sections are located on this level.


Important NPCs

Level 8 - Agronomy and Pens

This level contains the agronomy section and cave hopper pens.

Most of South Gate's food comes from here. There is also a locked mindshroom cultivation room which can be useful for shroomhead characters.


Important NPCs

Level 9 - Cave Tunnel Exit and Docks

This level has two exits.

A tightly guarded airlock leading into the south caverns and Crossroad Watch. Another exit leads to docks with a boat ferry to Junkyard.


Important NPCs