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Messages - harperfan7

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1
Discussions / Re: ''From where do you hail?''
« on: March 14, 2025, 12:02:10 pm »
shhhkawtlind

2
Development Log / Re: Dev Log #10: Lockpicking and Hacking
« on: February 25, 2025, 04:28:12 pm »
I'm hype.  However, one thing to note about the Walking Simulators is that if youre good enough at the "minigame", your character doesnt need much, if any, skill.  Can a player potentially pick the hardest lock with minimal skill, assuming they have the required tools?  You might consider making it impossible to even attempt a given lock unless your skill is within a certain threshold.

3
Development Log / Re: Dev Log #9: New Combat System
« on: February 25, 2025, 03:59:42 pm »
I had this topic locked all this time... Why didn't anyone tell me? :)

I tried, but I couldn't post it.

4
Suggestions / Immolation should hurt your tailored gear
« on: February 22, 2025, 06:26:17 pm »
like rusting acid does your mechanical gear (rust should affect electronic stuff too, honestly). 

5
Bugs / Re: Bladeling spawn
« on: February 22, 2025, 05:28:33 pm »
ha

6
General / Re: Make a monster for Infusion
« on: February 06, 2025, 08:21:07 pm »
I did once say I'd like infusion to have fire lizards.  Orange and black, drop a leather, maybe look like dimetrodons, and have some fire MT abilities.

7
Bugs / Combo bug
« on: January 19, 2025, 10:26:36 pm »
Combo says "If you land three consecutive damage dealing unarmed"
"damage dealing"
yet people are telling me the first two dont need to deal any damage to the target for it to function, they just need to hit

8
Suggestions / Re: Stealth bonuses from gear
« on: January 12, 2025, 02:18:22 pm »
I have had over 200 on a guy with 0 stealth before.  Balaclava, soft black leather armor with nimble, ninja tabis, cloaking device, laylow. 

Ive played builds that go to 80 for blindsiding.  Having enough stealth to bypass an encounter is easy enough without any real investment; you dont need interloper for basic stealth needs.  Just being able to start a fight on your own terms is probably the biggest use of stealth.  Some builds with ambush only need enough to get to 100% crit chance, which is way easier if you use a cloaking device. 

9
General / Re: Black Rock Totem
« on: January 10, 2025, 02:25:22 pm »
Keep blasting it.

10
General / Re: My thoughts on the new combat system
« on: January 10, 2025, 02:24:28 pm »
TM pistol is the strongest build at endgame, but it slowly builds up to that ranking.

11
Suggestions / Re: Stealth bonuses from gear
« on: December 30, 2024, 05:17:12 pm »
After conferring with my advisors, I've come to the conclusion that halving the existing flat bonus of skill boosts, but also adding a +% of your base skill is probably a better solution.  The technomedic does this and exists in the game already, so theres a precedent.  So If a current balaclava gives +12 to stealth, it would now give +6 flat and some small percentage of your base (how much?  I'd leave that to styg the math genius); but if the bonus is about the same to a character who actually invested in stealth, then all is right in the world and I'm happy.

12
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 04:01:21 pm »
- Using TM or various perks allowed you to do massive damage to formidable groups of enemies without taking any hits at all. The many, highly effective 3 con builds were pretty obscene.
- Conversely, losing the first turn often meant instant death on dominating, e.g., versus Carnifex.
- Watching a screen of enemies each taking full turns one by one was boring, and necessitated time hack apps.
- Being able to run past a whole pack of rathounds all in one fell swoop, while they sit there doing nothing, was immersion breaking and silly. I quite enjoyed watching how the rathounds closed in around the player.

I suggested a shorter/smaller turns system a long time ago because yes, it's pretty damn silly that I can make literally 30 sword attacks before anybody else can lift a finger.  TM adds to that, but only somewhat; it isn't the whole problem.  I have no problem with 3 con builds being effective alpha strikers or Hit'n'Run-ers, but in underrail it was too much and too easy. 
Waiting on your turn is only bad in expedition where theres often 20 enemies at a time. If the new system is harder/more realistic, we won't be seeing so many combatants in a fight.  There won't be any successful fights against fort apogee for instance.

So many people are dooming about the new system; it feels a lot like how the psi players got mad about the psi nerf. 

13
General / Re: My thoughts on the new combat system
« on: December 30, 2024, 03:49:40 pm »
The new system is just terrible. This is directly demonstrated at the end of the video when the enemies stop running away for no reason.

Insects don't run if they weren't inclined to run to begin with. 

14
Suggestions / Stealth bonuses from gear
« on: December 29, 2024, 03:51:15 pm »
I don't think it's right that a character with 0 stealth skill can eventually get a high enough bonus to sneak to avoid auto-detection by all enemies (200+ stealth). 

I propose changing the bonus granted by stealth-boosting gear to a smaller flat bonus, with an and/or percentage bonus as well.  Like:

Black balaclava
This item grants a +3 bonus to stealth or a +3% bonus to stealth, whichever gives a larger bonus. 

Frankly, all skill bonuses from items could work this way.

Edit:  After conferring with my advisors, I've come to the conclusion that halving the existing flat bonus of skill boosts, but also adding a +% of your base skill is probably a better solution.  The technomedic does this and exists in the game already, so theres a precedent.  So If a current balaclava gives +12 to stealth, it would now give +6 flat and some small percentage of your base (how much?  I'd leave that to styg the math genius); but if the bonus is about the same to a character who actually invested in stealth, then all is right in the world and I'm happy.

15
Bugs / Re: Report spelling/grammar errors
« on: December 28, 2024, 08:25:10 pm »
Luckily, the attackers are *not* the Faceless, but whoever is behind this is knows what they're doing.

Prepare yourself, Agent - there will definitely be more of them coming!

-----

Agent Henderson at the core city warehouse invasion.  "but whoever is behind this is knows what" the second "is" shouldnt be there

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