Recent Posts

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11
Announcements / New Member Introduction – Happy to Join the Community
« Last post by SantoExods on November 19, 2025, 12:31:46 pm »
New Member Introduction – Happy to Join the Community
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Announcements / New Member Introduction – Happy to Join the Community
« Last post by SantoExods on November 19, 2025, 12:30:12 pm »
New Member Introduction – Happy to Join the Community
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Announcements / New Member Introduction – Happy to Join the Community
« Last post by SantoExods on November 19, 2025, 12:29:23 pm »
New Member Introduction – Happy to Join the Community
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Suggestions / Change Rapid Fire behaviour for Heavy Duty weapons
« Last post by yako on November 19, 2025, 10:18:31 am »
The feat works for machine guns, miniguns, and dreadnoughts, but the AP cost is 150% of the burst attack (sometimes more than 50 AP). Maybe it should use less AP than a burst for these weapons, similar to dreadnought without the DLC.
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Suggestions / Nexus of tech naga
« Last post by Eidein on November 18, 2025, 02:41:16 am »
On DOM make the naga next to the entrance activate aswell.
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Builds / Re: Question about unique armors and how good they really are
« Last post by ChucklesJKT on November 17, 2025, 09:02:26 pm »
Yeah that's pretty much what I was expecting from the uniques, it's a shame they are just used for skill checks or if you want to handicap yourself while playing since most of them have really cool sprites.
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Bugs / Re: Minister Percival minor bug
« Last post by Eidein on November 17, 2025, 08:51:51 am »
Reported this a while ago, seems like a hard bug to solve.
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Builds / Re: Question about unique armors and how good they really are
« Last post by Eidein on November 17, 2025, 08:47:31 am »
Normal or hard playthrough using only found armors are viable.

Gray Spec Ops Armor
Resistances:
Mechanical: 20% / 8
Bio: 20% / 8
Mechanical damage threshold increased by 250% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 1.00%
Equip: Damage taken from explosions reduced by 20%
Equip: Stealth increased by 25

It's a decent low armor penalty armor w/ main strength being 28 mechanical threshold. Regular crafted tactical vest has 200% mech threshold increase so this is roughly equal to 110Q Laminated Fabric Ballistic Panel. So yeah crafted tactical vest easily outclass it by mid game.

Basically there are lot of utilities that are only available to crafted armor - +crit chance from infused rathound, +MP and movement speed from infused cave copper (which outclass regalia), 100% bio immunity from infused heathbreaker set, melee immunity from Infused Sea Wyrm set, etc. Unique armor can't match that.

The reason no one talk about unique armors is because they are generally outclass by crafted armor for day-to-day fighting and are currently being use as skill check items.

Everything is viable, even on DOM.
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Builds / Re: Returning player. Quick check on sniper\traps build please?
« Last post by Eidein on November 17, 2025, 08:43:17 am »
Imagine calling a build that beat psiless ironman terrible and pretending a build with TM, expert traps, and useless shit like 5 int and paranoia is the pinnacle of sniper builds.

Funny guy.

Its a sniper/smg build if that wasn't obvious brother, go ahead and name a useless feat in my build. Nothing about the stat allocation is "random", its fine to not understand the build. The only thing that isnt tied to a feat or damage is constitution which as you should know gives you health points, rather important on an ironman run without the cheat codes of temporal manipulation.  ;)

You want a pure sniper build, I present my magnum opus, 8 shots in a single turn!

https://underrail.info/build/?HgQFDQMNAwPCoHMAAAAAwqDChB5GAH19D0EAAC0jRgAeWgE5K38_NQJ-R0vChzPCiMKFMcKlwrXCpOKnlwPip74H4q-8BOKvvQHfvg

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Bugs / Minister Percival minor bug
« Last post by yako on November 17, 2025, 07:43:40 am »
If you failed to steal something or attacked but did not kill him in the Core City church, he will still be present in the Institute later, and will be hostile (which I suppose is intentional). What's not intentional is that he appears in the same state when you left (with unexpired status effects and missing health). For example, he somehow made it back to the Institute as an icicle:

Also, all tchortists turn hostile when you exit the lecture hall, even if he didn't see you.
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