Bleeding Wound
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Bleeding Wound | |
Bleeding for X damage every turn. | |
Duration: 3 turns |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
- Rend attack of old rathounds
- Attacks of Bladelings, Burrower Warriors and Hunchback Mutants
- Cut-Throat feat
- 7.62mm Micro-Shrapnel Rounds
- Cryokinetic Orb
- Bear Traps
- Barbed Throwing Nets
- Bladed Boots
- Bladed Combat Gloves
- Bladed Metal Armor
- Serrated Bolts
- Broadhead Bolts
- Serrated Knives
- Kukri
- The Claw
- Ripper's Glove
- Spiked Chrome Brass Knuckles
- Dehumanizer
- Bone Handle Knife
- Nail Bombs
- Sørmirbæren Knife
- Sørmirbæren Skærder Knife
- Sørmirbæren Skærder Sword
- Sørmirbæren Skærder Spear
- Sørmirbæren Skærder Sledgehammer
- Sørmirbæren Spirit Staff
- Barbaton
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)