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General / Re: Character motivations
« on: February 10, 2019, 10:08:16 am »But in Underrail I just find it deeply interesting. Like, M'Lan Ratula is literally just a guy who doesn't want to give up his home to SGS so they can... what? Guard an empty cave? And you just go in there and unless you have high int/pers for some reason at that point in the game, you pretty much just murder him because your boss told you to.[/size]
I honestly kinda dislike this part of the opening quest. Intimidation is the only way to get the guy leave "peacefully": you can't bribe him, can't make any sort of deal with him, or persuade him that it would be in his own interest to let SGS patrol the area and keep any creepy crawlies and other threats in check. And so he mostly ends up dead, because the player's options are very limited for no real reason.