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Messages - Fenix

Pages: 1 ... 4 5 [6] 7 8 ... 73
76
General / Re: Underrail Setting is about hell?
« on: October 13, 2019, 12:26:23 pm »
Why not Europe at least?

77
Builds / Re: A discussion on a few melee builds
« on: October 13, 2019, 12:11:53 pm »
I did the first, and want to do the last.
The last will be very fun I think.
The first one was a bit on a suffering side.

What exactly do you want to know?

78
Other Games / Disco Elysium
« on: October 13, 2019, 11:10:48 am »
Release is on 15 October.
It will be something.
Game does not have traditional combat, combat happens through dialogue interface.
But it has many more than that...

79
Suggestions / Re: Assorted genius ideas
« on: September 29, 2019, 02:36:37 pm »
Maybe add some weak analogue of psi-bug gear with like 5% psi-cost reduction for none-crafting psi-character?

80
Suggestions / Re: Assorted genius ideas
« on: September 29, 2019, 02:02:38 pm »
Naga Guardian - what if you kept it intact or almost intact in fight with snakepeople, and after you finished Expefition, you can take it to your beloved home? So it can protect you against some sneaky character who could trespass to your house. Or on the countrary - could be hacked and turned against you.

81
Suggestions / Re: Assorted genius ideas
« on: September 29, 2019, 02:00:09 pm »
Diversify Perception bonuses in a way not all of them will give you boost to a Guns skill.
Becase right now with all of them it almost feels like "Perception on character doesn't needed" because you have food, and tons of consumables.
At least hte Juice doesn't feel like it should gives the boost.

82
General / Re: Combining a Kevlar Balaclava with a Tactical Vest.
« on: September 19, 2019, 08:36:50 am »
If you can buy 2 kevlar patches of any quality and make balaclava and tabis early on - it will defend you from gunfire in the earlygame, where it's mostly weak.[

83
Bugs / Re: Psycho-temporal contraction and armor penalty
« on: September 19, 2019, 08:17:27 am »
Yeah, I noticed something off with it, but didn't understand what exactly. Nice catch!

84
Bugs / Re: Machete bug
« on: September 19, 2019, 08:16:08 am »
Try pucnbags at SGS at medical level.

85
Suggestions / Re: Assorted genius ideas
« on: September 19, 2019, 08:04:13 am »
What do you mean? It's working that way now?
I don't matter how it could be done - I just need it to be done.

86
Builds / Re: New-ish player wants to discuss good builds for expedition
« on: September 13, 2019, 02:28:11 pm »
Well, I don't like to invest feats in situational armor which Riot Armor is. It doesn't mean it's fool to do that - many did that and wa sfine. It's just I don't like imperfect builds.
And prefer mobility over DT/DR.
So, when I'll play spear build, it will be using leather armor, not RA.

87
Suggestions / Assorted genius ideas
« on: September 13, 2019, 02:18:02 pm »
So, let's start from practical thing - I want a key that allow me to ignore interactables so I can press it and just move to a point and not open/close/pick something.


And continue with ideas for uniques - someone said that he used energy pistol crafted with High Efficiency Energy Converter, or he wanted to, but it had not much practical sense as instead it's simpler and more efficilent to carry not two energy pistol, but one pistol and just more batteries.
And since energy pistol crafting is already esteblished - maybe we can get some unique pistol with module system on in it?
I can imagine it as sort of revolver's drum - of triangle shape - which you can rotate manually and switch between Circular Wave Amplifier, High Efficiency Energy Converter and Polarizer. Of course it shouldn't be of highest quality otherwise other pistols will nit be needed.
Or you can balance it differently.


Second idea for unique is Hammer-with-Energy-Edge. Someone said it would be cool to have it. I can imagine it as hammer with 4 energy edge emitters (or 3 - it's unique after all) but energy consumption for one strike is so high that you can only strike once with high additional enery damage, after that hammer's energy core is depleted, like 200 energy capacity is used for one strike.
So you need to spent 20 AP to recharge it or rare plasma cell.


And finish with a minor reactivity ideas - after showdown with Black Crawler gang (and cleaning up mutants) you can tell Pretorian Enforser that there is nothing to worry about anymore.
Two nameless Zone Rats could have in-game names - not as names above their heads, but in form of internal lore - for example, if first of them died, second that survived could comment something like "Sadly Mike is dead" and if second died first could say "Jon died".
So they have no names because they arn't important for your character, but they do have names in game world. I think it would be cool.

Cats shouldn't participate in fight with NPC in places like SGS and Core City, except if they are Lunatic's cats.
it will be more IMMERSIVE!11

That's all for now, get ready for more.

88
Builds / Re: New-ish player wants to discuss good builds for expedition
« on: September 13, 2019, 10:46:09 am »
Spear is best among new weapon introduced in Expedition - solid and fun, tactically flexible and rich.
Shield is well, strng agains melee mechanical damage and that's all.
Chemical pistils are very good and fun to use, tactically rich too.
TP is OK - good for everyone, has powerful tricks, but only 1 direct damage ability.

89
General / Re: Quick tips for new players
« on: September 13, 2019, 10:41:03 am »
I have played classic system a lot before oddities were introduced - and I can say classic exp system rewards your OCD much more then Oddities. It's not looting - it's killing every filthy rathound, and lockpicking every lock even if you have the key.

Anyway, ther is alternative to annoying classic eprerience system, that's why it will be cool to at least try it out.

Also I specifically pointed out that faster leveling as disadvantage.

90
Builds / Re: Total Beginner looking for a shotgun build
« on: September 13, 2019, 10:23:29 am »
Nobody lecturing you - just pointing out that it's hardly shotgun, or crossbow, or insertbuildname build if you eleminating half of the enemies with grenades. It's grenadier with a mix of shotgun/crossbow/psi etc.
Why pretending that it's not grenadier but other build then?

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