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11
Builds / Re: help with a sniper/demo build (old build attached)
« Last post by harperfan7 on July 05, 2026, 11:21:43 pm »
I wouldnt
a pistol as a sidearm for snipers makes more sense than an smg
sniper should be your main weapon, but walk around with the pistol in hand for the init bonus, and use a pistol to handle trash mobs or the heavily wounded
also I just realized you'll want ambush, sharpshooter (works with pistols too), and shooting spree
12
Builds / Re: help with a sniper/demo build (old build attached)
« Last post by Dannyjessie on July 05, 2026, 10:54:00 pm »
5 str is low for grenade launchers
10 dex is very high for a sniper/nade launcher build; I wouldnt do the throwing feats with these weapons
gunslinger doesnt fit
wait, does demo just mean grenades?  so you're going pistols + sniper + throwing nades
in that case, id drop sure step for snipe, max stealth, drop split spare for blindsiding
id probably go with 7 dex, for gunslinger and three pointer; I wouldnt take bullet time
id go ahead and get escape artist too
psycho temporal acceleration and future orientation (+ spec points) would be good for this
if you took some psychokinesis as well, you could grab premeditation to use with electrokinesis or grounding

your chemistry is too high; you'd only want 112 max with all bonuses added in, and even then thats overkill imo, because plasma nades are generally better than mk5 regular nades
id drop merc completely, and at least one of your subterfuge skills, so you have enough for crafting and your psi skills
and obviously a teeny bit of evasion isnt doing you any good

but anyway, your build isnt terrible; it can work as is
yeah just nade
At first it was a pistol nade then I believe I tried a sniper rifle for once and it was kinda fun so I just decided to not fully go for the pistol and by that point chem was too high so nades did help a lot
Should I change the pistol for smgs ? I remember finding few unique ones
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Builds / Re: help with a sniper/demo build (old build attached)
« Last post by harperfan7 on July 05, 2026, 10:32:40 pm »
5 str is low for grenade launchers
10 dex is very high for a sniper/nade launcher build; I wouldnt do the throwing feats with these weapons
gunslinger doesnt fit
wait, does demo just mean grenades?  so you're going pistols + sniper + throwing nades
in that case, id drop sure step for snipe, max stealth, drop split spare for blindsiding
id probably go with 7 dex, for gunslinger and three pointer; I wouldnt take bullet time
id go ahead and get escape artist too
psycho temporal acceleration and future orientation (+ spec points) would be good for this
if you took some psychokinesis as well, you could grab premeditation to use with electrokinesis or grounding

your chemistry is too high; you'd only want 112 max with all bonuses added in, and even then thats overkill imo, because plasma nades are generally better than mk5 regular nades
id drop merc completely, and at least one of your subterfuge skills, so you have enough for crafting and your psi skills
and obviously a teeny bit of evasion isnt doing you any good

but anyway, your build isnt terrible; it can work as is
14
Builds / Re: help with a sniper/demo build (old build attached)
« Last post by Dannyjessie on July 05, 2026, 07:47:58 pm »
why dont you just post a picture of it
people arent going to trust a download
fair
15
Builds / Re: help with a sniper/demo build (old build attached)
« Last post by harperfan7 on July 05, 2026, 07:15:57 pm »
why dont you just post a picture of it
people arent going to trust a download
16
Builds / help with a sniper/demo build (old build attached)
« Last post by Dannyjessie on July 05, 2026, 06:24:30 pm »
last time i opened the game was 2024 since then with the updates i am assuming a lot has changed.
was going to start a new game this used to be my build looking for a way to improve this on the new save or just a new build overall




17
Development Log / Re: Dev Log #53: Expedition Gameplay Video
« Last post by ZeodyHong on July 03, 2026, 11:13:19 am »
If you're editing gameplay clips or sharing videos from bug reports, one thing that helped me was using a simple blur tool to hide usernames or other personal info before uploading. I used https://zimblu.co/blur-video/ for that because it was quick in the browser. Might be useful if you're posting videos publicly. Otherwise, I'd focus on the issue itself so people can reproduce it.
18
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19
General / Re: Setting custom resolution?
« Last post by ZeodyHong on July 03, 2026, 07:05:32 am »
Dealing with non-standard laptop resolutions in older game engines is always such a pain. If editing the config files directly doesn't play nice, a decent workaround is to set your actual OS scaling/display to 100% temporarily or use Windows/Linux's built-in borderless windowed tools (like Lossless Scaling or Gamescope if you're on Linux) to force it to stretch to the native aspect ratio. It usually handles the stretching a lot better than the built-in game menus do.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Erhog on July 02, 2026, 12:17:58 pm »
Quote
Hit and Run - when triggered multiple times in the same turn, the maximum movement points reset point gets halved with each triggering

Not completely useless now but big nerf to this build compared to untouched versatility which have more shots per turn thanks to AP cost. But probably bigger thing is

Quote
[Expedition] Stasis can now absorb maximum of 10 damage per effective skill point

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