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Messages - harperfan7

Pages: [1] 2 3 ... 104
1
Builds / Re: The Best Build
« on: July 01, 2026, 01:16:37 pm »
for spotting stealthed enemies and traps
more important for survivability than some extra damage, which you already have in spades

2
Builds / Re: The Best Build
« on: June 29, 2026, 10:49:27 am »
Nope, thought I do have this saved.

I'm not sure how it holds up to the last updates changes.

3
Bugs / Unusable tile in NW native coast map
« on: June 28, 2026, 06:21:15 pm »
The one under the cursor acts as if blocked.

4
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: June 28, 2026, 03:24:37 am »
Yeah, I use anticoag when fighting human enemies if I have any, but it makes virtually zero difference.  Theres a tiny chance it could matter a little bit in a fight. 

5
General / Re: Sonocaster
« on: June 24, 2026, 11:01:12 am »
Yes, its an energy weapon.

It's bots.

6
Bugs / Re: underrail.info
« on: June 18, 2026, 10:03:10 pm »
Nope.  Epeli let it go completely and now its dead.

You can use this:
https://cannedbean29.github.io/UnderrailBuilderRemake/

but its a little buggy and doesnt have the mutagen solver

7
General / Re: Oddities
« on: June 10, 2026, 01:04:05 am »
apparently birds in the donbass are making nests from drone fibers

8
Builds / Re: Optimal non-psi hammer build
« on: May 27, 2026, 12:14:21 pm »
Personally I would probably just start with "low" strength and use a spear at first.  A spear is better against rats and beetles than a hammer that early in the game, especially considering it's non-trivial to get a lifting belt that early. 

9
General / Re: Feedback from my Heavy Guns experience
« on: April 29, 2026, 11:32:14 pm »
Boring, but not dumb; lmgs are very strong.  I did a str vers build with lmg in one hand, hammer in the other, and that worked well.  Quake especially, because of its AoE. 
Nading the ground (or better yet, molotoving) will handle shit like burrower spawn pretty well.  You could also RL yourself, but that'd probably hurt.

I have yet to really use RLs, but I had the idea that instead of reloading, just take quick pockets (maybe spec it) and just equip a new RL instead; its much faster.

10
Bugs / Re: My Game Won’t Start No Matter What
« on: April 28, 2026, 02:42:27 pm »
I have similar issues with games on steam in the past year or so, but underrail still consistently works.  However, lately I do have to "go online" in steam or else it gives me some bullshit about compatibility issues.  I know this doesnt help, but im trying to say it's likely a steam issue and you're not alone.

11
General / Re: Some poisons related questions
« on: April 25, 2026, 11:17:28 pm »
Melee weapons can just kill the enemy.  If you're waiting around for the poison you're just wasting time. 

T knives have distance, a variety of poisons to choose from at the time of attacking, can hit two enemies at once, and have very low ap cost attacks.  Granted, they also can kill pretty quickly, but if you're going to bother with hypertoxicity for weapons, this is it.  A melee weapon has to be in melee range, only has one stack of one poison to use, have higher ap costs per attack....its just worse. 

12
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 20, 2026, 06:01:48 pm »
Then its even more build dependent, and more, dependent on you; how you play through the game.   Some people beeline to the best merchants and pass the mercantile checks for essentially endgame equipment right away.  Also, right now most people can't give good answers on this stuff because the last update changed the crafting values on the high end so much.
There are crafting guides online, but like I said they're gonna be out of date now.


13
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 20, 2026, 04:36:14 pm »
It depends on your build.

Chem up to 20, unless you're using chempistols
bio up to 40 for adrenalines and morphines
electric up to about 30 or 35 for a taser; I'd probably only go higher on an epistol build; nobody else is making something better than they can find until after depot A
mechanics depends heavily on build; some will max it
tailoring up to about 50 for a good siphoner or mutant dog leather set

14
Bugs / Re: Report spelling/grammar errors
« on: April 19, 2026, 04:16:29 pm »
If you say they were a breeze then say you were kidding.

I'd say "Figured you were." but "Figured you must've been" works too.

15
Builds / Re: Is there a 18 int epistol build somewhere?
« on: April 19, 2026, 02:27:00 pm »
Electropistol + laserpistol is the go-to weapon combination for epistol builds anyway.  And yes, there are 18 int versions that do higher per-hit damage at the cost of less attacks per turn.  They can make stronger items earlier, and if you have psi you get the most psi slots of any build. 

Here's an old one, but its from before the update.  It doesnt have polymath or specialist, and the crafting points would need to be a lot higher.  Feats arent in order.

https://underrail.info/build/?HgMIAwMKAxDCoGAAAADCoMKcLUlQAA0yBjM3AC0AwqBjAB8rwrRsw5zCnsKdwq7DiyQmKAEpP8KaWgIqwofCvcKIM0vCheKijAPiorUC4rGgBeK0lAXfvg

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