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« on: December 20, 2025, 06:41:57 pm »
"Final Revision" lol jk
Alright. So, obviously, the crafting points shown aren't going to get you as good of stuff as they did last week. You'll be using lower quality super steels, electric components, tichrome knives, and foams/cloths on the armor. Can still craft the same headbands, though. Don't turn in any ss data; you'll screw yourself. You can take a handful of points from throwing, lockpicking, and pickpocket, as they were somewhat above the usefulness cap (extra throwing to offset sometimes being intimidated, extra lockpicking to hit that 160 check in the compound just because, and extra pickpocket so we can get Ethans amulet; we can do without all of that). Some people don't care for persuasion (they're wrong), so if you're a wrong person too, you can take those points for more crafting. You hit diminishing returns the higher you go, though, so keep that in mind.
The build itself barely changes; we're just going to rearrange our spec points a little bit. We drop the point in Blitz CD, the premed points, and 1 point from FO, and put them all in fancy footwork. As it works now, fancy footwork gives you 8 mp, then 7, 6, 5, 4, 3, 2, 1 (36mp max per round). If we spec it, it becomes 10, 9, 8, etc (55mp max per round); a notable difference. I noticed that I didn't use premed as aggressively as I could have; didn't need the spec.
The stasis change hurts the most, I think. 1700ish hp at max (and they always get opportunist) isnt that much against two turns; you'll have to be a lot more tactical in how you use it, where and when. If your stasis gets killed before the 2nd turn, you act in the 2nd turn if you're still alive. Your energy shield will not protect you while in stasis, but neither will it get damaged; you'll just drain a couple turns worth of charge. However, at least your energy shield will be on if your stasis gets broken and you have to suffer more attacks before your turn. Speaking of shields, efficient gives about 25% less capacity now, and amplified is MUCH better than it was; still not sure which we'll be maining, but we'll have both for various situations, probably one each for low and high.
You'll start using enriched hypos as soon as you get the belt now; sell your old ones at that point, or use them for after-battle healing if you want. Speaking of after-battle healing, I've been considering carrying around the lightest possible regen vest just for that.
I don't think I'd even bother with the kukri now that its only 12% vs bots. I did use it during the quad naga fight; now I dont think I'd bother. Maybe shoot the ground with the srpg with a tandem rocket instead (you can buy them both from beckett).
5th native invasion solo went out the window. It was glorious while it lasted. The compound will be much much harder now as well; the exos all have over 1k hp and they'll wreck your stasis in no time.
Enjoy your weeb sword sprite, everybody.
EDIT: shields do NOT protect you while in stasis