Recent Posts

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General / Psi beetles strategy for hopper quest.
« Last post by ka on November 04, 2026, 03:44:41 am »
Heavy guns really shine once you hit the mid-game and unlock the better feats like Suppressive Fire. Ammo weight is a pain early on, so I always grab the Pack Rat feat or keep a mule companion nearby. The damage output against mechanical enemies makes the logistics headache totally worth it.
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Suggestions / Re: New Late Game Dungeon Idea: Drop Zone Depths
« Last post by Sper1988 on November 03, 2026, 09:38:22 am »
That sounds like one of the darkest and most disturbing locations in the game. The environmental storytelling is particularly interesting, especially how the player's earlier choices can determine whose remains end up there. It really makes the consequences of those decisions feel unsettling!
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Suggestions / Core city mugger suggestion
« Last post by harperfan7 on November 02, 2026, 02:41:08 am »
The crowbar variants should have Sap.
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General / Re: Underrail wiki?
« Last post by Fatima123 on October 31, 2026, 12:54:06 pm »
Bus terminals are important locations for passengers starting their journeys. Travelers should confirm their departure terminal before leaving home. Arriving early provides additional time for ticket verification and boarding. Terminal facilities and schedules may vary               between locations.                                                                                                                                                                                                                                         
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General / Re: Modding?
« Last post by ben on October 29, 2026, 09:42:07 pm »
say less
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Suggestions / Re: Hit and Run nerf
« Last post by Albert Altmann on October 15, 2026, 01:45:34 am »
One more suggestion (I miss Hit-and-Run dearly):

Instead of halving the MP reset, Hit-and-Run could come with an MP pool equal to, let's say, 4 times the base amount, so that the base of 25 MP comes with the maximum of 100 MP potentially gained per turn, while the fully specced 40 MP would afford a pool of 160.

One significant benefit of having a pool to draw from is that no movement points would end up wasted by each reset. Currently, if my character has 15 MP and I have no choice but to kill a target, my MP is going to be reset to 25, which throws 15 MP I could have possibly gained from the first reset out the window, while simultaneously halving the next reset's max. But with a pool, smaller portions of MP could be siphoned out for the resets, without ruining the potential for full resets later in the same turn.

If the above sounds like too much fun, the number of resets per turn could be limited to a specific value - 4 or 5, for example. The MP pool could additionally be limited - or even determined - by the character's maximum MP, if heavy tanks are to be abhorred and further persecuted.

Fancy Footwork could function the same way as well, with the pool being equal to x10 the base amount (8 MP base > 80 MP pool, 10 MP base > 100 MP pool).
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General / Recorded video round for a remote job
« Last post by Charles Brady on October 13, 2026, 11:40:31 am »
I’m switching from teaching to customer support, and a remote company just sent me a recorded video round. Seven questions, ninety seconds each, no live person at all. I’ve done a lot of classroom talking, but talking to a blank screen is something else. I either freeze or ramble past the time limit. How did you prepare? Did you write out answers word for word, or use some kind of structure? And how much does the background and lighting matter?
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Suggestions / Extra Burst Shots for RRCh-42
« Last post by Int0rCess0r on October 12, 2026, 04:18:15 am »
Its a PPSh-41 with a fire rate close to the MG3 it should probably get some extra shots considering the MG3-42 gets 5.
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General / Forcing certain random events/fragments to appear
« Last post by 12 on October 10, 2026, 02:41:24 am »
Is there a way via console or whatever? I'm working on a translation and I need it for testing.
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General / Re: Oddities
« Last post by harperfan7 on October 08, 2026, 12:01:21 pm »
a rare hazmat placard, perhaps mutagen related
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