Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Bugs / Bad tiles and container wall at Pirate Outskirts (H3)
« Last post by Phr3ak on February 08, 2026, 02:01:08 pm »
There are two walkable tiles behind the railing (see the screenshot).

Also, the north wall of the container is bugged: when inside the container, it doesn't block the view, and it's possible to shoot through it.
12
Builds / Re: Has anybody tried Explosive Ammo out of a .44 LMG or Minigun?
« Last post by harperfan7 on February 08, 2026, 01:22:34 pm »
No, nobody has ever thought to do that
13
Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 08, 2026, 11:19:43 am »
Build at level 3 post GMS

STATISTICS :
STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 8

PERKS :
Polymath
Aimed Shot
Recklessness
Psi Empathy

SKILL POINTS AT LEVEL 3 :
Combat skills:
Guns 25 , Throwing 20 , Melee 25

Subterfuge skills:
Stealth, Hack, Lock  20
Pick Pocket 24

Technology skills:
Mechanics 8
Chemistry 25
Tailoring 8

Social skills:
Persuasion : 15
Mercantile : 15

You will have PSI attunement now but no points in PSI skills
Effective points priorities are  Chemistry max, Mechanics 10, Tailoring 10 to craft incendiary grenades and frag grenades for AOE and crowd control
Pickpocket you want an effective 50 to steal a lot of bullets without buying them because you rely for now on guns you find and bullets you hold and Melee Knifes to do some kills.



14
Builds / Re: [1.3.0.17] Energy pistol Builds
« Last post by jujax on February 08, 2026, 10:09:01 am »
Build at level 1.

You begin the game with this stats :

STR: 3
DEX: 10
AGI: 3
CON: 3
PER: 10
WIL: 3
INT: 8

You will play as a knife builds with tools. You can use guns  too because your PER is good and  you will invest in guns.
You will be slow and a glass cannon so use stealth and psi powers.

First level feats will be Polymath (you need many skills !) and Aimed shot (1 critical every three turn to spare a lot of ammo).

SKILL POINTS AT LEVEL 1 :
Combat skills:
Guns, Throwing, Melee : 15

Subterfuge skills:
Stealth, Hack, Lock, Pickpocket : 15

Persuasion : 15
Mercantile : 15

No Psi power and PSI attunement for first dungeon.









15
Builds / Psi Energy Pistol build?
« Last post by Squamata on February 08, 2026, 06:52:01 am »
I beat the game around when it came out, but the game has changed a lot since then. Last time I went an smg build, this time I want to try psionics with some energy pistol as a backup. Unfortunately a lot of the old guides are outdated by the drastic changes in the anniversary update. What should my level 1 and 30 look like? And is there any important order to picks while leveling?
16
Builds / Has anybody tried Explosive Ammo out of a .44 LMG or Minigun?
« Last post by ringring on February 07, 2026, 07:48:01 pm »
Does it work?
17
Builds / Re: Is there any reason to get more than 105 effective mercantile?
« Last post by Zonermaxxer on February 07, 2026, 03:40:00 am »
110 effective mercantile gets you best prices at Ray's shop, so if you want to swim with Blazer Aura it may be worth to go for it.

I also like having fully maxed mercantile on my LMG build because I have to buy metric tons of ammo, but it would be tottaly fine with 105 mercantile. It's just that there aren't many useful skill investments for Tin Can LMG build anyway.
18
Bugs / Re: Minor clipping issue
« Last post by PhrygianDominant on February 06, 2026, 10:00:29 am »
Fixed.
19
Development Log / Re: Dev Log #74: 10-Year Anniversary Update (1.3)
« Last post by snake2243 on February 06, 2026, 06:00:57 am »
love the balance update, more challenge, and more incentive to use int ^_^
20
Bugs / Re: Specialisation bug
« Last post by snake2243 on February 06, 2026, 02:45:39 am »
your only meant to have 1 specialization point per level, you cant use two.

to address what your probably talking about, if you cheat and give yourself more points, you wont be able to give yourself x amount of points depending on level.

so lets say your level 20, that 1 point.

21: 2 points in what ever skill

22: 3 points in what ever skill.

so if you wanted to put 10 points into a skill then you need to wait to that allocated level.

whatch out though, if you give yourself allot of points. rather than getting one per level, if you used 15 points, you will have to wait 15 levels before you can spend points again. softlocking yourself out of using it. Ask me how I know.
Pages: 1 [2] 3 4 ... 10