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« Last post by jujax on February 11, 2026, 10:24:01 pm »
Build at level 11 post Depot A. Just finished Depot A and I am mid level 11.
STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 10
PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy
Point Shot
High Technicalities
AMBUSH : it will become our bread and butter crit perk. You have plenty incendiary grenades to light targets and kill from the Shadows
SKILL POINTS AT LEVEL 11 :
Combat skills:
Guns 65
Throwing 30, Melee 50
Subterfuge skills:
Stealth 40 -- needed for Ambush and is a pretty good level for now
Hack 40 (60 effective for Depot A)
Lock 40 (60 effective for lockers)
Pick Pocket 34 (51 effective to thief)
Technology skills:
Mechanics 30
Electronics 65 we work to max electronics as we can craft energy pistols
Chemistry 30 -- I zapped MK4 and used only incendiary and EMP nades. You can have chem too. Will transit to Plasma next and will not use frag nades. It will spare some points I invested in melee skills for low levels.
Biology 3 -- it will be our next increase for focus stims
Tailoring 30
PSI:
TM : 50 --> big increase for now to go to 75
Social skills:
Persuasion : 53 (for Buzzer Quest)
Mercantile : 25