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11
Builds / Any advice for hammerman+ heavy armor+ metathermic+ Temporal manipulathion
« Last post by Z4ckon on August 16, 2026, 08:05:55 am »
Hello guys, technicly i end my sniper rifle save STEAM JUST DELETE ALL SAVES IN FINAL BOSS ROOM, i need some advices what i need to get or do to best result and dont do mistakes. Still playing on Dominathion

I only start a campain do some quests and now i am on Omega quest with Gorsky

Be glad to hear advices from skilled people in hammer builds and psio builds
12
Suggestions / Re: Chemical-thrower heavy guns
« Last post by ben on August 16, 2026, 05:25:37 am »
Cool idea, I like it.
13
Builds / LMG Stoicism Tin Can
« Last post by Der Zooner on August 03, 2026, 11:37:54 am »
LMGs are hardly the most difficult weapon type to use, especially when gameplay boils down to deleting whatever you point your weapon at for the entirety of a playthrough.
The idea with this build was to focus on tanking early on, which gives some variety in gameplay where you have the option to leverage your resilience and health pool to beat encounters. You start with minimal perception and build it up, and later on you'll have enough to take damage-related feats to get through the harder encounters of the game.

The ultimate goal is to have a nimble tank that has just enough armour penalty to reap the rewards of Heavy Metal and Juggernaut whilst not being so encumbered that it can barely move - at level 28 I had 95% mechanical damage resistance and still 37 MP to work with in combat.

I'll post the build and then explain some of the aspects of feat order and equipment progression, as they are important to the build.

https://cannedbean29.github.io/UnderrailBuilderRemake/?HgsDAwcIBwcAwqAAAAAAAFo_AAAAwo59JT5zADcAAB4AQyvDjghfUMOdFcOew5_DoMOhAlVFw6lKwrUk4quGBd-8

This build has quite a rough start. Your Guns and Heavy Guns skills will be very low due to starting with just 3 PER. Heavy Guns will get a boost at level 4 when you put a point into strength and get Brute Aim, but you will still suck with any of the pistols you'll mostly be restricted to using due to your low skill, PER and DEX.
I have enough experience in Dominating to get by levelling only Heavy Guns, but with 10/11 STR early on it is perfectly reasonable to put some points into Melee so that you can wield a spear/sledgehammer to get through the first few levels without much bother - this build is not stretched for skill points in the slightest.
Having at least 55 skill points in Psychokinesis is useful in the late game to get Telekinetic Proxy to trigger the Ambush feat, so levelling it up early will also help you along; Electrokinesis was very useful early on for taking out bots and stunning enemies in my experience.

Sneaking your way to the Brno LMG and/or crafting a Ratchet/Grudge LMG should be your top priority to really get your build going. If you are able to enter and get through the GMS compound early as well, you can loot a guaranteed Ratchet LMG from killing an enemy there, though there is no guarantee you'll get a 9mm version, which is superior to .44 in my opinion due to its lower AP cost.
Once you have your LMGs and enough ammo supply, there's not much else to say until you open the entire world map.

Once you are around level 14, you should have enough skill to craft a decent regenerative TiChrome/Super Steel armour suit with a single metal plate, so you can aim to have killed the Beast by then to unlock Leonie's upgraded merchant selection and Super Steel refinement. I wouldn't advise making more than one Super Steel plate early on, though, as you'll need a lot of charons to make your endgame armour suit.
Wearing this midgame armour will be enough to enable the Juggernaut and Heavy Metal feats.
Accessing the MG3-42 around this time is also pretty trivial with a few bear traps and some sneak skill as the enemies guarding it are bottlenecked in. It'll make good use of plentiful 7.62mm ammo that's otherwise fairly useless to you and also has the benefit of being able to burst twice per turn.

You can incrementally improve your armour suit as you level up, given that high-quality TiChrome bars are cheap and plentifully available from Leonie, and getting Armour Sloping will allow you to reinforce your suit with additional plates without ending up too immobile. Extra plates also dramatically increase skill requirement for crafting, so be wary of your Mechanics skill level before taking the feat.

I'd also recommend getting solid-padding ancient rathound striders around the midgame if you obtain a decent boot spring (high-quality leather is guaranteed if you are willing to save scum the first arena fight).
They have decent mech. damage resistance and their mech. damage reduction pairs well with Heavy Metal, Stoicism and Conditioning.
This level of protection should serve you well enough until you are ready to craft your endgame armour suit.

Feat choice at level 22 is up to you, I went with Beast of Burden because after your metal armour, two LMGs and the copious ammunition required to keep them fed, you won't have much room left to carry a lot. It's certainly just for convenience, there are more impactful feats to take still, but none of them matter too much. The build has plenty of skill points to spare if you want to, for example, pump up Intimidation and get Yell.

You'll be able to shrug off pretty much any form of conventional damage once the build is complete with your endgame gear, which includes solid-padding Super Steel striders, triple plate Super Steel regenerative armour and a soft-padding shaded Super Steel helmet. Using high enough quality plates and foam, you can reach 95% mechanical damage resistance with this setup, and getting the Nimble feat around the time you make it should be enough to keep you agile. You'll lose out on some of the damage bonus from Heavy Metal, but I think that it's a fair trade for the amount of mobility you gain (a 15 percentage point improvement translates to around a 50% increase in movement points).

At this point you'll be unkillable to most enemies in the game. Even getting bilocated and tanking all the Doppelganger's hits isn't a guaranteed death sentence thanks to your decent health pool, Stoicism and health regen from Gunner's High and your armour if you pop morphine. Get double bilocated? Cast Telekinetic Grounding on one of the Doppelgangers and move away. Once you unlock and start speccing Concentrated Fire at level 24, your killing power will become pretty nuts too. I beat the quad Naga fight at level 24 without really even trying (no drugs or mines or fancy shit, just a mis-thrown EMP nade), and that was using a Grudge made with a 125-quality frame. Concentrated Fire and W2C rounds let me kill them in 1-2 bursts each.

Not much more to say, aside from a slightly rough start, this build dominates. Being able to facetank Lunatics and other psionic freaks to an extent instead of Super Steel armour just being a crutch for low CON as is the case for a few of my builds was refreshing and made what would otherwise be a bland weapon class fun to use.

14
Bugs / Won't load area game crashes and can't load autosave
« Last post by OthelloNYC on August 02, 2026, 02:51:33 am »
When transitioning from the mutant docks in the underground to a trap door in one of the buildings the game crashes and cannot load the next area.  when i try to reload the autosave, it also crashes loading that.  I've attached a screen shot of the error and can provide a zip of the save (it won't let me attach).  This is trapping me in the area I'm in, even if i skip the black eels mission from the rig.

I found another way out but now can't take the elevator in core city to the docks.  This is what I have in the error log:

Game Version: 1.3.1.2
Error: System.Exception: Failed to load locale 'CC22 - Core City'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at eoq.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at ccc.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at bl1.a(String A_0, doq& A_1)
   at bl1.yo(bfc A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at dux.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at bl1.yo(bfc A_0, Boolean A_1)
   at d6f.arp(Boolean A_0, Boolean A_1)
   at ezo.b4(e6d A_0)
   at btm.d(e6d A_0)
   at b8q.a(e6d A_0)
   at b8q.b(e6d A_0)
   at b8q.aen(e6d A_0)
   at btm.f(e6d A_0)

I've attached my error logs
15
Suggestions / Chemical-thrower heavy guns
« Last post by harperfan7 on August 01, 2026, 06:53:40 pm »
Two-handed AoE chemical throwers that use the heavy guns skill.  Flamethrower, acid sprayer, liquid-nitrogen sprayer.
16
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by harperfan7 on July 30, 2026, 11:23:21 pm »
stop feeding the beast
use your own brain
17
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by TheOne1 on July 30, 2026, 08:47:28 pm »
I am totally new to this game and totally confused, I fed all the info to GPT plus this YT video 2026 from: Paposik G6
and it gave me a step by step for this build, Could someone familiar with the build check if I got anything wrong? If it's accurate, hopefully it helps other new players too.

┌────┬───────────┬──────────────────────────┬──────────────────────────────┐
│ Lv │ Attribute │ Feat                     │ Goal                         │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│  1 │ STR 3     │ Gunslinger              │ Character creation           │
│    │ DEX 10    │ Hit and Run             │                              │
│    │ AGI 7     │                          │                              │
│    │ CON 3     │                          │                              │
│    │ PER 8     │                          │                              │
│    │ WIL 3     │                          │                              │
│    │ INT 6     │                          │                              │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│  2 │     —     │ Interloper              │ Stealth mobility             │
│  3 │     —     │ —                        │                              │
│  4 │ DEX → 11  │ Point Shot              │ Early pistol power           │
│  5 │     —     │ —                        │                              │
│  6 │     —     │ Premeditation           │ Psi utility                  │
│  7 │     —     │ —                        │                              │
│  8 │ DEX → 12  │ Rapid Fire              │ Huge DPS increase            │
│  9 │     —     │ —                        │                              │
│ 10 │     —     │ Fatal Throw             │ Free grenade chains          │
│ 11 │     —     │ —                        │                              │
│ 12 │ PER → 9   │ Aimed Shot              │ Guaranteed opening crit      │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 13 │     —     │ —                        │                              │
│ 14 │     —     │ Blindsiding             │ Damage boost                 │
│ 15 │     —     │ —                        │                              │
│ 16 │ PER → 10  │ Bullet Time             │ ★ Build comes online         │
│ 17 │     —     │ —                        │                              │
│ 18 │     —     │ Gun Nut                 │ Better crafted pistols       │
│ 19 │     —     │ —                        │                              │
│ 20 │ DEX → 13  │ Pack Rathound           │ QoL / carry capacity         │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 21 │     —     │ —                        │                              │
│ 22 │     —     │ Opportunist             │ Damage vs disabled targets   │
│ 23 │     —     │ —                        │                              │
│ 24 │ DEX → 14  │ Execute                 │ Massive finisher             │
│ 25 │     —     │ —                        │                              │
│ 26 │     —     │ Kneecap Shot            │ Crowd control                │
│ 27 │     —     │ —                        │                              │
│ 28 │ PER → 11  │ Critical Power          │ Crit scaling                 │
│ 29 │     —     │ —                        │                              │
│ 30 │ STR → 4   │ Sharpshooter            │ Final crit package           │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│Vet │ STR → 5   │ Increased Dexterity     │ Veteran feat                 │
└────┴───────────┴──────────────────────────┴──────────────────────────────┘


PSI POWER MILESTONES
──────────────────────────────────────────────────────────────────────────────
Level 6+
  • Learn Limited Temporal Increment (Temporal Manipulation 35)
    from Ethan in SGS.

Level 12–14
  • Visit Rail Crossing.
  • Learn Psycho-temporal Acceleration.
    (One of the strongest buffs for this build.)

Level 20+
  • After progressing the Oligarch storyline,
    return to Pasquale and learn Stasis.

Final Psi Loadout
─────────────────
✓ Limited Temporal Increment
✓ Psycho-temporal Acceleration
✓ Stasis
✓ Premeditation (feat)

These four abilities are all this pistol build needs.

Starting Skills
───────────────
Guns................15
Throwing............15
Stealth.............15
Hacking.............15
Lockpicking.........15
Pickpocket..........15
Mechanics...........15
Temporal Manip......15

Specialization
──────────────
★★★★★ Bullet Time
★★★★★ Hit and Run
★★★★★ Critical Power (5/10)

End-game Equipment
──────────────────
Weapon #1 : Rapid .44 Hammerer + Laser Sight
Weapon #2 : Rapid .44 Hammerer + Smart Module
Armor     : Infused Rathound Leather Overcoat
Head      : Seeker Goggles
Boots     : Ninja Tabi
Belt      : Bullet Strap
Shield    : Efficient Low Frequency Shield

┌────┬──────────────────────────────────────────────────────────────────────────────┐
│ Lv │ Verified Skill Allocation                                                   │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│  1 │ Guns................15                                                      │
│    │ Throwing............15                                                      │
│    │ Stealth.............15                                                      │
│    │ Hacking.............15                                                      │
│    │ Lockpicking.........15                                                      │
│    │ Pickpocket..........15                                                      │
│    │ Mechanics...........15                                                      │
│    │ Temporal Manip......15                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 12 │ Guns................61                                                      │
│    │ Throwing............50                                                      │
│    │ Stealth.............61                                                      │
│    │ Hacking.............61                                                      │
│    │ Lockpicking.........61                                                      │
│    │ Pickpocket..........43                                                      │
│    │ Mechanics...........50                                                      │
│    │ Electronics.........40                                                      │
│    │ Chemistry...........40                                                      │
│    │ Tailoring...........15                                                      │
│    │ Temporal Manip......55                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 20 │ Guns................98                                                      │
│    │ Throwing............80                                                      │
│    │ Stealth.............98                                                      │
│    │ Hacking.............67                                                      │
│    │ Lockpicking.........40                                                      │
│    │ Pickpocket..........40                                                      │
│    │ Mechanics...........83                                                      │
│    │ Electronics.........40                                                      │
│    │ Chemistry...........40                                                      │
│    │ Biology.............15                                                      │
│    │ Tailoring...........30                                                      │
│    │ Temporal Manip......70                                                      │
│    │ Mercantile..........85                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 30 │ Guns...............160                                                      │
│    │ Throwing............69                                                      │
│    │ Stealth.............80                                                      │
│    │ Hacking.............67                                                      │
│    │ Lockpicking.........28                                                      │
│    │ Pickpocket..........52                                                      │
│    │ Mechanics...........99                                                      │
│    │ Electronics........120                                                      │
│    │ Chemistry...........41                                                      │
│    │ Biology.............47                                                      │
│    │ Tailoring..........110                                                      │
│    │ Temporal Manip.....155                                                      │
│    │ Persuasion..........36                                                      │
│    │ Mercantile..........69                                                      │
└────┴──────────────────────────────────────────────────────────────────────────────┘
18
Suggestions / Two unique melee weapon concepts (on the images attached)
« Last post by Albert Altmann on July 21, 2026, 12:11:01 pm »
1. Billhook is a 'spear' that can do anything... except deal electrical/energy edge, automatically making it worthless. Blade is supposed to be the regular attack of sorts, but it's easier to just list it as a special attack (none of which have cooldowns, by the way). Base damage is a static value because I wanted each special attack to have its own damage range, and having damage range on top of damage range would be a bit weird.

2. Meteor hammer is, in real life, a chinese semi-bullshido weapon (semi because a chain with a hefty weight on its end is ultimately a perfectly practical weapon). I just thought that a 'ranged sledgehammer' would be a really funny thing to exist and basically that's the whole story behind its creation.

The joint Melee/Throwing modificiation of the attack's properties is an odd concept based on the fact that, with certain weapons, such as a tomahawk, the motion of throwing them is almost identical to the motion of striking with them, which is why Meteor Hammer's special attack has a more Melee-dependent scaling at closer range and switches to being more Throwing-dependent at a distance.
 
With the way I drew this weapon, it almost looks like it should deal heat damage or even explode on impact, kinda regret not adding that as a property now.

Stats are arbitrary because these are only concepts (duh).
19
Suggestions / Hit and Run nerf
« Last post by rararaven on July 20, 2026, 03:43:41 pm »
Hit and Run nerf was a bit too harsh and made it practically worthless, especially without specialization, with baseline feat becoming worthless just after two kills (25 mp -> 12 mp -> 6 mp) and even with full spec it usefulness only extends by one more kills (40 mp -> 20 mp -> 10 mp -> 5 mp)
It would be a lot better and more inline to how Fancy Footwork nerf works if it instead lost 5 mp per kill, which would still prevent it from granting infinite mobility while also being a lot less harsh than how it works currently
20
Bugs / Several potential minor bugs
« Last post by Albert Altmann on July 19, 2026, 08:11:35 am »
1. When low on health, sormirbaeren females will occasionally say what I'd imagine only sormirbaeran warriors - krigsfaren, that is - are supposed to say (first image attached).

2. Albeit very rare (has only ever happened twice to me), sormirbaeren grannies occasionally have the Snake Teeth Necklace oddity on their bodies, an oddity I previously thought exclusive to sormirbaeren warriors. Unless this is supposed to be a rhyming pun on the word 'granny', their loot table might be a bit messed up.

3. Aimed Shot's critical damage bonus from the specialisation does not get improved by Critical Power (allegedly).

The specialisation states that the critical damage bonus is additive, so I thought that a fully specced Aimed Shot would be performed with 150% critical bonus (assuming 100% as the base bonus), which Critical Power would then boost to 200%, 250% fully specced. Testing the damage numbers revealed that, although Aimed Shot on average hit a bit harder than an ordinary critical hit, the difference in damage appeared to be only about 50%, as opposed to 150%. I guess this might be working as intended, one way or another? Still, I think it would be cooler if the bonus from the spec did get boosted by Critical Power (not like anyone has ever even considered speccing Aimed Shot to begin with so why not really).
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