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Messages - harperfan7

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1
General / Re: Oddity or Classic: Which do you prefer to play on?
« on: June 30, 2025, 09:03:21 pm »
oddity only slows down if you stop doing questlines
classic levels you up too fast, so thats out by default
you already cap out too soon even on oddity, imo

2
Yeah he did this back when pistols weren't buffed, and killing enemies close range smg's excel at that too so I'm not sure I see the point.

I'm certain you don't.

3
If you had firearm pistols (arguably the strongest weapon in the game) why would you even need the sniper? They operate at roughly the same range and pistols 1 shot everything, contrary to the smg.

They're only the strongest if you build around them, and even then only past the midgame.  As a sidearm, you have a fairly-low AP-cost and accurate weapon (for applying kneecap shot) to take down trash mobs or enemies who get too close.  Gunslinger gives you a nice initiative boost for when stealth doesnt work.  Tygrende liked to use a laser-sight neo-luger for most of the game, switching to a .44 hammerer lategame, and he even took rapid shot for them.

4
I have seen a pistol rapid-fire a dreadnought to death. 

Also I would never spec snipe for a real run; thats for meme numbers only.

5
Bugs / Re: Report spelling/grammar errors
« on: June 28, 2025, 07:08:39 pm »
.

6
Bugs / Kaya Rigmaster bug
« on: June 27, 2025, 08:52:51 pm »
Convinced Kaya to go back to her brother.  Came back to the rig and talked to Ion, selected the "go meet the rigmaster" option.  His suite loaded, he was there, but he immediately walks out and doesn't return, and Kaya isn't there.  So I go downstairs and powerwalk past the sonar to find him and her here like they're expecting the third raid, and they're hostile when I come out of tbm and get talked to.

I don't need to talk to them, so its not biggie, but this shouldn't happen.

7
General / Re: Best Merchants for 0 Crafting Builds?
« on: June 22, 2025, 04:32:47 am »
  • Irongut from the Ferryman at Port Ceto. I'm not sure whether I have to join the pirates to have a renewable source of Irongut. Does the Ferryman still go to Ceto if I get rid of the pirates?
  • Jumping Bean. Not critical, but my build uses evasion so it'd be nice to have.
  • Aegis. The wiki says this can be found as random loot, but if anyone knows a merchant that sells it please let me know.
  • Toxic Gas Grenades. This might be the most painful thing to be missing. I got in the habit of spamming these in my last playthrough because of how cheap and OP they were. I'm sure I won't be able to spam them anymore, but just having a few for the hard fights would be great.
  • I could use a source of rare bullets. Haven't found anyone that sells many of them.
  • Taser. Can't seem to find anyone that sells these, which is too bad because they're absolutely fantastic.

Ferryman always goes to every location, even if everybody is wiped out. 
Theres a few beans in the game but I'm not sure I've seen merchants sell them; you'll never find enough regardless.
I've seen Becket the drones merchant sell aegis, but not normally; looking at Eideins post maybe bean and aegis are just very rare sells from certain merchants.
You won't find special ammo from merchants (it can be found in loot, very rarely), but mercantile opens up a lot more jhp/w2c from certain people.
0 tasers to be found in the game.

8
General / Re: Oddities
« on: June 18, 2025, 02:37:59 pm »
A coin flattened by a train

9
Suggestions / SRO & Epione could use some Heavy Duty soldiers
« on: June 16, 2025, 08:49:20 pm »
The protectorate has lmg, nade launcher, and minigun guys; throw some in there.  Also some dobermans would spice things up a bit too. 

Have you guys considered minigun turrets?

10
Bugs / Dudes portal doesnt line up
« on: June 15, 2025, 02:51:07 pm »
The glowing portal isnt above the rune; looks half a tile off

11
Bugs / Wrong boots sprite
« on: June 15, 2025, 01:17:46 pm »
This is leper but looks like bison

12
Bugs / Re: Report spelling/grammar errors
« on: June 11, 2025, 11:05:07 pm »
unnecessary space

13
Bugs / Re: Report spelling/grammar errors
« on: June 11, 2025, 04:18:41 am »
talking to aran:

"I don't have the Acorn on me at the moment.  I'll go get it, then can continue our negotiations."

should be "then we can"

14
General / Re: Oddities
« on: June 06, 2025, 09:15:32 pm »
a commemorative super-steel railroad spike
a bat skull with no eye holes

I had some ideas for expedition oddities, but they probably wouldn't fit infusion very well. 

Siphoner eggsacs or tadpoles
jetski key floats
fancy fishing lures (perhaps acquired only by fishing)

15
Bugs / Re: Exosoldiers opportunist proccing
« on: June 03, 2025, 07:54:52 pm »
Do they just... not turn on their exoskeletons?

EMP grenades; they cant recharge their suits in combat

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