Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - xnmh

Pages: 1 2 [3] 4
Title, I shot them with the putrefying bolt and they only dropped a heart.

Suggestions / Add a Master Key to Grey Army Base lockers
« on: July 12, 2021, 06:15:54 am »
Does the game expect you to pick all these lockers? Would probably take like 5 minutes.

It should be behind a high lockpicking check footlocker, maybe 100 lockpick?

Suggestions / Better geared enemies on higher difficulties
« on: July 09, 2021, 11:57:35 pm »
On Hard+ post Depot A enemies in optional areas should be able to rarely spawn with better gear like ~Q120+ gear, armor piercing rounds, sturdy vests, anatomically aware scopes, and energy edge emitters (I don't mean electroshock) with a higher chance for higher difficulties.

I know MKI grenades exist (and are fairly cheap) but it would be nice if I could just shoot a wall instead to attract people to my location.

My problem with the current system is that throwing a MKI puts your grenades on cooldown.

Bugs / Black Eel assault lowers initiative
« on: July 09, 2021, 02:22:55 am »
At the start of the assault on the Scrapper base during the quest for Silas you lose 10 initiative.

Suggestions / Crafting Recipe: Unload Ammo
« on: July 08, 2021, 01:55:07 am »
Seriously, wasting ammo on a target to get casings is ridiculous, why hasn't anyone suggested this yet?

Suggestions / Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 08:22:43 am »
Focused Mind

For each empty innervation slot reduces psi ability action point cost and psi cost by 3.5%.

+Any psi skill 75
+Intelligence 10

+Focused Mind (5 levels) Further reduces action point and psi cost by 0.3% for each specialization point.

Bugs / Grey Army Spec Ops do not respond to camera
« on: October 31, 2020, 08:17:37 am »
Walking in front and breaking em both do nothing.

Intended behavior I would assume is them immediately going to the cameras location.

General / Solution to the maze in "The Gauntlet"
« on: October 29, 2020, 10:11:08 am »
Noticed that to get past it all you have to do is repeat Red > Green > Blue while trying to go to the middle (area directly in front of the wall in front of the starting elevator) starting from the door to the upper right after the elevator

Bugs / Force Emission still costs 5 psi with force user feat
« on: October 03, 2020, 09:20:41 am »
Tested in latest version with bare fists and leather and metal combat gloves.

Bugs / Oppurtunist not working on tasered robots
« on: September 30, 2020, 10:15:13 am »
Should also work on ones you premeditate electrokinesis on.

EDIT: after some second thoughts, this might be intended? if so would like confirmation from a dev.

General / Where to find what?
« on: September 30, 2020, 03:12:18 am »
Anyone else find it really annoying that there is little documentation of where to find what items? Like its really damn annoying to manually google where to find every crafting material.

PS. If you know where to find something specifically, please comment. Thanks!

edit: am gonna start compiling things here since why not. if you wanna help leave a comment.
goal is mainly for items early on from non-special merchants (ex: oligarch questlines)

note: these are not guaranteed to be at the designated merchant

Black and Aluminum Cloth: Derica (Core City)

Ti-Chrome (Before "Kill the Beast"): Kevin (Foundry), Blaine (Under-Passages) and Marty (Upper Underrail)

Magnesium Powder: Travis (Rail Crossing), Harold (SGS)

Special Scopes (Analytic and High Precision): George West (Foundry), Halim (Core City)

Carrier Vests: Oscar (Core City)

Crossbow Super String: Oscar (Core City), Lucas (SGS)

Suggestions / buff AND nerf Tchort while making other playstyles more viable
« on: September 25, 2020, 03:46:05 am »
solution imo: make it crit immune but half its hp while lowering its resistances maybe, from what i've seen Tchort is hella easy to kill for crit based builds since their damage is plan stupid while difficult af for builds that can't crit/have low damage like xbows and grenades.

bonus suggestion: on dominating make it have 4x* the health


Builds / Your favorite/best build?
« on: September 24, 2020, 09:11:04 am »
Over the past few weeks i've been unsuccessfully trying to make a "perfect" build. (read: one with reliable damage, reliability*, crowd control and crafting plus optionally persuasion and lockpicking/pickpocketing/hacking)

(* one that doesn't save scum 5+ times for a single fight)

Since what I want is probably impossible, I want to ask y'all, what is your favorite build and why?

Suggestions / Psi-related suggestions
« on: September 04, 2020, 01:25:03 am »
I think either lowering it to 10 int for all of the psi slots or 10 + a feat would be an improvement since there is very little reason to get as high as 12 int.

Psycho Neural Optimization and Flexibility are both rather weak and not really worth a feat point, I feel a good solution would be giving flexbility a small crit chance (3-5% maybe) and boosting the psi cost multiplier down by 20 or 15% instead of 10 for optimization would be good ideas.

Pages: 1 2 [3] 4