Recent Posts

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11
Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Phr3ak on January 26, 2026, 04:20:10 am »
The professor must be inside Arch Keep for the kidnapping to trigger.

Do you know whether the kidnapping attempt occurs even if you steal Technician's radio and give it to Marcus before joining the pirates? Given that Cruzer is supposed to die during the attempt, it'd interfere with the Rig Attack which is normally led by Cruzer.
12
Localization / Re: Awesome Spanish Translation, in course!
« Last post by Mimic Ludo on January 26, 2026, 12:06:14 am »
Why is it a rar file and why does it have an installator?
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Bugs / Re: Pirates north of Port Ceto don't care about looting of their boxes
« Last post by yako on January 25, 2026, 04:14:51 pm »
Outside of this area, there's also a greater fusion cell that can be picked up through the fence; no one will care as well.
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Announcements / Let's Fund Your Next Chapter
« Last post by Sarahquisa on January 25, 2026, 12:12:10 pm »
Hi! Hope your day is going smoothly.
 
Let's work together on your project or personal challenge. I provide financial support through grants, not loans. Message me on WhatsApp  +15812577057
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by yako on January 25, 2026, 07:02:17 am »
The professor must be inside Arch Keep for the kidnapping to trigger. The pirates go through the emergency tunnel; they won't be able to kidnap him if you haven't unlocked the facility first.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by Sarokan on January 25, 2026, 01:21:46 am »
That's not a bug. Professor gets kidnapped only if you stay with Aegis (and subsequent negotiations are also the last chance to join the pirates)

Well, is that so? Then the relevant wiki entries are simply wrong and clearly misleading. They state things like “If the player has joined the pirates before the kidnapping, the professor can be interrogated later…” – which clearly suggests that the kidnapping still happens and only the timing changes.

Anyone relying on the current wiki text will expect content that does not exist on this path. It’s about time they fixed this bullshit – I actually trusted the wiki before joining the pirates.
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Bugs / Re: Interrogate the Professor – trigger doesn’t fire?!
« Last post by rararaven on January 24, 2026, 08:13:33 pm »
That's not a bug. Professor gets kidnapped only if you stay with Aegis (and subsequent negotiations are also the last chance to join the pirates)
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General / Re: Some poisons related questions
« Last post by harperfan7 on January 24, 2026, 03:32:07 pm »
I would say the best use for hypertoxicity is traps + caltrops. 

As for weapons, t knives are the true poison weapon; nothing else comes close.
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Bugs / Re: Report spelling/grammar errors
« Last post by yako on January 24, 2026, 01:07:00 pm »
Something wrong with ":" and text color
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General / Some poisons related questions
« Last post by LikeAShadow406 on January 24, 2026, 08:51:00 am »
Currently planning out a poisons build with xbow, caltrops and bear traps and was looking at the "Damage modifier sources" table on the wiki from the "Infected Wound" page status effect, it doesn't list Cave Ear poison as increasing Bio damage by 50%? I assume this is a oversight?

What are the sources of increasing Bio / poison damage? So far I know: Cave Ear poison, Contaminated debuff, Vile Weaponry feat and the Hypertoxicity feat as well as specialization in the two mentioned feats, is that all?

Also, is it more effective (as in, in terms of applying as many poisons on as many enemies as possible) to use xbow or throwing knives for poison? In theory the throwing knives can apply poison for as low as 2.5 AP per enemy poisoned versus xbows minimum 13 AP per poisoned enemy, but I was worried throwing knives might have too little range, (note, I have not used throwing knives before) as well as not being able to apply vile weaponry with throwing knives as far as I know

Lastly, someone will probably mention that poisons in this game kinda suck, that is not a problem, I just want to see the biggest damage number I can have with them. I imagine it is probably around 1.5k for Heartbreaker and probably around 500 for Blinding.
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