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Messages - johnaaron

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1
Bugs / Fix for odd borderless windowed behavior (at high resolutions)
« on: November 02, 2023, 04:55:55 pm »
Documenting here in case somebody else runs into this issue:

When selecting borderless windowed mode at native resolution (for me 3840 x 2160), the game renders in borderless fullscreen as expected, but mouse movement is constrained to the top left ~1/3 of the screen.

I believe it's a display scaling issue; to fix simply close Underrail, change your display scaling to some other percentage (i.e from 150% to 175%), and then change it back to your desired scaling.

I'm not sure if this is an intermittent issue, first-install issue, or something else. Cheers!


2
If a psionic Oculus-aligned player enters the Lunatic camp via persuasion, the Synthesete repeatedly mentions your "faint mind lines" as if you aren't psionic.

3
Bugs / Re: Report spelling/grammar errors
« on: January 30, 2023, 01:48:30 pm »
Many spelling/grammar issues in Phreak's questline. It definitely stands out compared to the rest of Underrail's excellent dialogue.

Some highlights from the first conversation:
- "He calms his beard"
- "The sorrow on his face faints"
- "the same thought buzzes my mind"
- "prefered"                         -> preferred
- "beggining"                       -> beginning
- "a literal sewage"               -> literal sewage
- "an vigorous old man"        -> a vigorous old man
- "much more resembles"     -> more closely resembles
- "out of place furniture"       -> out-of-place furniture
- "you've picked him up"       -> you heard him
- "he once again mentioned" -> he mentioned
- "... maybe, you could be an exception to that rule." His rule is not always mentioned
- Unnecessary prepositions like "Firstly"
- Many, many commas lol
- Run-on sentences
- Hanging spaces and double-spaces between some words
- Tone varies wildly throughout the conversation

Longer examples with fixes:
"... What stands apart from the usual decrepit mugger look, is his clenched right fist, or rather, the glove he's wearing. ..." ->

The old man steps towards you. His decrepit silhouette glows in the pulsing blue light of his clenched right fist. Wires coil from the joints of his fingers up his arm, disappearing into the sleeve of his ragged overcoat.

"This predicament is completely avoidable. It's in neither's interest to escalate this non-existing conflict any further. On the other hand, I'm much more interested in having a conversation. After all, we should act like humans, not insects." ->

This predicament is completely avoidable; I'm much more interested in having a conversation. We're people, not insects.

If possible, it might be worth just running a Microsoft Word spelling/grammar-check on his whole dialogue tree rather than hunting for individual changes.

4
Suggestions / Re: New Weapon Suggestion: Clubs
« on: January 19, 2023, 04:38:24 pm »
Gonna necro this because I think one-handed bludgeoning weapons would nicely fill out the melee options, especially with a niche of debuffing.  Too late for underrail but not for infusion.  Shame we'll never see sormnibaeren versions of these.  What would the SS version get as a bonus?  Higher daze chance?

...

It would be cool if a super steel mace/club had an "impact resonance" bonus to daze... Like the special composition of super steel causes bonks to harmonize with bone or armor on impact.

5
Suggestions / Add 'Disassemble' support for combat utilities and traps
« on: January 18, 2023, 05:51:40 pm »
It would be awesome if we could disassemble low-tier grenades, bolts, throwing knives, traps, and mines.

Thanks :)

6
Bugs / Loop when paying for Junkyard Wormhole access
« on: December 27, 2022, 11:56:59 am »
If you decide to pay Dockmaster Silas for wormhole access instead of doing his quests passing a mercantile check, Silas still offers debtor quests and doesn't acknowledge that you already paid for wormhole access.

If you pay without using mercantile, the Black Eel questline advances to "Finding Blaine" like normal.

7
Bugs / Sully in GMS compound doesn't acknowledge killing Gerhard Page
« on: November 28, 2022, 02:25:30 pm »
After rescuing Sully and the remaining hostage Citizens in the GMS compound, they worry that the Raiders are part of a larger group. 

If you continue through the area and kill the "boss" Gerhard Page and the rest of the Raiders, Sully doesn't update his dialogue to acknowledge that they are safe.

Is this a bug? Is SGS supposed to send workers/soldiers here to secure the facility like they do with the outposts?

8
General / Re: Will the game ever be available for Mac/Linux?
« on: November 21, 2022, 10:33:03 am »
In case any zoners are still checking this thread:

Underrail still runs flawlessly at all resolutions (even 4k) on my 2017 Intel Macbook Pro using Parallels to emulate Windows 11 (but do not use coherence mode). I didn't do any special setup, just installed Parallels -> Windows 11 -> Steam -> Underrail and it works.

I'm not sure how Apple's M1 chips perform, but I'm pretty sure it's just as good despite the extra x86_64 emulation layer since my gf has Parallels on her M2 Macbook Air and it smokes my machine.

Cheers :)

9
Suggestions / Re: Reducing specialization point investment
« on: June 29, 2022, 12:01:29 pm »
I agree, I think that would also encourage a broader variety of point distributions for different builds

10
"Kill the Rathound King" still fails after negotiating a truce even if you kill him afterwards; Edgar won't accept his head.

This is different behavior than the interaction between Kidnap Sarine/Kill the Rathound King quests as they can both be completed simultaneously.

Thanks,
Aaron

11
It would be really cool role-playing if you could join Free Drones/Pirates without Protectorate/Aegis factions "knowing" you've joined them.

Then if you did their conflicting quests stealthy/undetected your cover won't be blown; kind of like how the Black Eels and Oculus faction interactions work.

Thanks for reading!
- Aaron

12
Bugs / Addition of additional resolutions? (2880x1800 etc.)
« on: June 02, 2022, 06:29:28 pm »
Hi,

My monitor is 2880x1800 and I'd love to use my native resolution for borderless fullscreen (works amazingly on my old computer).

Is it possible to have this resolution added to the list of supported sizes?

Thank you for your time,
Aaron

13
It would be a really cool incentive for subsequent play-throughs if choosing DOMINATING difficulty allowed players to see all random/missable/optional events and content. I also think it fits within the theme of "unique/buffed content" of vanilla DOMINATING.

Booth, Carol, abandoned sofa etc. There's just so many cool miss-able things and I think it would cut down on re-rolling/save-scumming/data-mining needed to see them all.

Hope everyone is having a good week :)
-Aaron

14
Suggestions / Additional Sound Artists for upcoming game?
« on: May 10, 2020, 09:29:53 pm »
I came across the Strafe soundtrack, and it sounded like a visceral cross between Underrail apocalypse mood and Cyberpunk synthwave.

Sorry if this is totally off-base, but I think ToyTree (creator of Strafe soundtrack) could make something incredible with your world that would play off of the mood of the SGS base, Protectorate, or Scientific themes. It looks like he's worked on other games too.

https://www.youtube.com/watch?v=zzhNOH2T17s&list=PLHoXnpasPTx1SPgvobFmIrCqzJXs7kKK_

Can't wait for the new expansion!

15
Bugs / Re: Importing Character restricts character portrait choice
« on: October 11, 2019, 09:46:12 pm »
Also anecdotal addition:

I'm super attached to my DOMINATING character and don't want to scrap him and all my items just to change portraits:(

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