Recent Posts

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11
Development Log / Re: Patch Notes
« Last post by Styg on December 25, 2025, 09:12:45 am »
Version 1.3.0.16

Crafting
  • [Heavy Duty] Capped the skill requirement for the usage of steel / tungsten steel in rocket blueprints to 30/60
Bugs
  • Fixed the missing oddity study text in the tooltip
  • Fixed the game crashing when using Legacy shaders in fullscreen (non-borderless) mode
  • Silencers will no longer reduce damage of SMGs (newly crafted/generated)
  • Heavy Punch is now properly classified as conditional special attacks and for that reason will receive appropriate damage bonuses
  • Fixed Pseudo-spatial projection visual bug that occurred when holding a unique weapon
  • Fixed the bug that caused cooling effects to sometimes not remove warmed up effect; metathermics is complicated stuff
  • All core city faction armors now work with unique weapon sprites
  • [Expedition] Fixed missing sprites for several unique spears and refurbished rocket launchers when equipped by female characters
  • [Expedition] Fixed graphical issues with the male version of the Gray Army soldier uniform
  • [Heavy Duty] You can no longer shoot grenades and rockets through fences and other partial obstructions
  • [Heavy Duty] Restored the missing visual effects for The Stunner
  • [Heavy Duty] Rocket launchers can no longer use improper special attacks
  • [Heavy Duty] Fixed Refurbished SPG-7 not having airburst capability
  • Various minor dialog/zone fixes
12
Go to Leonie, Foundry entrance merchant, she should have an option to smelt Metal Scraps that you get from recycling metal items. They will give you low quality steel.

a back and forth trip to foundry (in most cases) is 50 charons flat (1500 static value), the cost of processing 100 metal scrap (assuming they were all gained through loot instead of recycling more valuable items, which would make it at a loss) is 30 charons (900 value) and including a 30 minute wait time, it is next to impossible to save in these circumstances unless you looted all the metal scrap, walked to foundry, and have a very low mercantile skill. returning to the example of adrenaline, every medical vendor has the resources needed to craft it while standing in front of him while saving money; I think something as common as ammo or other combat utilities' crafting components should share the same characteristics.

How is spending 50 charons relevant to the topic? Especially when you can get to Foundry for free, and fast travel with Expedition for super cheap.

Aside from that, your OP stated:

as the game progresses, low-quality, cheap steel becomes harder to come by and, as a result, quantity producing crafting recipes such as caltrops, bullets, throwing knives, and bear traps increasingly lose cost savings until it's cheaper to just buy said bullets and utilities (unless you want a specific ammo type and/or poisoned utility), this has the effect that these recipies are almost not used at all.

For 30 charons you get low quality steel. If 30 charons is so much that it's impossible to save, then I have some bad news for you. You mentioned for some reason mercantile, well here is the math:

Since 30 charons = 900 value, we use x2 and x1.15 price values from mercantile, in this case we divide (because 900 is the final value).

450-250/7=28Q
&
782-250/7=76Q

This means for 30 charons at 0 Mercantile you can buy 28Q and lower. With discount cap Mercantile you can buy 76Q and lower.

Crafting ammo isn't meant as a substitute to buying, it's meant to give you additional resources, and even ammo hungry ARs and LMGs aren't gonna run out of either ammo or money with half-decent usage. You sell expensive loot, you recycle inexpensive, and with crafting get an additional stream of fuel for committing warcrimes on pipeworkers.

If you were able to save money and continue fighting just by crafting ammo alone, then there would be no point in the economy and skill system as it is. It doesn't take into account metal quality, which means you have to look at it under a different angle. For 30 charons and abundant Metal Scrap you can get MORE metal for crafting, not how much you are spending/saving. Mercantile just increases the amount you can buy for the same price raw.

This is ever more evident on DOM, where you sell items at 25% value, so you can't compensate dumping mags with one Tungsten Armor set sold and resupply at your local gun store.
13
Suggestions / Re: Tricky Trajectory and Practiced Parabola for RLs
« Last post by rararaven on December 24, 2025, 05:31:28 pm »
Maybe it does but I'm not sure
14
Bugs / Icon for Rocket Launcher is [?]
« Last post by theredking on December 24, 2025, 04:54:47 pm »
Version: 1.3.0.15
Platform: GOG

I can access polymath, so the update works. But for Rocket Launcher items, I am getting [?]. I am not playing on GOG galaxy. I installed using the offline installer and the offline update.

This is also a completely new character.
15
General / A way to zoom/upscale the game without ugly artifacting
« Last post by ciox on December 24, 2025, 04:15:51 pm »
The problem: you play Underrail with a zoom level like 125% or 150%, which leads to ugly non-integer scaling, and either cannot or do not want to use lower resolutions in fullscreen mode
One solution: play the game in windowed mode at a lower resolution and with 100% zoom, and use Lossless Scaling to make the game fill the screen

How:
1. Set the game's display mode to Borderless Windowed and resolution to something smaller than your monitor's native resolution.
2. Set the in-game zoom to 100% and lock it from the options.
3. Launch the program Lossless Scaling, configure settings to your liking (example below) and then click Scale and tab back to the Underrail window

Known issues: screenshots and recordings will be unscaled, I used Gyazo to take a properly scaled screenshot

Zoom level 125% (1920x1200 fullscreen)


Zoom level 100% + Lossless Scaling (1440x900 windowed)


Settings for Lossless Scaling



16
Bugs / Gray Soldier Armor visual bug with Uniques.
« Last post by Vagabond on December 24, 2025, 02:24:33 pm »
Title. Also in attachment. Tried with normal weapons, looks fine.
17
Bugs / Re: DR from Feat "Heavy Metal" not working with Sledgehammers
« Last post by Styg on December 24, 2025, 01:36:04 pm »
Yes and no. The damage bonus used to apply when wielding sledgehammer, so that was fixed, but because the damage reduction also used the same function it was unintentionally changed.

Anyway, the damage reduction should now also apply when wielding the sledge in 1.3.0.16.
18
Bugs / Re: Cloaking Device animation missing
« Last post by Styg on December 24, 2025, 01:31:57 pm »
It's been fixed for 1.3.0.16.
19
Bugs / Re: Some oddities dont show their xp or their 1/3 2/3 etc.
« Last post by Styg on December 24, 2025, 01:29:01 pm »
Fixed for 1.3.0.16.
20
Go to Leonie, Foundry entrance merchant, she should have an option to smelt Metal Scraps that you get from recycling metal items. They will give you low quality steel.

a back and forth trip to foundry (in most cases) is 50 charons flat (1500 static value), the cost of processing 100 metal scrap (assuming they were all gained through loot instead of recycling more valuable items, which would make it at a loss) is 30 charons (900 value) and including a 30 minute wait time, it is next to impossible to save in these circumstances unless you looted all the metal scrap, walked to foundry, and have a very low mercantile skill. returning to the example of adrenaline, every medical vendor has the resources needed to craft it while standing in front of him while saving money; I think something as common as ammo or other combat utilities' crafting components should share the same characteristics.
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