Recent Posts

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General / Re: Underrail on Linux guide
« Last post by harperfan7 on December 21, 2025, 11:14:48 pm »
I switched to mint right before heavy duty came out, when steam said "nuh uh, no more win7". 

For those considering the switch, its truly not difficult.  If a computer potato like me can manage it, you can too. 

This newest update gave us some fancy new shaders for the game, but they dont work right on linux.  You can just use the legacy shaders though (I prefer them anyway). 
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General / Re: Underrail on Linux guide
« Last post by Arclight on December 21, 2025, 10:26:12 pm »
*Updated guide to latest knowledge  8)

Here here! I'm moving to Mint in the New Year to get out from Microshaft's clutches ;)
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General / Locked\blocked doors - will they ever be open
« Last post by Arclight on December 21, 2025, 10:23:55 pm »
I know the work progresses on Infusion, and I wonder about the several locations locked and blocked doors.

Kinda figured it was for future add-ons and spice. The one door in DC with the keyboard that types gibberish or the one outside the GMS compound are examples.

Sorry, lazy Sunday before Christmas...
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Suggestions / Let javelins be 1-handed weapons
« Last post by harperfan7 on December 21, 2025, 07:38:22 pm »
They are light compared to normal spears, their spear guard sucks (especially compared to boxing gloves), and you throw them one handed anyway.
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Bugs / Cold effect did not remove a stack of warmed up
« Last post by harperfan7 on December 21, 2025, 07:32:45 pm »
.
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Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by harperfan7 on December 21, 2025, 07:31:02 pm »
The changes are good.  Some builds have to actually try now, and there are now alternatives to many of the existing meta builds (mainly, 10 int). 
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Bugs / Can shoot rockets through a fence
« Last post by harperfan7 on December 21, 2025, 07:27:43 pm »
but not cryokinesis.  Intentional?
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Suggestions / Re: SGS Insignia Oddity/Recharge Object From Hotbar
« Last post by Int0rCess0r on December 21, 2025, 07:15:50 pm »
you can already recharge object from hotbar

Didn't know but also would be nice to remove the requirement to use the submenu to switch between modes, when pressing a hotkey. It seems pretty redundant.
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Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by Antalos on December 21, 2025, 06:35:46 pm »
Personally, I believe the Domination difficulty level should live up to its name, dominating and challenging less experienced players. However, as with more experienced players, this mode shouldn't be too friendly, but should instead continually offer increasingly sophisticated countermeasures against unbalanced formations, forcing and training players to think tactically and giving them the satisfaction of winning in this mode they deserve. Therefore, I personally agree with the changes in the new patch that increase the difficulty of this mode  =)
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Builds / Re: Real Victory
« Last post by Antalos on December 21, 2025, 06:27:58 pm »
Happy Holidays !!
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