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Messages - harperfan7

Pages: [1] 2 3 ... 105
1
Bugs / Broken light fixture in mushroom cove warehouse
« on: July 06, 2026, 02:13:54 pm »
Just noticed this broken light fixture where newton hides is bright as if lit up despite being broken.  It's not producing any light on surrounding tiles however.

2
Builds / Re: help with a sniper/demo build (old build attached)
« on: July 06, 2026, 01:37:02 am »
I would main the rifle.  I wouldnt try to main pistols without really specializing in them.

3
Builds / Re: help with a sniper/demo build (old build attached)
« on: July 05, 2026, 11:21:43 pm »
I wouldnt
a pistol as a sidearm for snipers makes more sense than an smg
sniper should be your main weapon, but walk around with the pistol in hand for the init bonus, and use a pistol to handle trash mobs or the heavily wounded
also I just realized you'll want ambush, sharpshooter (works with pistols too), and shooting spree

4
Builds / Re: help with a sniper/demo build (old build attached)
« on: July 05, 2026, 10:32:40 pm »
5 str is low for grenade launchers
10 dex is very high for a sniper/nade launcher build; I wouldnt do the throwing feats with these weapons
gunslinger doesnt fit
wait, does demo just mean grenades?  so you're going pistols + sniper + throwing nades
in that case, id drop sure step for snipe, max stealth, drop split spare for blindsiding
id probably go with 7 dex, for gunslinger and three pointer; I wouldnt take bullet time
id go ahead and get escape artist too
psycho temporal acceleration and future orientation (+ spec points) would be good for this
if you took some psychokinesis as well, you could grab premeditation to use with electrokinesis or grounding

your chemistry is too high; you'd only want 112 max with all bonuses added in, and even then thats overkill imo, because plasma nades are generally better than mk5 regular nades
id drop merc completely, and at least one of your subterfuge skills, so you have enough for crafting and your psi skills
and obviously a teeny bit of evasion isnt doing you any good

but anyway, your build isnt terrible; it can work as is

5
Builds / Re: help with a sniper/demo build (old build attached)
« on: July 05, 2026, 07:15:57 pm »
why dont you just post a picture of it
people arent going to trust a download

6
Builds / Re: The Best Build
« on: July 01, 2026, 01:16:37 pm »
for spotting stealthed enemies and traps
more important for survivability than some extra damage, which you already have in spades

7
Builds / Re: The Best Build
« on: June 29, 2026, 10:49:27 am »
Nope, thought I do have this saved.

I'm not sure how it holds up to the last updates changes.

8
Bugs / Unusable tile in NW native coast map
« on: June 28, 2026, 06:21:15 pm »
The one under the cursor acts as if blocked.

9
Builds / Re: Sanic "Siphonerman" Psi-blade build
« on: June 28, 2026, 03:24:37 am »
Yeah, I use anticoag when fighting human enemies if I have any, but it makes virtually zero difference.  Theres a tiny chance it could matter a little bit in a fight. 

10
General / Re: Sonocaster
« on: June 24, 2026, 11:01:12 am »
Yes, its an energy weapon.

It's bots.

11
Bugs / Re: underrail.info
« on: June 18, 2026, 10:03:10 pm »
Nope.  Epeli let it go completely and now its dead.

You can use this:
https://cannedbean29.github.io/UnderrailBuilderRemake/

but its a little buggy and doesnt have the mutagen solver

12
General / Re: Oddities
« on: June 10, 2026, 01:04:05 am »
apparently birds in the donbass are making nests from drone fibers

13
Builds / Re: Optimal non-psi hammer build
« on: May 27, 2026, 12:14:21 pm »
Personally I would probably just start with "low" strength and use a spear at first.  A spear is better against rats and beetles than a hammer that early in the game, especially considering it's non-trivial to get a lifting belt that early. 

14
General / Re: Feedback from my Heavy Guns experience
« on: April 29, 2026, 11:32:14 pm »
Boring, but not dumb; lmgs are very strong.  I did a str vers build with lmg in one hand, hammer in the other, and that worked well.  Quake especially, because of its AoE. 
Nading the ground (or better yet, molotoving) will handle shit like burrower spawn pretty well.  You could also RL yourself, but that'd probably hurt.

I have yet to really use RLs, but I had the idea that instead of reloading, just take quick pockets (maybe spec it) and just equip a new RL instead; its much faster.

15
Bugs / Re: My Game Won’t Start No Matter What
« on: April 28, 2026, 02:42:27 pm »
I have similar issues with games on steam in the past year or so, but underrail still consistently works.  However, lately I do have to "go online" in steam or else it gives me some bullshit about compatibility issues.  I know this doesnt help, but im trying to say it's likely a steam issue and you're not alone.

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