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Messages - harperfan7

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1
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: October 13, 2025, 11:21:58 pm »
https://underrail.info/build/?HgUNDQMDAwYAUQDCoMKgwqAAADwzAE1eEEBbAB4AwqBJAwA5JCs_wowqThPCh8KNBkdLPMKIwqXCs3fDjm0abMKewp_CoMKhwq3CnOKitQLip5YB4rGgBeKyiAXisokC374

Final revision.  Serial killer for the compound is much better than expose weakness for DC.  Skills are exact.

2
Suggestions / Re: Formedicator selling Hyperallergenic glands
« on: October 13, 2025, 05:36:21 pm »
Yes, great idea

3
Suggestions / Re: Make night vision goggle effect less green
« on: September 17, 2025, 04:02:44 pm »
NEVER!

4
Suggestions / Cockblocked by plot
« on: September 14, 2025, 03:48:07 am »
With the inclusion of utility station 6, I think you can remove this little handrail from the game.

5
Builds / Re: Help Crafting a Comprehensive Sword Guide
« on: August 21, 2025, 01:36:14 am »
I wanted to make a hyperlight drifter build, but it just doesn't work.  The idea with chempistols wasnt to stall, it was to root for easier flurrying; cooked shot a group and go to town.

6
Builds / Re: Help Crafting a Comprehensive Sword Guide
« on: August 20, 2025, 10:05:15 pm »
Future orientation is a real part of my psiblade build.  You want LTI's and contractions as quickly as you can in fights that last longer than a few turns.

Serial killer is probably the best level 30 feat if you intend on slaughtering the compound.

I have designed a sword + acid pistol build, but I've never tried it.  I tried designing a sword + epistol build a few times over the years but it always felt suboptimal to just sword + knife.

7
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: August 17, 2025, 02:01:03 pm »
why take Black Blade over the Sørmirbæren Skærder Sword for killing the natives? Killing unarmored targets is pretty much the only thing I've found the Skærder Sword to be useful for.

For one, this build doesnt have the strength to use the skaerder sword without buffs.  The skaerder sword is primarily for building up tfb quickly, which it excels at, but the black blade is a JHP sword; its damage against un/lightly armored enemies is whack.


Who knows, maybe I'll play a blob pistol + sword build at some point...

https://underrail.info/build/?HgYNDQMDAwUjQwDCoMKgwqAAXDIsGVBkME5lAAAAAFAAADkkJsKME05BMMKRwo0GS0c8wqXCsxLio7EF4rKIBeKyiQLisrsD374

I made a non-psi version of my build that uses a chempistol offhand for cooked shot, to group-entangle enemies at close-range for easier flurrying.  It gets yourself too, but with evasion and escape artist and acid resist you'll be alright.  I haven't tried it yet though, so I don't know how well it actually works.  It also takes quick-tinkering for putting down mines then stepping on them.

8
General / Re: Getting 2 items from friendly factions
« on: July 17, 2025, 12:22:30 am »
You can kill the JKK agents outside of their HQ map without turning core city hostile, but you have to do it right.  Afterwards, you can never enter their HQ map.

So there is one down on Moe's map.  Two at the mid level elevator map.  One on Halim's map.  Two on Ray's map.  You have to kill them without either you or the agents seeing a coretech or praetorian, or else those factions will turn hostile as well.  The hardest part is Halim's map; the easiest thing is to create noise inside a shop, then use a door to separate the jkk agent from the rest and kill him out of sight.

9
Builds / Re: 1st playthrough assassin build
« on: July 12, 2025, 09:30:52 pm »
5 will gets you ripper, and if you join JKK it gets you a big persuasion boost as well

hit and run was a bad choice; should have went with fancy footwork
I'm assuming youre not playing on dom; you should be alright.  Focus from now on on raising dexterity and taking combat feats; blitz, critical power, taste for blood, etc.

10
General / Re: Make a monster for Infusion
« on: July 12, 2025, 02:20:47 am »
Ceiling turrets

a tanky robot that will release a cloud of toxic gas around itself, and leaves a trail of gas as it moves

the sewer abomination done justice; a horrible RE nemesis/DS revenant monster that cant be conventionally killed, it will regenerate back from death and follow the player from map to map

scuba divers, maybe with flechette guns


11
General / Re: Oddities
« on: July 12, 2025, 02:11:44 am »
A tomato pincushion; the player doesnt know what a tomato is

12
Suggestions / Eel vs Pirate encounters are too common
« on: July 06, 2025, 11:23:46 pm »
If you finish the pirate questline, there are frequent random encounters of battles between black eel jetters and pirates, to the north and east of the rig, but they're at least twice as common as they should be.  I'm currently riding from core city to hathor and Ive had to wade through three.  Ive seen many more previously. 

Most players probably don't spend much time on jets after finishing the questline, but if you do its pretty annoying.

13
Bugs / Black splotches in the compound caves
« on: July 06, 2025, 04:27:43 pm »
By the psychophract corpses.  Also there are similar black spots in the agility jumping water section on the same map.

14
Builds / Re: Melee & Gun hybrids?
« on: July 05, 2025, 12:16:38 am »
As far as I know, however, heavy guns don't have melee penalty, do they?

Guess they don't, but your burst angle will only hit the guy youre shooting if you have multiple enemies in melee range, like when youre surrounded.  However, if youre using balors, you have at minimum 24ap per attack (but probably 25) unless you use pummel, vs an lmgs 25, so it isnt saving you any ap, but quake can quake (and theres blast caps); and of course a minigun *can* get down to 4ap so its really not helpful if youre revved up.  Still, I hate to burst for one guy. 
Also, sometimes youre in a fight with allies or there are otherwise some potential targets youd rather not hit; positioning can be a big issue with lmgs since they are burst-only.  Having a single target weapon available can save you headaches.

Losing conc fire on heavy guns is no biggie; they do so much damage already that you can skip half the damage boosts and still womp everything.

I tried a "minigun build" as my first HD run, before the minigun buff, and it wasnt fun.  I then ran the str vers build up to 25th or so, though I never got far enough to use balors or to upgrade my gun from the brno.  Still, the str vers one was much nicer to play.

15
Builds / Re: Melee & Gun hybrids?
« on: July 04, 2025, 01:57:29 pm »
the problem with smg/knife is why would you ever use the knife?

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