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Messages - ciox

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16
I used fists and had a great time. They synergize well with shield bash because you can very quickly build stacks of Boarding Up and Combo, and then use the Shield Bash on armored enemies to deliver all the accumulated power. This makes up for the weakness of fists against armor. It's possible to use a Tungsten shield with Lightning Punches also.

https://underrail.info/build/?HggPBwQDAwYAWgDCoAAAwqAAZDIAfX1Lc8KCAAAAAAAAZCQxwoIgBsKowqoHS8KrT0VGGMKpwrN4beKhkALip4IB4qe-AeK2tQLitrYD4ra-Bt--

17
General / Re: New PSI ability's or type for infusion?
« on: December 30, 2024, 11:05:32 pm »
Give the Parabiosis psi-mutie school a chance! (and some balance) https://stygiansoftware.com/forums/index.php?topic=4066.0

18
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 10:55:15 pm »
1. That's the TM problem (which everyone knows is too OP even for psi), not the combat system problem.
2. No, unless you play exclusively glass cannons. Most builds will be able to survive Carnifex turn if they prepare properly.
3. So now you gonna watch enemies taking turns after every action you do. Don't see how it's any better. Game already had 500% actions speed, there never was any need for "time hack apps" for combat.
4. It's not more "immersion breaking" than anything else in turn based. Or rtwp based for that matter.

Quote
Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

Yes. If you want blind faith, go preorder some AAA crap. Or join a cult.
Abilities like Bullet Time can also be really OP in combination with a long player turn, so it's really not just TM.
And enemies will definitely not be taking turns, they will all move at once, which would be a massive improvement in speed. It would also lead to some funny moments where say 20 Expedition locusts all spit at once and instagib you, but that just comes with the territory.

20
General / Re: Differences vs first game
« on: December 28, 2024, 01:59:22 pm »
Combat is different and does not use action points anymore.
Armor and resistances work completely differently.
XP system will be different and will combine the old XP systems.
Psi has not been talked about but Infusion has the same UI button for innervating psi abilities, that you had in the old game (the brain button in the top right)

https://stygiansoftware.com/infusion/DevLogIndex.html

21
General / Re: Video discussion
« on: December 26, 2024, 02:21:36 pm »
It's a little scary but also too early to say for sure. I am very curious to see more about this system, especially what length player actions can be, if you are properly rewarded for undertaking a very long action or shortest actions will always be the most optimal, etc.

22
Bugs / Re: Spiked Chrome Brass Knuckles cannot be laced with poisons
« on: November 23, 2024, 08:20:54 pm »
🎁

24
Suggestions / Re: Disarm as Feat
« on: September 01, 2024, 09:10:02 pm »
I like the idea but it seems the Underrail NPCs are totally unprepared for this move. They're not like the NPCs in Fallout 2 who can pick up items from the ground and then equip and use them. Would be a good suggestion for Infusion though where AI is being built from the ground up.

25
It's not a bad suggestion at all, but it doesn't do anything to address very serious issues with miniguns.

1. Opening fire with an unwinded minigun in any serious fight is a deathwish, as it consumes all your AP while barely doing anything.
2. Crafting options for recent gun additions like shotguns, miniguns and grenade launchers are pretty dismal and the guns basically feel the same whichever way you craft them.

26
That's it.

27
Suggestions / Re: Hijack on the Underrail Metro
« on: August 21, 2024, 07:14:33 am »
Sounds good.

28
General / Le Parkour
« on: August 05, 2024, 03:57:47 pm »
Pretty cool stuff. But is there really a Parkour skill with steep requirements? Maybe we shall find out...
Also curious how much climbing you can do while In Combat.

https://x.com/stygdev/status/1819381243789578630
https://twitter.com/stygdev/status/1818281133047795997

29
Bugs / Re: Expedition Aegis/Pirates bug
« on: July 20, 2024, 08:59:48 pm »
Are you guys sure there's no better solution? It's a fun start to the expedition to distract guards with a grenade and grab parts from the other jets and upgrade your junk jet a little. In fact it's probably very common player behavior (at levels above newbie)

30
Bugs / Lemurian Security Marine Armor cannot be sold?
« on: July 07, 2024, 02:48:34 pm »
The armor has a high value attached to it, but no one seems to want to buy it. It does not qualify as a metal armor, or tac vest, or anything. It should probably be a tac vest given its stats.

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