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Messages - harperfan7

Pages: [1] 2 3 ... 91
1
Suggestions / Re: Combat Skills Balance (needs to be achieved)
« on: November 22, 2024, 11:56:17 am »
My man, you do NOT know what you're talking about.

2
Suggestions / Arena nickname for the regalia
« on: November 16, 2024, 09:04:06 am »
Not my idea, but an arena nickname for if you wear the regalia through the fights.  Seems like something that dumb crowds would like and latch on to.

"Ratter"
"Rat King"
"Alpha Rat"

Also, and I just thought of this while typing this post, but one for a crowbar/rolling pin would be funny too:  "pipeworker"

3
Suggestions / Re: Combat Skills Balance (needs to be achieved)
« on: November 13, 2024, 08:41:28 pm »
ARs are stupidly broken, they aren't balanced.  Styg has more or less confirmed they exist to be the easy option.  Nade launchers are probably objectively stronger, but nade launchers are retarded mechanically; never should have been added as they are. 

4
Builds / Re: Do I need sprint and strafe for TM trap sniper build
« on: November 04, 2024, 01:42:56 pm »
You dont need to max perception.  15 or so is plenty.

5
I think stone bolas and barbed throwing nets blueprint could be obtain like the fusion cannon frame frame where you learn the blueprint by examining it.

That's only if you have disassemble. 

6
They aren't exactly rocket science - rope + stone, attach blade/spike to net. Easily copy once you get your hand on one.

A molotov is gasoline + bottle + rag and yet
A shiv is rag + spike and yet

7
Are natives going to have any blueprints lying around?

8
Builds / Re: Optimal non-psi hammer build
« on: October 02, 2024, 01:21:48 pm »
Tungsten greaves with dense foam!

9
Suggestions / Re: Enemy Fear when near Death
« on: September 05, 2024, 10:04:52 pm »
Maybe it could be an extra perk of brutality but brutality is already breddy gud

10
Bugs / Chrono-repeater doesn't count as a psi headband
« on: September 01, 2024, 09:49:42 pm »
when selling it to merchants
I figure it ought to

11
Would be nice

12
Bugs / Found another unmarked pile
« on: August 30, 2024, 10:57:51 pm »
in the upper caves dungeon with the mutagen

13
Suggestions / Re: Old Leather Boot as Oddity
« on: August 29, 2024, 12:16:37 am »
I do think there should be some fishing-only oddities, at least in certain places.  Theres that one trilobite fossil, but thats not unique.

14
Bugs / Re: Dreadnought not immune to caltrops
« on: August 25, 2024, 11:47:45 pm »
I'm back at hephaestus on a new save and I'm still not immune.

15
Bugs / Jon/Phreak bug (I think)
« on: August 21, 2024, 04:54:30 pm »
I have never seen the name "Phreak" yet in this run, and I don't think my character should know that he is a hacker.  I heard the convo on the phone at the Simon Peres map.  I asked Jon about a person who uses the emergency phones.  I have two options when I return to Jon with his special, when I think it should only be the lower one.

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