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Messages - ciox

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1
Bugs / Re: Expedition Aegis/Pirates bug
« on: July 20, 2024, 08:59:48 pm »
Are you guys sure there's no better solution? It's a fun start to the expedition to distract guards with a grenade and grab parts from the other jets and upgrade your junk jet a little. In fact it's probably very common player behavior (at levels above newbie)

2
Bugs / Lemurian Security Marine Armor cannot be sold?
« on: July 07, 2024, 02:48:34 pm »
The armor has a high value attached to it, but no one seems to want to buy it. It does not qualify as a metal armor, or tac vest, or anything. It should probably be a tac vest given its stats.

3
Suggestions / Re: Enemy suggestion Ice Spearman
« on: July 06, 2024, 01:18:43 pm »
Tribals already use psi a lot. Why not do this for some Psi Crabs of which you fight zillions and they all only ever cast Electrokinesis.

4
Bugs / Re: Psionic mania bug
« on: July 01, 2024, 11:58:17 am »
It happens all the time. Probably 84.5% is rounded to 85% in the display, but not anywhere else. An easy fix is to just change the regeneration condition to 84.5% or greater but good luck with that. (probably regeneration threshold-0.5% since it can change with that tattoo)

5
Builds / Re: "Ghost" - triple-psi sniper build
« on: June 21, 2024, 07:51:47 am »
Temporal Manipulation was a mistake.

6
Suggestions / Re: Difficulties (Hard/DOMINATING and misc)
« on: June 19, 2024, 09:27:40 am »
Weren't we supposed to get Custom difficulty at some point? That would fix a lot of these issues since everyone wants difficulties to work differently especially at the upper end.

7
Suggestions / Re: Lunatic Kamikaze
« on: June 04, 2024, 07:15:40 am »
I think it would be more enjoyable if Lunatics simply casted destabilization on each other at times and you got to see it in action more frequently, but this kamikaze works too.

8
Suggestions / Re: Ray should respond to the Pterygotus
« on: June 01, 2024, 09:19:08 pm »
Is this a new secret of some kind?

9
It is some pretty meh balance how you're instantly dead if Temporal Distortion is cast on you. This is because it doesn't really have any proper weaknesses, other types of psi either require the enemies to get closer to you (Thought Control) or can be resisted, with this one you just get randomly fucked with unresistable damage from range 10 because funny rage instadeath moment deal with it scrub. Don't really have any suggestions for it that aren't artificial but it would be nice if devs considered cases like this at least for Infusion.

10
Suggestions / Re: Item Tag option
« on: May 30, 2024, 06:12:31 pm »
Hell, enable one to give items special nicknames as well if they are important. At least for Infusion if not for this.

11
I mean truly useful as in it lets you accomplish something that you couldn't do just by sneaking around.

That's a pretty narrow definition of "useful", more like "required". I remember only one place that may qualify: hacking two SGS room doors closest to Tanner's if you don't have Burglar. You could also destroy the camera with a TNT (standing in the bathroom doorway while arming it), but that feels like a bug since normally dealing damage to SGS cameras makes SGS hostile. BTW, Waylon comes out to investigate the destroyed camera, and I like to use this moment to pickpocket his keycard and lock him out of the surveillance room. The same prank also works with Masha at Engineering Level, but you don't even need to destroy the camera, just start doing something suspicious like arming a trap, and Masha will come out to investigate once you're detected (and in contrast to Private Quarters, being detected here won't turn SGS hostile).

Potentially, Camera Jammer could also be needed to steal the Freighter from Ray's pier, but sadly, the weird anti-theft mechanic there allows you to spend only a small amount of game ticks riding a stolen jet ski in the camera range regardless of whether you're seen, and the Freighter speed is capped so you can't bypass this limit even if you install the best engines in the game. You still need Camera Jammer to steal the Scrap Jet since you have to be in the camera range to hotwire it, but there is no reason to do that given that you can steal the Skimmer or the Scooter instead.

Well I phrased it like that because what Camera Jammer does by default, is more like a small QoL boost, as cameras are rarely that hard to sneak past.

I was hoping there's more stuff you can do but thanks for the input anyway guys, at least we'll have a reference thread on Camera Jammer or something.

12
Suggestions / Re: n16 refurbish suggestion
« on: April 27, 2024, 05:51:37 pm »
Yeah, that would be quite cool.

I believe there would be a question about "but... how do you load 2 ammo types in one gun???"
This part could be made to work the way Protectorate Gun Lube works, since that already lets you enhance a weapon separately from the ammo used. Or maybe it's just another invoker ability to load a 40mm grenade into the M16. Whatever works.

13
General / Any special places where the Camera Jammer is really useful?
« on: April 25, 2024, 09:47:17 pm »
What are all of the places where the Camera Jammer is useful? And I mean truly useful as in it lets you accomplish something that you couldn't do just by sneaking around.

From my experience trying to make something happen even with a very high Hack skill, it kinda doesn't do anything interesting. Maybe it helps a little if your character is very slow or something and can't just dodge camera cones. But that's about it.

14
I've never used it, but I guess internally the grenade actually tries to use the player's stealth mode ability, rather than applying stealth directly.

15
Development Log / Re: Dev Log #8: Weapons and Trash
« on: March 21, 2024, 01:32:44 pm »
Nice. Very interesting update.
Is it safe to say that more abilities that would have relied on cooldowns in Underrail, will instead use this new stamina system?
And additionally that some abilities will have shorter cooldowns if they consume stamina as well?

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