Recent Posts

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Suggestions / Re: Hit and Run nerf
« Last post by Albert Altmann on October 15, 2026, 01:45:34 am »
One more suggestion (I miss Hit-and-Run dearly):

Instead of halving the MP reset, Hit-and-Run could come with an MP pool equal to, let's say, 4 times the base amount, so that the base of 25 MP comes with the maximum of 100 MP potentially gained per turn, while the fully specced 40 MP would afford a pool of 160.

One significant benefit of having a pool to draw from is that no movement points would end up wasted by each reset. Currently, if my character has 15 MP and I have no choice but to kill a target, my MP is going to be reset to 25, which throws 15 MP I could have possibly gained from the first reset out the window, while simultaneously halving the next reset's max. But with a pool, smaller portions of MP could be siphoned out for the resets, without ruining the potential for full resets later in the same turn.

If the above sounds like too much fun, the number of resets per turn could be limited to a specific value - 4 or 5, for example. The MP pool could additionally be limited - or even determined - by the character's maximum MP, if heavy tanks are to be abhorred and further persecuted.

Fancy Footwork could function the same way as well, with the pool being equal to x10 the base amount (8 MP base > 80 MP pool, 10 MP base > 100 MP pool).
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General / Recorded video round for a remote job
« Last post by Charles Brady on October 13, 2026, 11:40:31 am »
I’m switching from teaching to customer support, and a remote company just sent me a recorded video round. Seven questions, ninety seconds each, no live person at all. I’ve done a lot of classroom talking, but talking to a blank screen is something else. I either freeze or ramble past the time limit. How did you prepare? Did you write out answers word for word, or use some kind of structure? And how much does the background and lighting matter?
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Suggestions / Extra Burst Shots for RRCh-42
« Last post by Int0rCess0r on October 12, 2026, 04:18:15 am »
Its a PPSh-41 with a fire rate close to the MG3 it should probably get some extra shots considering the MG3-42 gets 5.
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General / Forcing certain random events/fragments to appear
« Last post by 12 on October 10, 2026, 02:41:24 am »
Is there a way via console or whatever? I'm working on a translation and I need it for testing.
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General / Re: Oddities
« Last post by harperfan7 on October 08, 2026, 12:01:21 pm »
a rare hazmat placard, perhaps mutagen related
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General / Re: The soundtrack
« Last post by Int0rCess0r on October 06, 2026, 02:42:02 am »
More than likely Ryan Eston Paul the guy who composed the music for the heavy duty dlc, but iirc Styg said the soundtrack will be mostly ambient drones for infusion.
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Bugs / Mutant feats
« Last post by Eidein on October 05, 2026, 11:32:33 pm »
Why does crippling strike not work with mutant claws if they count as fist weapons?
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Let's Plays / Amazing experience!
« Last post by RaymondBooker on October 02, 2026, 09:59:36 am »
Feel the beat, master the rhythm, and conquer impossible geometry! Dive into geometry dash on the web, where electronic soundtracks drive every jump and gravity-defying flip.
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General / Re: The soundtrack
« Last post by RaymondBooker on October 02, 2026, 09:53:30 am »
It may be a secret. Besides, feel the beat, master the rhythm, and conquer impossible geometry! Dive into geometry dash on the web, where electronic soundtracks drive every jump and gravity-defying flip.
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Bugs / Re: Need the console pgiveitem internal name for Metal Figurine (Reaching Man)
« Last post by gzhh88898 on September 29, 2026, 06:28:09 pm »
[SOLVED] How to restore the lost "Metal Figurine" (Reaching Man) in Underrail 1.3.1.2
The problem
The main quest Return the Reaching Man requires returning the Metal Figurine to Denzil. I visited the Emporion Shopping Mall upper floor (northeast room, guarded by Frost and Vanga) too early, and the figurine later went missing — not on the table, not in my inventory, and not with any merchant (the item is flagged "Cannot be sold", so it can never end up in a shop). Rolling back my save would have cost me 10+ hours, so I had to find another way.
Why none of the usual console tricks work
pgiveitem misc\metalfigurine, plot\metalfigurine, !metalfigurine — all fail, because the real internal name isn't that at all. It is tchortistFigurine​ (camelCase).
Searching for the filename under data\rules\items\` finds nothing, ever — **because this item has no.item` definition file**. It's an inline item; its definition exists only inside the save file.
readGlobalProperty *figur* / *reach* return "No matching global properties found" — there is no global variable to flip, so writegp is a dead end too.
findstr on .item files returns nothing — those files are gzip-compressed, so plain text search can't read them.
The fix: build the missing .item file yourself
Tool: UFE (Underrail File Exporter) — dumps Underrail's binary files to JSON and patches them back.
Get the real name​ (if you don't have it): start a new game, goto up-mall, pick up the figurine, save. Export that save with UFE and search for "figurine" — the I:C field gives you tchortistFigurine.
Copy a template: take any Plot item from data\rules\items\plot\` (I usedbeasthead.item— its root class isNEI, same as the figurine) and copy it totchortistfigurine.item`.
Export to JSON: .\ufe.exe -e "...\plot\tchortistfigurine.item"
Edit only these values​ (leave everything else untouched):
I:C → tchortistFigurine
I:N → Metal Figurine
I:D → the figurine's description text
I:VM → Plot.68
I:W → 5.0 (weight)
I:Q → value__: 4 (quality)
Patch it back: .\ufe.exe -p "...\plot\tchortistfigurine.item"
Fully restart the game​ (so it re-scans the items folder), then in console: pgiveitem plot\tchortistfigurine. Done — go hand it to Denzil.
Two gotchas
Numbers (I:W, I:Q) must be bare — 5.0 and 4, no quotes, followed by a regular comma. Pasting from a webpage tends to sneak in curly quotes and breaks the patch with a parse error.
Back up your save first. This method is fully reversible​ — just delete tchortistfigurine.item and its .json and the game is back to normal.
Huge thanks to the author of UFE. This tool is a lifesaver.
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