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Messages - ciox

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1
General / Re: Calling all psionics
« on: February 14, 2020, 09:52:24 am »
That type of Forcefield nerf would be truly hilarious, a total switch in how it works after 7 years, just for the hell of it. It really should be put to a vote or something, because I'm pretty sure the majority of players would consider it a random and stupid change, and would prefer effort put in to provide psi balance that doesn't destroy the old metagame, instead of some kind of hilarious troll in the guise of a patch.

2
General / Re: Merchant inventories
« on: January 29, 2020, 02:04:04 pm »
In game speed boost only goes up to x2, so the best way to speed up the game is with this since it automates the cheatengine stuff and it's less of a hassle, feel free to run virus scans on it but I never had any trouble https://underrail.com/forums/index.php?topic=2867.0

3
General / Re: (Spoilers!) Any unique dialogue for...
« on: January 13, 2020, 12:56:17 pm »
That sounds really interesting, but I'm still the most curious about the crazy sounds you hear in the distance while diving in a certain area, and if they will either be explained or materialize into something in the future.

It's probably just deep sea serpents. Subnautica, anyone? Unless it was all in your head...



I'm guessing it'll take a little while longer until we have this in the main game then.


4
General / Re: Mysterious Disk connected to Shadowlith?
« on: January 13, 2020, 10:22:14 am »
I think it's more likely that the Mystery comes from the disk having a quest cut, but this theory is cool too.

5
General / Re: Locked out of tchort institute 2020
« on: January 12, 2020, 04:56:31 pm »
I did this too a few years ago and it definitely locks you out of the main quest. I think it should be fixed in some way.

The easiest way is for there to be a message that you have broken the main quest, when you kill those guys.

6
Thought it already did that. Damn cave wizards.

7
Suggestions / Re: Sure Step and web slow effect
« on: January 12, 2020, 04:45:45 pm »
I very much support buffing Sure Step and its specialization.


8
Suggestions / Re: How about an MP-boosting food?
« on: January 09, 2020, 08:33:41 am »
Having a feat for that would be cool, it's unlikely to happen though without a massive shilling campaign.

Something like "Pharmacokinetics" to improve the buffs of your crafted drugs. More MP for beans, less fatigue for adrenaline, etc. Would love that.

9
General / Re: (Spoilers!) Any unique dialogue for...
« on: January 09, 2020, 08:11:45 am »
https://rpgcodex.net/forums/index.php?threads/underrail-the-incline-awakens.105387/page-495#post-6427787

https://i3.kym-cdn.com/photos/images/newsfeed/000/562/544/0b4.jpg
I thought he was joking, but looks like codexers took his post at face value.

Anyways, saving the sormirbaeren was never an option. Here's why. I haven't seen any players reaching this conclusion yet, so it's definitely going to be spoilery.

Sormirbaeren are to Flottsormir what tchortlings (tchortbaeren) are to Tchort.
They're Serpentborn and Tchortborn in a quite literal sense. Less literally in the cases of normal sormirbaeren villagers and tchortists, but those groups are also analogues of each other. Unwitting, subtly controlled human pawns. Raw material.

If you talk with Yngwar after Deep Caverns and draw the Institute to him, you get a bit of discussion on the similaries of tchortists and his people. Tchortbaeren is the word he uses. The similarities of their natures are further enforced by the behavior of tchortlings and sormirbaeren once the link to their deity is severed - both fly into bloody rage. You get to see this in-game with tchortlings and the sormirbaeren psionics becoming permanently enraged, and sormirbaeren also get the aforementioned ending slide. ("The destruction of the Shadowlith fragment evoke bloodthirsty madness in the Sormirbaeren, and in their mutual butchery they spared no one." and "The lights turned dim, the villages fell quiet but for an occasional painful cry, and the northern coasts of the Black Sea became redder than they'd ever been.") Also, it seems to me that Oyensorm (Serpent's Eyes) is a very apparent analogue of the Mouth of Tchort. Leviathans really work in similar patterns when it comes to using humans, don't they?

You could say that this whole Expedition is yet another "Deep Caverns" and you fight the "tchortlings" of another, more distant Leviathan.
But not only that, we also get to see the Godmen/Leviathans proxy war playing out right before our eyes. Shadowlith doing its thing and Glowing Canine having appeared at a later date to interfere. And then we have Yngwar shedding Shadowlith's influence with the Glowing Canine's help... man, just what is he and what is his role in all this?


edit: whoops, post got cut off by styg's forum bugs.

That sounds really interesting, but I'm still the most curious about the crazy sounds you hear in the distance while diving in a certain area, and if they will either be explained or materialize into something in the future.

10
Suggestions / Re: How about an MP-boosting food?
« on: January 09, 2020, 08:07:02 am »
https://www.underrail.com/wiki/index.php?title=Coffee it sucks though

I mostly wish there was a way to make better Jumping Beans or something, since a MP bonus that's bigger than 5-10 would be a drug.

11
General / Re: Is Mercantile Worth It?
« on: December 10, 2019, 07:35:27 am »
Mercantile is pretty good now because of the numerous skill checks added, the posts that are against it are probably from years ago when that wasn't the case.

12
General / Re: Thoughts on 5/5 spec'ed disassemble.
« on: December 09, 2019, 09:38:36 am »
Disassemble should be a common blueprint sold for a price or found in the world, like recycle, and not a feat.

Crafting components should have an additional data field that is normally hidden, when you disassemble an item, all the components have that field set to the item's durability.

When those components are put back together their data fields are read and you get an item that has the old durability instead of being magically fixed. If you sell the crafting components their sell value is adjusted according to the data field, so that again you can't magically fix components when selling them.


13
Builds / Re: Dirty kick for dex versatility builds (question)
« on: December 05, 2019, 09:38:04 am »
Dirty Kick is ok if your utility slots are tied up with e.g crossbow bolts or throwing knives.

But it has a lot of weaknesses for something that requires a feat slot and I brought them up before:
- physical damage is much more easily absorbed than electrical damage, faceless in rail crossing can ignore both the damage and stun if you aren't fully specced into melee
- can miss, needs high skill to avoid that
- long cooldown that's reduced only by gear that no one wants to wear

https://underrail.com/forums/index.php?topic=3227.msg17280#msg17280

14
General / Re: Next expansion speculation thread
« on: December 05, 2019, 09:06:03 am »
New character that lives in Hexagon, with more advanced equipment and cyberware for all.


My guess - next expansion will be a prequel.

Please no.

15
Suggestions / Re: Feat: Concealed Weapon
« on: November 30, 2019, 03:09:32 pm »
A third weapon slot would be interesting but unlikely in the main build. But you know, this might happpen in the new DLC they are working on.

They said the new DLC will change things up a fair bit and be kind of separate from the main game.

Maybe they'll do UI changes like this in there.

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