Recent Posts

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11
Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Antalos on October 30, 2025, 08:30:42 pm »
I was very intrigued by the statement "work on Underrail 1" =))
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Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Antalos on October 30, 2025, 08:26:52 pm »
Ahaha, this is funny at least
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Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Vagabond on October 30, 2025, 05:26:57 pm »
New goal in life: Survive till Underrail 2 Early Access!
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Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Eidein on October 28, 2025, 12:32:34 pm »
Not proven to have no effect! I just never saw the dopple.
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Suggestions / Re: Cockblocked by plot
« Last post by Eidein on October 28, 2025, 12:32:06 pm »
always wondered why there's no way back into the institute, once you finished DC.

I know it closes out the story line, but it would be interesting to see how the faceless\Tchortists combated.

You can see this if you go back up the elevator when they attack it.
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Development Log / Re: Dev Log #10: Lockpicking and Hacking
« Last post by Styg on October 28, 2025, 11:46:54 am »
These not coding in the hacking videos / screenshots I've shown. It's just running some command shell programs with specific parameters. It's not really that complicated once you learn the parameters. Of course, you'd also have to know how to use the command shell, but if you know how to use windows or linux ones, you'll be fine.

Of course, I know that not everyone will be interested in doing this, so there will be easier ways to hack by using graphical programs and such, but those will be less powerful.

As for writing your own programs and scripts and such, it is my plan to develop the computer system as deep as I can over time (it might include post-full-release development). I would like to, at some point, provide a some sort of API for characters to write their own graphical software in-game as well.
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Development Log / Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Styg on October 27, 2025, 11:50:05 am »
See nicely formatter HTML version on the website.



Hi guys,

UnderRail 2: Infusion Steam page is official up, so you can go ahead and wishlist the game! Also, check out our new 10 minute gameplay video.

We plan to release the game in Early Access at some point in the future. I do not know the exact date, but if I'd have to guess it should takes us about a year and a half to get all the stuff we want in there. I could be wrong, though, so don't hold me to this. I'll let you guys know months in advance as we get closer to the release.

For our new Steam audience: you can real all the old Infusion dev logs here, while all the new ones will be posted on Steam as well.

So go ahead, wishlist the game, if it looks like something you'd enjoy playing and also spread the word about it, it helps a lot.

That's it for now. In the coming weeks we have some work to do on Underrail 1 (check it out on Steam as well) as it's nearing its 10 year anniversary, but after that we're going back into Infusion trenches with Early Access as our next big goal.

In the meantime, be sure to follow me on X, where I post smaller tidbits of development regularly.

Cheers.
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Suggestions / Re: Need achievement and achievement name suggestions
« Last post by Monarca on October 27, 2025, 04:39:08 am »
"A fine creation" - craft any item that requires 150+ crafting skill (maybe add the need for an improvement feat but that would interfere with crafted medicine)
"Traveling zoo" - be in possession of 4 animals on dog crates
"Lightning strike" - score 13 (maybe more) successful hits (Burst attacks may or may not count) in a single turn
"High capital" - carry 1 million in total value
"Staying clean" - go from the start of the game to the end of finding the drill parts (or up to the end of the game) without using medicine (bandages and psi inhalants are allowed due to psi builds)
"Pipeworking" - interact with +-3 pipes
"Miscommunication" - enter combat due to a failed social skill check
"I SWEAR IF I CATCH THIS CRAWLING PIECE OF SH-" - be stunned (or dazed) twice by crawler stings in a single combat
"Shut up, demon" - kill your doppelganger (total war Warhammer II reference)
"??? (Can't figure out a name)" - kill an enemy beyond your view range
"Well fed" - be under the effects of at least 4 meals over an hour
"Frozone" - keep 2 targets frozen in a single combat
"Dragonborn" - set 4 enemies of fire in a single turn
"Overdose" - be under the effect of 6 different drugs
"Funny little clown (secret achievement)" - annoy a certain six-fingered cyborg
"Transfinity" - reach Transfinity
"All in a day's work" - complete the game under 15 hours
"Sith lord" - have all the Psychokinesis and thought control feats and abilities (or spend 80 points in them + temporal manipulation)
"Here's another joke" -kill the rat hound king after telling a rathound joke
"Strong back (or loot ogre)" - carry 300 weight without being over encumbered
"Snakebite" - max stack any type of poison in an enemy
"Explorer" - reveal the entire black sea
"Lead shower" - fire >9 bullets in a single Burst
"Bomberman" - damage enemies with explosions 4 times in a single turn
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Suggestions / Emporium Mall Lunatic Barber unique weapon
« Last post by harperfan7 on October 27, 2025, 03:06:06 am »
Give him a shaving knife.  Maybe it lets you do quicker cut-throats but is otherwise a bottom-tier weapon.

Or maybe just make it a luxury item with a high value.  You added a barber but no special knife!  How dare you.
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Builds / Throwing build looking for feedback
« Last post by A_Clever_Monocle on October 27, 2025, 03:03:51 am »
Base stats

S:6 (We will use super steel spears not tungsten)
D:10 (as high as you can get it late game)
A:6
C:3
P:3
W:5
I:7


L1: Opportunist (amazing dmg feat on any build
L1: Quick pockets (we really need the quick slot this feat provides early on, hand grenades are the main source of AOE before GLs)
L2: Spear throw (2/3 range spec) (this is our primary way of dealing inorganic/ crit immune targets)
L4: Power Management
L6: Versatility (so we can use thumper as soon as we get it)
L8: Fatal Throw (3/3 AP spec) (5/5 threshold spec)
L10:Ripper
L12:Remote surgeon(5/5 dmg spec)
L14:Split Spare
L16:hypertoxicity
L18:Psyco temporal acceleration
L20:Tranquility (0AP LTI as long as you are at max hp)
L22:(Free)
L24:(Free)
L26:Improved dex
L28:Throwing expert (affects spear throw as well)
L30:(free)



Skills:


Combat

Throwing: 160 (350)
Melee 160 (350)

Defense
None (we wont need it)

Subterfuge W/ huxkey/jackknife
stealth: 136 (159) (does not count tabis/balaclavas)
Hacking 83 (130)
Lockpicking 44 (131)

Technology: effective stats assume that you have relevant benches + hypercerebrix (which we will meet the requirements for)

Mechanical :116 (201)
Electronic:116 (201)
Chemistry:57 (111)   (thermobarics at 110 skill)
Biology: 102(151) (does not count benches/drugs but does count bioinvesigative belt)
Tailoring: 8 (10) (for incendiary grenades does not count bench/drugs)


PSI

Temporal manipulation: 134 (145)


Social
Persuasion 88(110)
Mercantile 75(111)


Factions/major choices: Coretech for shield rechargers (our main defense), Bioinvestigative belt from the squid lovers

U1: Knives
U2: Caltrops/Taser
U3: Shield Recharger
U4: Nets, bio grenades




W1:Super steel energy spear or tripple heartbreaker trident
W2:Grenade launcher or spare spear (depending on the encounter)

Helm:  Tchortist bioscrubber, synesthestic refocus, or deaths grin (depending on the situation)
Armor: Coretech tactical vest, or the home invasion armor
Belt: Commando, utility, or master demolitionist if on dominating
Boots: Super steel striders (buy or find some high quality ninja tabis for when you want to be sneaky)


Uniques: Trident with triple dose of heartbreak (think of this as a tool for assassinating bosses)

Remote control energizer glove (amazing against bots with some planning and a tazer)

Utilities

The goal of this build is to make a throwing knife build that solves 3 key problems

Softening targets/AOE (grenade launcher)

High DT targets (spear throw)

Bots (energizer glove)


We have acess to every drug in the game, 3 free feats (take pack rathound, armor slopping or whatever your heart desires)

This build gets most of its essential feats out of the way early and I'm surprised by just how many feats directly increase throwing knife damage (and how few feats actually affect throwing kinves)


on a side note This build has access to every drug in the game

All feedback is welcome
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