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Messages - Azura_04

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1
Suggestions / Re: Let's talk about Charms
« on: June 05, 2022, 02:15:39 pm »
I generally find Booth much better in comparison to her. Because your achievements actually affect your choices. Like if you join the Protectorate, you get a special tatoo choice, beat Tchort or destroy the dark monolith. You get special tatoo choices.

Coral? You always get the same charms. And even then. They only rarely are effective. While tatoos give a flat buff to certain stats, making them generally more useful than the charms at the moment.

2
Bugs / Problem with refurbishing.
« on: February 04, 2022, 05:49:20 pm »
So...I encountered a issue which makes it impossible for me to refurbish weapons like the Black Arrow. Which I will use in this example.

So...In the first attachment you can see that I have the required items with qualities that even are above the needed values. Such as a 149Q Harbinger frame and 177Q SS. On top of the Black Arrow of course.

The second attachment shows the dialogue I'm receiving. (Do note. I gave him all 3 discount items. So the price is much lower than the normal value.) As you can see, he treats it like I don't have the required items.

So yeah uhm...Please...fix?


3
Suggestions / Re: AP & MP Bar Readibility
« on: February 03, 2022, 10:33:14 am »
Or you could move your mouse for a second...

There also is a neat little calculator.

4
Bugs / Re: Report spelling/grammar errors
« on: February 02, 2022, 11:37:51 am »
I think it was supposed to be "her."

5
Bugs / Hm...
« on: February 01, 2022, 09:16:30 pm »
This feels a bit odd. I don't think it's supposed to look like this.

6
Bugs / Shock and Energy kills seem to crash the game.
« on: February 01, 2022, 07:43:06 am »
I've been using the Red Dragon as my melee after the new patch, my game sometimes crashed after I killed enemies with the Dragon charged. (Which causes energy damage.) If the katana was empty, the kills didn't crash the game.

7
Development Log / Re: Dev Log #71: New Year's Resolution
« on: January 31, 2022, 11:46:43 am »
Very interesting update. Was worth the wait. Underrail is probably one of the best Indies I have ever played. My expectations for Infusion are high. I'm sure you guys will fulfill it tenfold. Hope you guys also enjoyed your vacation!


8
Suggestions / Modding tools, the last chapter.
« on: January 29, 2022, 08:17:44 am »
Heyo!

So the name "final" update is pretty clear. The devs are done with content updates and now want to focus on Infusion. Now it would be great for the game's longevity to add modding tools, it doesn't have to be very advanced, it can be very basic if needed, people tend to make a lot of modding APIs, etc. As seen in FTL where people made stuff like a ship creator, etc.

Now...What should those tools include? Well...To simplify it.

Modding tools should allow the users to create different things. For example new weapons and armor suits. Which require the user to be able to add own sounds, sprites and stats.
Next thing. Own dialogues, quests and NPCs.
Other things include potentially a map editor and the ability to forge new crafting recipes.

Also. Access to loot tables. For example if a user makes a new map area and place a container, they should be able to do certain things.

Allocate a certain loot-table to it. Which could be categorized into certain things. For example : Metalworks | High. Metalworks defining the group of items. (Plates, Serrated Blades, Spikes, etc.) and High defining the quality of the product. (Low being 10-30, medium being 30-60, etc.)

Overall, just allow the player as much customization as possible. Allowing for near infinite possibilities, keeping players engaged and the game alive.

-Az

9
General / Re: Sell to Aran or not?
« on: January 05, 2022, 11:19:36 am »
Alright. Let's consider our options...

Tanner - We all know how his story ends. Giving the device to him will just result in it's disappearance.

Totally not Styg (Ezra.) - He might be shady at first, but he is a responsible person and knows a lot more than you think. (It's probably that he was a former Biocorp employee who worked in Hollow Earth.) If you give it to him, you can be sure that the Acorn will stay save in SGS.

The Professor - It gets taken from him in North Underrail. It'll be in the hands of the University of Dis. Though if you want to give it to the north, the Protectorate is your best option.

The Colonel - It'll be shipped to the north and be under high security and probably be investigated by the best scientists they have available. Not to mention the extreme security they can provide. It also gives you some after-game benefits. Like a promotion for example.

Azif - I'm not sure about him. It's most likely going to get sold to some high bidder or so. They won't keep it as it isn't a godmen device. Unlike a certain light source.

Archibald - He will basically lock it into a vault deep in the underground. Same with the other oligarch. (Gunnar won't accept it.) It's probably going to stay burried for decades until some raiders find it.

Eidein - It'll disappear. Like with Tanner. The faceless will probably pick it up or just leave it there.

Aran - He is the most shady person of the bunch. He might not even be Protectorate or US aligned. What will happen to it in his hands can only be speculated.


That should be everyone. In the end it's really up to you what you want to do with it. I told you what will happen with it when you give it to a certain person.


10
Suggestions / Re: Newton can die before you talk to him
« on: January 05, 2022, 10:58:46 am »
How do you even kill Newton?  ???

No beetle has a patrol path to Newton's corner. And he shouldn't respond to any noises or anything. Unless you somehow lead a beetle to Newton, I don't see how he can die before you talk with him.

11
Suggestions / Port Zenith
« on: January 05, 2022, 12:51:19 am »
Hello everyone. After around half a year, I decided to check the forums again.

And I came with a small overhaul of Port Zenith.

Basically. Once you join the Protectorate and finished the quest where you pour the 3 week leftovers of Taco Bell into the ventilation shaft (Which results in a stench so bad your very DNA changes.)

A special dialogue with Colonel Cathard will be available.

He will tell you more about and also grant you access to Port Zenith.

When talking to the private at the front door, he will tell you that you will can go in but need to speak to the captain once you are inside.

Now. You can have some generic dialogues with the captain. Such as getting more info about the port, etc.

Now. If you have 80+ persuation, you can ask him for the shield emitters. Though it will require you to have Gorsky's quest started first. (Obviously.)

Once you spoke with the captain, you can freely leave and enter the facility.



The following part will only be relevant for people with the Expedition DLC.

Once you have access to jetskies, the captain will inform you that the Colonel assigned a Protectorate Cruiser to you and that it waits on the western dock of Zenith. After that, he hands you a cruiser key and you can grab your free Protectorate Cruiser.


That would be a small but also nice addition to the last update. I don't see it being a very laborous task as no items are required to be added or mechanics added. Mostly just dialogue options. I personally see it kind of necessary so the game makes some more sense when it comes to that.

12
Suggestions / Re: DreadLord
« on: January 05, 2022, 12:28:07 am »
Having Dread Lord as the normal final Arena boss while Carnifex is the final boss on Dominating would actually be pretty funny
I always thought Dread Lord was an edgy black-painted tin can anyhow

He will clap your ass with his stolen Dreadnaught.

Jokes aside, the idea would break the story a bit.

How about this. You will fight Dreadlord first, then a cutscene plays where Carnifex walks into the arena. Making this a 2 phased fight.

13
Suggestions / Re: Random Ladelman Encounters
« on: January 05, 2022, 12:19:49 am »
Idea about ladleman itself isn't really important, since he is the charater that propably moves on with rest of the group. But it leaves a question about frome where did they come in the first place. Expedition i mean, with their massive long black wiry jet skies, full of stuff. Because they surely didnt arrive by train, so there must be some waterway in the lore. Like behind Core City fragment of sea where you have quest to find agent raul? Could be.

The answer could come from doing the pirate quest line.

Spoilers ahead. You've been warned.

In the second raid as a pirate you need to capture a large Protectorate cruiser. Which is coming to Port Zenith from the North. The Protectorate found a long waterway to the south. If you want to see it. Drive east of Port zenith. The current will be too strong though. My logical conclusion would be that the expedition's forces used that same waterway to get down south. Then docked at CC for rest and then continued to the Black Sea.

14
Suggestions / Re: Biocorp Utility Outpost #6 [Spoilers]
« on: January 05, 2022, 12:14:40 am »
Beautiful work, though I'd argue that it would be a shame to have the mystique of the surface ruined by describing it.

Don't worry. This "scan" option doesn't have to exist or anything. Everything is just a concept idea which.

My general idea was to just give this Utility tower a bigger purpose. Since you climb up so high, I'm baffled that it's so...Unremarkable in terms of the end. Which. Spoilers. Is either a feat or a unique helmet. I just felt like that this location could use some more significance to the overall story instead of being a well...story wise unremarkable location. Which...Kinda sad.

Im diggin this up, this lad did crazy work and dedication to her idea.

Thanks for actually reading it. I'm glad that someone actually read it. XD Kinda thought it just got buried and nobody cared.

I appreciate it that you two took the time to read it. <3

15
Add a 5 turn cooldown for the teleport and stealth ability of crawlers. As the AI behavior when the player has thick skull for example is just a pain. They sting and hide. And because they usually attack before you do, since they get +100 initiative when they start the fight from stealth and then basically hide in the same turn it makes it a huge pain for players. As they usually just return after one or two turns to sting again and hide again. Plus they hide no matter if the player either…gets poisoned. Doges the ability or  block/resist the attack.

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