Recent Posts

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Bugs / Heavy Metal Feat Doesn't Have A Melee Requirement
« Last post by Int0rCess0r on January 08, 2026, 10:04:31 am »
Heavy Metal works with sledgehammers but requires heavy guns as its sole skill. This seems unintentional and not in line with other feats that use multiple weapon types which use more than one skill to determine feat requirements.
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Bugs / Re: Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 08, 2026, 12:05:50 am »
picture
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Bugs / Weirdness with Psi skill synergy
« Last post by nuklearcellphoneg on January 07, 2026, 10:39:28 pm »
Just some weirdness with Psi skill synergy. Something's making some skills have more/less synergy than others. Very strange. Issue fixed itself on levelling, perhaps because I increased psychokinesis, but I figured I'd drop off the save.
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General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by Vagabond on January 07, 2026, 08:02:15 pm »
Styg said a long time ago that infusion won't have personal vehicles.  However, he also said that expedition wouldnt allow sledges or sniper rifles on jet skis and then he later changed his mind.

I have to clarify that I specifically refrained from using personal vehicles in the description, and what I meant was having something like the Heavy Duty train interior combat, but instead of being motionless, it's during movement of the train (or any similar large vehicle). Think Mad Max Fury Road, but in Underrail, even if it's a semi-scripted event or part of a story mission.
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Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by harperfan7 on January 07, 2026, 04:31:47 pm »
Hit & run is half; 25, then presumably 12, 6, 3, 2 or 1
specced its 40, 20, 10, 5, 2 or 3, 1
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Builds / Re: Build changes in the 10-Year Anniversary Update (v1.3)
« Last post by NumberTJ47 on January 07, 2026, 02:29:53 pm »
Not sure if I'm understanding this correctly: It seems like the melee build took a brutal nerf in 1.3. Hit and Run and Fancy Footwork now grant about half the MP, while the minimum AP cost increased by 1, reducing damage output opportunities by nearly a 1/4. In comparison, the reduced damage bonus from skills seems insignificant.  Is pure melee build even viable anymore?

In short, yes.
Though it depends on what you mean by "pure melee" and "viable". Melee without using any psi, traps, or grenades has never been practical, and any build that does use them is gonna work fine.
I've played melee builds that didn't include Hit and Run or Fancy Footwork, and only 50% of melee builds use DEX over STR, so those aren't affected by the minimum AP cost changes.
It's a significant nerf for sure, but unless you're on dominating and really wanted to play a non-psi glove or knife build, I wouldn't worry too much about it.

Also, Hit and Run and Fancy Footwork haven't had their movement points halved, they work exactly the same way as before the first time they get activated in a turn. Fancy Footwork can only give 36 MP without specialization, and 55 MP with it. That's obviously worse than before, but that's more MP than Sprint can give, so it's definitely worth taking. Not sure how the rounding works for Hit and Run, so I don't know how much MP it can give per turn, but it's never been as consistent anyway.
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Suggestions / A unique silenced revolver
« Last post by harperfan7 on January 07, 2026, 12:30:10 pm »
https://en.wikipedia.org/wiki/OTs-38_Stechkin_silent_revolver

These are really neat.  For infusion, if you intend to do real-world uniques in it.
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Suggestions / Re: Decapitate
« Last post by Alt on January 07, 2026, 10:17:05 am »
Aren't tomahawk heads way too small and light for beheading?
yea yea, you have the point. not tomahawk then, a hatchet rather. what is another sword? just another sword, pff, but a tactical hatchet to swing at those pretty pixel necks, niiiiceeee  :D
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Suggestions / Re: Decapitate
« Last post by Albert Altmann on January 07, 2026, 09:27:38 am »
tomahawk, that can't use flurry but are Decapitate feat focused

Aren't tomahawk heads way too small and light for beheading? I was thinking of something more like on the image attached - wide, heavy and likely two-handed.
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General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« Last post by harperfan7 on January 07, 2026, 02:26:41 am »
Styg said a long time ago that infusion won't have personal vehicles.  However, he also said that expedition wouldnt allow sledges or sniper rifles on jet skis and then he later changed his mind.
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