Recent Posts

Pages: [1] 2 3 ... 10
1
Side note, the friendly standing (green healthbar) is rather underused. M'lan Ratula after the player successfully intimidates him; Rathounds if the player is wearing the Rathound Regalia... and that's about it... I think. Maybe this particular faction standing can be used to change up certain combat situations in the future. Just some quick thoughts about that.

I'll do Nevil for starters, then I'll see about spreading more friendliness. Got Infusion to develop as well. :D
2
Bugs / Re: Rail Crossing Medical Supplies Storage Room
« Last post by PhrygianDominant on Today at 07:03:03 am »
Fixed.
3
Bugs / Re: Some bisons have no sound
« Last post by PhrygianDominant on Today at 07:02:48 am »
Fixed for the next patch.
4
3. Stasis: Casting it on a neutral or allied npc (in combat situations only) will not cause immediate hostilities.
  a. Casting Stasis on Rassophore Nevil in RAF13 will cause him to turn hostile, even if the player wanted to keep them from taking damage from the sentry bots.
  b. (Did not test this myself) I think casting Stasis on Yahota will cause her, and by extension the rest of Aegis Inc, to turn hostile. However, what if the player wanted to keep her shielded from
     incoming enemies? Close calls are possible for a character with low hp like her. It can apply to generic sec troopers as well.

Regarding this one, allied and friendly NPCs (blue and green labels) won't turn hostile if you cast stasis on them. Neutral (gray) and worse will. What I can probably do is make Nevil friendly when you talk to him, which will make him immune to stasis-induced homicidal rage.

And yes, we do read suggestions. Mostly. Sometimes. Mostly.

Yeah, that'll be great. Then, future players won't get a nasty surprise when they did something with good intentions.
In my case, when that happened, I simply reloaded my save file. After that, I was hesitant to use Stasis on any ally.

Side note, the friendly standing (green healthbar) is rather underused. M'lan Ratula after the player successfully intimidates him; Rathounds if the player is wearing the Rathound Regalia... and that's about it... I think. Maybe this particular faction standing can be used to change up certain combat situations in the future. Just some quick thoughts about that.

Now I'm thinking about the Free Drone spy reveal situation: (Spoiler, highlight text to reveal) I've read on the wiki, didn't test the situation myself, that if Trenton dies, it will paralyze the Free Drone Cell, locking the player out of the merchants, and perhaps other things I don't know about. The Free Drones are of neutral standing after the player joins them, so if one wanted to cast Stasis on Trenton during that time to keep him safe, it will turn him et alia hostile. Perhaps that can use a change as well. (/Spoiler)

Edit: Okay, this can be a bit devious on my part. Regarding the Free Drone Spy... (Spoiler, highlight text to reveal) Is it possible to add a chance that Bate will attack Trenton first after the confrontation, on the account that the Red Snake will try one last ditch effort to eliminate the leader of the Free Drones of South Underrail? In the heat of the moment of the confrontation, it is possible that Bate will not make this kind of judgement. Hence the 'chance' that the 'assassination attempt' will occur, instead of a guarantee. And thereafter, Trenton will remark on Bate's attempt to kill him if he made that kind of judgement. I am a Fire Emblem: 3 Houses player. And that game's RNG system, in addition to it's context specific dialogue and attention to detail, fascinates me and impresses me to a degree that stretches onwards towards infinity. (/Spoiler)

(Spoiler, highlight text to reveal) So, the scenario can go something like this: If Bate made the judgement, he'll mention it in his dialogue right before he turns hostile. If he did not make the judgement, he will instead use the exact same dialogue that he uses in the current version of the game. When combat begins, initiatives will roll normally. and when it's Bate's turn to act, if he made the judgement, he'll ALWAYS attack Trenton first. No matter who else he has been attacked by, or what has happened before. If he didn't make the judgement, when it's his turn, he'll attack someone else who has attacked him first, or, eh, however he wants to act. (/Spoiler)

Heh, in Fire Emblem 3 Houses, the RNG system keeps the game interesting for me. And also taught me that save scumming (that is, continuously saving and reloading a save file if the RNG isn't in the player's favor), while possible, isn't, like, good game design. The game knows that to a certain degree; but I'll leave that explanation for another day. It's... a long story.
5
Suggestions / Re: Item Tag option
« Last post by harperfan7 on May 30, 2024, 08:34:12 pm »
Doubt this will make it in, but here it goes

It would be VERY useful to have any means to tag an item as Important or Favorite so it doesn't jump into the Recycle or Dissasemble windows when mass scrapping loot.

The endgame crafting experience consist on either dropping the Jacknife and other usable unique gear on the floor and then disassembling loot, or very carefully inspect each item that jumps into the crafting windows as to not to accidentally break a valuable one.

Yes, this would be great.  Alternatively, just have recycle/disassemble be modal, so like you click the "recycle" button then click whatever items you want to recycle and it does so instantly on each one you click, then click "recycle" again to end it. 
6
Suggestions / Re: Item Tag option
« Last post by yako on May 30, 2024, 07:47:54 pm »
Quote
Recycle or Dissasemble windows when mass scrapping loot.
Allowing to place multiple items for recycling/disassembling in the crafting window could make this a bit more easy.
7
Suggestions / Re: Temporal Distortion Debuff: Countermeasures; and other ideas
« Last post by ciox on May 30, 2024, 06:16:53 pm »
It is some pretty meh balance how you're instantly dead if Temporal Distortion is cast on you. This is because it doesn't really have any proper weaknesses, other types of psi either require the enemies to get closer to you (Thought Control) or can be resisted, with this one you just get randomly fucked with unresistable damage from range 10 because funny rage instadeath moment deal with it scrub. Don't really have any suggestions for it that aren't artificial but it would be nice if devs considered cases like this at least for Infusion.
8
Suggestions / Re: Item Tag option
« Last post by ciox on May 30, 2024, 06:12:31 pm »
Hell, enable one to give items special nicknames as well if they are important. At least for Infusion if not for this.
9
Suggestions / Item Tag option
« Last post by Anka on May 30, 2024, 06:05:39 pm »
Doubt this will make it in, but here it goes

It would be VERY useful to have any means to tag an item as Important or Favorite so it doesn't jump into the Recycle or Dissasemble windows when mass scrapping loot.

The endgame crafting experience consist on either dropping the Jacknife and other usable unique gear on the floor and then disassembling loot, or very carefully inspect each item that jumps into the crafting windows as to not to accidentally break a valuable one.
10
Suggestions / Ezra Foundry Beast Quest dialogue
« Last post by Anka on May 30, 2024, 06:01:00 pm »
Ezra asks you for a sample of the critters that plague Foundry, however he doesnt recognize the Shielded Bladeling Eye as such, which can lead to some confusion if an impure tichrome blade is not shown to him.

So, i suggest he to at the very least acknowledge the sample, and request another one to continue the questline.
Pages: [1] 2 3 ... 10