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Builds / Re: Melee & Gun hybrids?
« on: July 05, 2025, 12:16:38 am »As far as I know, however, heavy guns don't have melee penalty, do they?
Guess they don't, but your burst angle will only hit the guy youre shooting if you have multiple enemies in melee range, like when youre surrounded. However, if youre using balors, you have at minimum 24ap per attack (but probably 25) unless you use pummel, vs an lmgs 25, so it isnt saving you any ap, but quake can quake (and theres blast caps); and of course a minigun *can* get down to 4ap so its really not helpful if youre revved up. Still, I hate to burst for one guy.
Also, sometimes youre in a fight with allies or there are otherwise some potential targets youd rather not hit; positioning can be a big issue with lmgs since they are burst-only. Having a single target weapon available can save you headaches.
Losing conc fire on heavy guns is no biggie; they do so much damage already that you can skip half the damage boosts and still womp everything.
I tried a "minigun build" as my first HD run, before the minigun buff, and it wasnt fun. I then ran the str vers build up to 25th or so, though I never got far enough to use balors or to upgrade my gun from the brno. Still, the str vers one was much nicer to play.