Recent Posts

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11
Bugs / Re: Rouge Sentry Bots Do Not And Stalkers Aren't Hostile To Each Other
« Last post by Int0rCess0r on February 09, 2026, 01:52:59 am »
its "rogue", btw
rouge is make-up

Thx for the correction.
12
General / Re: Oddities
« Last post by harperfan7 on February 09, 2026, 01:49:19 am »
an opalized-fossil (look that up)

a rat-king, or the corpses of one (look that up too)
13
Bugs / Re: Rouge Sentry Bots Do Not And Stalkers Aren't Hostile To Each Other
« Last post by harperfan7 on February 09, 2026, 01:37:44 am »
its "rogue", btw
rouge is make-up
14
Bugs / Rogue Sentry Bots And Stalkers Aren't Hostile To Each Other
« Last post by Int0rCess0r on February 09, 2026, 12:56:16 am »
If the rogue sentry bot encounter happens in the zone with stalkers in the under-passages, and they encounter each other they'll not be hostile to each other.
15
Bugs / Re: Minor clipping issue
« Last post by yako on February 08, 2026, 09:15:03 pm »
You can walk inside a table:
in a sealed tomb with a breakable wall in Sørmirbæren graveyard
in the temple
16
Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 08, 2026, 02:11:41 pm »

NEWTON'S QUEST  + Junkyard first visit.

Build at level 5 post Newton Quest + First Oddities in Junkyard
I rushed mechanics and tailoring to craft a moderate good psi beetle tac vest (invested all my money and 100 Stygian)


STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 8+1 =9

PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy
Point Shot : will add very often one shot !

SKILL POINTS AT LEVEL 5 :
Combat skills:
Guns 33 , Throwing 20 , Melee 35

Subterfuge skills:
Stealth 20
Hack 30
Lock  25
Pick Pocket 30

Technology skills:
Mechanics 21
Electronics 5
Chemistry 30
Biology 3
Tailoring 29

Social skills:
Persuasion : 24
Mercantile : 15


17
Bugs / Silent pirates club
« Last post by Phr3ak on February 08, 2026, 02:09:05 pm »
Normally, it's possible to talk to non-hostile pirates, as indicated by the cursor changing to the dialog icon. However, I've found four pirates that "refuse" to talk: the cursor doesn't change when it's hovered over them. Don't know what makes them special. See the attached screenshots for their locations.
18
Bugs / Bad tiles and container wall at Pirate Outskirts (H3)
« Last post by Phr3ak on February 08, 2026, 02:01:08 pm »
There are two walkable tiles behind the railing (see the screenshot).

Also, the north wall of the container is bugged: when inside the container, it doesn't block the view, and it's possible to shoot through it.
19
Builds / Re: Has anybody tried Explosive Ammo out of a .44 LMG or Minigun?
« Last post by harperfan7 on February 08, 2026, 01:22:34 pm »
No, nobody has ever thought to do that
20
Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 08, 2026, 11:19:43 am »
Build at level 3 post GMS

STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 8

PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy

SKILL POINTS AT LEVEL 3 :
Combat skills:
Guns 25 , Throwing 20 , Melee 25

Subterfuge skills:
Stealth, Hack, Lock  20
Pick Pocket 24

Technology skills:
Mechanics 8
Chemistry 25
Tailoring 8

Social skills:
Persuasion : 15
Mercantile : 15

You will have PSI attunement now but no points in PSI skills
Effective points priorities are  Chemistry max, Mechanics 10, Tailoring 10 to craft incendiary grenades and frag grenades for AOE and crowd control
Pickpocket you want an effective 50 to steal a lot of bullets without buying them because you rely for now on guns you find and bullets you hold and Melee Knifes to do some kills.



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