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Localization / Re: Not localized bits
« Last post by 12 on June 24, 2026, 01:22:07 pm »Game version: 1.3.1.2
(empty) containers become unlocalized. You can get around this by adding an "(empty)" variant in entitynames but this is hardly ideal.
(empty) containers become unlocalized. You can get around this by adding an "(empty)" variant in entitynames but this is hardly ideal.
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