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11
Suggestions / Chemical-thrower heavy guns
« Last post by harperfan7 on August 01, 2026, 06:53:40 pm »
Two-handed AoE chemical throwers that use the heavy guns skill.  Flamethrower, acid sprayer, liquid-nitrogen sprayer.
12
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by harperfan7 on July 30, 2026, 11:23:21 pm »
stop feeding the beast
use your own brain
13
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by TheOne1 on July 30, 2026, 08:47:28 pm »
I am totally new to this game and totally confused, I fed all the info to GPT plus this YT video 2026 from: Paposik G6
and it gave me a step by step for this build, Could someone familiar with the build check if I got anything wrong? If it's accurate, hopefully it helps other new players too.

┌────┬───────────┬──────────────────────────┬──────────────────────────────┐
│ Lv │ Attribute │ Feat                     │ Goal                         │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│  1 │ STR 3     │ Gunslinger              │ Character creation           │
│    │ DEX 10    │ Hit and Run             │                              │
│    │ AGI 7     │                          │                              │
│    │ CON 3     │                          │                              │
│    │ PER 8     │                          │                              │
│    │ WIL 3     │                          │                              │
│    │ INT 6     │                          │                              │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│  2 │     —     │ Interloper              │ Stealth mobility             │
│  3 │     —     │ —                        │                              │
│  4 │ DEX → 11  │ Point Shot              │ Early pistol power           │
│  5 │     —     │ —                        │                              │
│  6 │     —     │ Premeditation           │ Psi utility                  │
│  7 │     —     │ —                        │                              │
│  8 │ DEX → 12  │ Rapid Fire              │ Huge DPS increase            │
│  9 │     —     │ —                        │                              │
│ 10 │     —     │ Fatal Throw             │ Free grenade chains          │
│ 11 │     —     │ —                        │                              │
│ 12 │ PER → 9   │ Aimed Shot              │ Guaranteed opening crit      │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 13 │     —     │ —                        │                              │
│ 14 │     —     │ Blindsiding             │ Damage boost                 │
│ 15 │     —     │ —                        │                              │
│ 16 │ PER → 10  │ Bullet Time             │ ★ Build comes online         │
│ 17 │     —     │ —                        │                              │
│ 18 │     —     │ Gun Nut                 │ Better crafted pistols       │
│ 19 │     —     │ —                        │                              │
│ 20 │ DEX → 13  │ Pack Rathound           │ QoL / carry capacity         │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│ 21 │     —     │ —                        │                              │
│ 22 │     —     │ Opportunist             │ Damage vs disabled targets   │
│ 23 │     —     │ —                        │                              │
│ 24 │ DEX → 14  │ Execute                 │ Massive finisher             │
│ 25 │     —     │ —                        │                              │
│ 26 │     —     │ Kneecap Shot            │ Crowd control                │
│ 27 │     —     │ —                        │                              │
│ 28 │ PER → 11  │ Critical Power          │ Crit scaling                 │
│ 29 │     —     │ —                        │                              │
│ 30 │ STR → 4   │ Sharpshooter            │ Final crit package           │
├────┼───────────┼──────────────────────────┼──────────────────────────────┤
│Vet │ STR → 5   │ Increased Dexterity     │ Veteran feat                 │
└────┴───────────┴──────────────────────────┴──────────────────────────────┘


PSI POWER MILESTONES
──────────────────────────────────────────────────────────────────────────────
Level 6+
  • Learn Limited Temporal Increment (Temporal Manipulation 35)
    from Ethan in SGS.

Level 12–14
  • Visit Rail Crossing.
  • Learn Psycho-temporal Acceleration.
    (One of the strongest buffs for this build.)

Level 20+
  • After progressing the Oligarch storyline,
    return to Pasquale and learn Stasis.

Final Psi Loadout
─────────────────
✓ Limited Temporal Increment
✓ Psycho-temporal Acceleration
✓ Stasis
✓ Premeditation (feat)

These four abilities are all this pistol build needs.

Starting Skills
───────────────
Guns................15
Throwing............15
Stealth.............15
Hacking.............15
Lockpicking.........15
Pickpocket..........15
Mechanics...........15
Temporal Manip......15

Specialization
──────────────
★★★★★ Bullet Time
★★★★★ Hit and Run
★★★★★ Critical Power (5/10)

End-game Equipment
──────────────────
Weapon #1 : Rapid .44 Hammerer + Laser Sight
Weapon #2 : Rapid .44 Hammerer + Smart Module
Armor     : Infused Rathound Leather Overcoat
Head      : Seeker Goggles
Boots     : Ninja Tabi
Belt      : Bullet Strap
Shield    : Efficient Low Frequency Shield

┌────┬──────────────────────────────────────────────────────────────────────────────┐
│ Lv │ Verified Skill Allocation                                                   │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│  1 │ Guns................15                                                      │
│    │ Throwing............15                                                      │
│    │ Stealth.............15                                                      │
│    │ Hacking.............15                                                      │
│    │ Lockpicking.........15                                                      │
│    │ Pickpocket..........15                                                      │
│    │ Mechanics...........15                                                      │
│    │ Temporal Manip......15                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 12 │ Guns................61                                                      │
│    │ Throwing............50                                                      │
│    │ Stealth.............61                                                      │
│    │ Hacking.............61                                                      │
│    │ Lockpicking.........61                                                      │
│    │ Pickpocket..........43                                                      │
│    │ Mechanics...........50                                                      │
│    │ Electronics.........40                                                      │
│    │ Chemistry...........40                                                      │
│    │ Tailoring...........15                                                      │
│    │ Temporal Manip......55                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 20 │ Guns................98                                                      │
│    │ Throwing............80                                                      │
│    │ Stealth.............98                                                      │
│    │ Hacking.............67                                                      │
│    │ Lockpicking.........40                                                      │
│    │ Pickpocket..........40                                                      │
│    │ Mechanics...........83                                                      │
│    │ Electronics.........40                                                      │
│    │ Chemistry...........40                                                      │
│    │ Biology.............15                                                      │
│    │ Tailoring...........30                                                      │
│    │ Temporal Manip......70                                                      │
│    │ Mercantile..........85                                                      │
├────┼──────────────────────────────────────────────────────────────────────────────┤
│ 30 │ Guns...............160                                                      │
│    │ Throwing............69                                                      │
│    │ Stealth.............80                                                      │
│    │ Hacking.............67                                                      │
│    │ Lockpicking.........28                                                      │
│    │ Pickpocket..........52                                                      │
│    │ Mechanics...........99                                                      │
│    │ Electronics........120                                                      │
│    │ Chemistry...........41                                                      │
│    │ Biology.............47                                                      │
│    │ Tailoring..........110                                                      │
│    │ Temporal Manip.....155                                                      │
│    │ Persuasion..........36                                                      │
│    │ Mercantile..........69                                                      │
└────┴──────────────────────────────────────────────────────────────────────────────┘
14
Suggestions / Two unique melee weapon concepts (on the images attached)
« Last post by Albert Altmann on July 21, 2026, 12:11:01 pm »
1. Billhook is a 'spear' that can do anything... except deal electrical/energy edge, automatically making it worthless. Blade is supposed to be the regular attack of sorts, but it's easier to just list it as a special attack (none of which have cooldowns, by the way). Base damage is a static value because I wanted each special attack to have its own damage range, and having damage range on top of damage range would be a bit weird.

2. Meteor hammer is, in real life, a chinese semi-bullshido weapon (semi because a chain with a hefty weight on its end is ultimately a perfectly practical weapon). I just thought that a 'ranged sledgehammer' would be a really funny thing to exist and basically that's the whole story behind its creation.

The joint Melee/Throwing modificiation of the attack's properties is an odd concept based on the fact that, with certain weapons, such as a tomahawk, the motion of throwing them is almost identical to the motion of striking with them, which is why Meteor Hammer's special attack has a more Melee-dependent scaling at closer range and switches to being more Throwing-dependent at a distance.
 
With the way I drew this weapon, it almost looks like it should deal heat damage or even explode on impact, kinda regret not adding that as a property now.

Stats are arbitrary because these are only concepts (duh).
15
Suggestions / Hit and Run nerf
« Last post by rararaven on July 20, 2026, 03:43:41 pm »
Hit and Run nerf was a bit too harsh and made it practically worthless, especially without specialization, with baseline feat becoming worthless just after two kills (25 mp -> 12 mp -> 6 mp) and even with full spec it usefulness only extends by one more kills (40 mp -> 20 mp -> 10 mp -> 5 mp)
It would be a lot better and more inline to how Fancy Footwork nerf works if it instead lost 5 mp per kill, which would still prevent it from granting infinite mobility while also being a lot less harsh than how it works currently
16
Bugs / Several potential minor bugs
« Last post by Albert Altmann on July 19, 2026, 08:11:35 am »
1. When low on health, sormirbaeren females will occasionally say what I'd imagine only sormirbaeran warriors - krigsfaren, that is - are supposed to say (first image attached).

2. Albeit very rare (has only ever happened twice to me), sormirbaeren grannies occasionally have the Snake Teeth Necklace oddity on their bodies, an oddity I previously thought exclusive to sormirbaeren warriors. Unless this is supposed to be a rhyming pun on the word 'granny', their loot table might be a bit messed up.

3. Aimed Shot's critical damage bonus from the specialisation does not get improved by Critical Power (allegedly).

The specialisation states that the critical damage bonus is additive, so I thought that a fully specced Aimed Shot would be performed with 150% critical bonus (assuming 100% as the base bonus), which Critical Power would then boost to 200%, 250% fully specced. Testing the damage numbers revealed that, although Aimed Shot on average hit a bit harder than an ordinary critical hit, the difference in damage appeared to be only about 50%, as opposed to 150%. I guess this might be working as intended, one way or another? Still, I think it would be cooler if the bonus from the spec did get boosted by Critical Power (not like anyone has ever even considered speccing Aimed Shot to begin with so why not really).
17
Localization / Re: Not localized bits
« Last post by 12 on July 13, 2026, 03:23:11 am »
Game version: 1.3.1.2

Map notes don't take input with a modified keyboard.txt
18
Builds / Re: help with a sniper/demo build (old build attached)
« Last post by Vokial on July 11, 2026, 10:02:30 pm »
gotcha speaking of ambush how much should I try to use or relay on stealth sniper ?

Ambush works the easiest with a sniper rifle. Other weapons limit you with their range, but this gun can shoot anywhere, so all you need to trigger Ambush is to finda dark spot while still being able to have visual on the enemy regardless of how far you are. In fact, your range protects you from their attacks, as other guns can't fire properly when being too far. Ambush also has another very improtant aspect, it drastically improves your aim. You should always try to start fights from a dark spot. Can place Bear Traps on lighted areas or even throw a Molotov to ensure the enemy is lid up.

Snipers are the most fun, but you really have to devote into them - not just by feats, but in practice. I fully agree with harperfan7 on this. The rifle should be mained. No need to use any other weapon, let alone two, and throwables should not be for dealing damage, just for utility. The more you kill with the rifle, the more you can shoot with it per round thanks to Shooting Spree. It also reduces cooldowns of Aim Shot. and with Snipe and Tranquilified, Future Oriented Temporal Increments, it becomes a weapon that will be very greatful to you for using it, returning AP in multiple ways and more frequently with each kill. Using anything else would just disrupt that.
Shooting Spree is essential (spec it fully before anything else, then spec Future Orientation). You also need Snipe with maxed Stealth. It deals enormous damage and since it's not crit-based like Aim Shot, it's also useful against enemies who are immune to critical hits. Try finishing turns with entering Stealth behind cover. Also here's where I would recommend Interloper. Not only it saves you 10AP each time you step out from cover while stealthed, but it tremendously boost your stealth in practice due to passing by enemies faster - so their "eye of awareness" doesn't fill up. Once you get it, you don't want to play without it. For this reason, I would recommend playing with 5 DEX and 7 AGI.

This is an older guide I did, and I would most probably switch something like Premeditation for Polymath due to the increased crafting difficulty introduced since, but even without the Metathermics, it contains some useful tips for sniper users.
https://stygiansoftware.com/forums/index.php?topic=10837.0
19
Localization / Re: Not localized bits
« Last post by 12 on July 10, 2026, 01:39:30 am »
Game version: 1.3.1.2

During the dead scav quest 'he/she', 'him/her' etc are not localized.
20
Localization / Re: Russian Localization
« Last post by 12 on July 08, 2026, 12:22:42 am »
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