Recent Posts

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Builds / Best sniper rifle and attachments?
« Last post by Z4ckon on November 03, 2025, 08:51:54 pm »
Hello guys, been playing underrail pretty long, and finally i start my domination campaign.
I clear the scrapyard quest and have 13 lvl (almost kill anything what give XP and hostile to me)
On my current and future stage what a BEST sniper rifle with attachments i can craft?
If choices are many be glad read +- every gun.
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Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Antalos on October 30, 2025, 08:30:42 pm »
I was very intrigued by the statement "work on Underrail 1" =))
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Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Antalos on October 30, 2025, 08:26:52 pm »
Ahaha, this is funny at least
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Development Log / Re: Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Vagabond on October 30, 2025, 05:26:57 pm »
New goal in life: Survive till Underrail 2 Early Access!
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Bugs / Re: Enraged beetles cast bilocation on each other
« Last post by Eidein on October 28, 2025, 12:32:34 pm »
Not proven to have no effect! I just never saw the dopple.
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Suggestions / Re: Cockblocked by plot
« Last post by Eidein on October 28, 2025, 12:32:06 pm »
always wondered why there's no way back into the institute, once you finished DC.

I know it closes out the story line, but it would be interesting to see how the faceless\Tchortists combated.

You can see this if you go back up the elevator when they attack it.
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Development Log / Re: Dev Log #10: Lockpicking and Hacking
« Last post by Styg on October 28, 2025, 11:46:54 am »
These not coding in the hacking videos / screenshots I've shown. It's just running some command shell programs with specific parameters. It's not really that complicated once you learn the parameters. Of course, you'd also have to know how to use the command shell, but if you know how to use windows or linux ones, you'll be fine.

Of course, I know that not everyone will be interested in doing this, so there will be easier ways to hack by using graphical programs and such, but those will be less powerful.

As for writing your own programs and scripts and such, it is my plan to develop the computer system as deep as I can over time (it might include post-full-release development). I would like to, at some point, provide a some sort of API for characters to write their own graphical software in-game as well.
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Development Log / Dev Log #15: Steam Page Launch & New Gameplay Video
« Last post by Styg on October 27, 2025, 11:50:05 am »
See nicely formatter HTML version on the website.



Hi guys,

UnderRail 2: Infusion Steam page is official up, so you can go ahead and wishlist the game! Also, check out our new 10 minute gameplay video.

We plan to release the game in Early Access at some point in the future. I do not know the exact date, but if I'd have to guess it should takes us about a year and a half to get all the stuff we want in there. I could be wrong, though, so don't hold me to this. I'll let you guys know months in advance as we get closer to the release.

For our new Steam audience: you can real all the old Infusion dev logs here, while all the new ones will be posted on Steam as well.

So go ahead, wishlist the game, if it looks like something you'd enjoy playing and also spread the word about it, it helps a lot.

That's it for now. In the coming weeks we have some work to do on Underrail 1 (check it out on Steam as well) as it's nearing its 10 year anniversary, but after that we're going back into Infusion trenches with Early Access as our next big goal.

In the meantime, be sure to follow me on X, where I post smaller tidbits of development regularly.

Cheers.
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Suggestions / Re: Need achievement and achievement name suggestions
« Last post by Monarca on October 27, 2025, 04:39:08 am »
"A fine creation" - craft any item that requires 150+ crafting skill (maybe add the need for an improvement feat but that would interfere with crafted medicine)
"Traveling zoo" - be in possession of 4 animals on dog crates
"Lightning strike" - score 13 (maybe more) successful hits (Burst attacks may or may not count) in a single turn
"High capital" - carry 1 million in total value
"Staying clean" - go from the start of the game to the end of finding the drill parts (or up to the end of the game) without using medicine (bandages and psi inhalants are allowed due to psi builds)
"Pipeworking" - interact with +-3 pipes
"Miscommunication" - enter combat due to a failed social skill check
"I SWEAR IF I CATCH THIS CRAWLING PIECE OF SH-" - be stunned (or dazed) twice by crawler stings in a single combat
"Shut up, demon" - kill your doppelganger (total war Warhammer II reference)
"??? (Can't figure out a name)" - kill an enemy beyond your view range
"Well fed" - be under the effects of at least 4 meals over an hour
"Frozone" - keep 2 targets frozen in a single combat
"Dragonborn" - set 4 enemies of fire in a single turn
"Overdose" - be under the effect of 6 different drugs
"Funny little clown (secret achievement)" - annoy a certain six-fingered cyborg
"Transfinity" - reach Transfinity
"All in a day's work" - complete the game under 15 hours
"Sith lord" - have all the Psychokinesis and thought control feats and abilities (or spend 80 points in them + temporal manipulation)
"Here's another joke" -kill the rat hound king after telling a rathound joke
"Strong back (or loot ogre)" - carry 300 weight without being over encumbered
"Snakebite" - max stack any type of poison in an enemy
"Explorer" - reveal the entire black sea
"Lead shower" - fire >9 bullets in a single Burst
"Bomberman" - damage enemies with explosions 4 times in a single turn
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Suggestions / Emporium Mall Lunatic Barber unique weapon
« Last post by harperfan7 on October 27, 2025, 03:06:06 am »
Give him a shaving knife.  Maybe it lets you do quicker cut-throats but is otherwise a bottom-tier weapon.

Or maybe just make it a luxury item with a high value.  You added a barber but no special knife!  How dare you.
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