spoiler debuff seems to stack faster on dominating difficulty for you?
This is not even hard or difficult, just pure annoyance.
10 min mini battle which is neither difficult nor resource draining
Yes, it's faster and there are more of the creatures. And the fighting gets more intense the closer you are to the source.
But are you seriously saying it's not hard? You can handle it all without even expending significant consumables? Not even the slightest stress that your character might not make it? Now that is hardcore! How do you even stay in a fight for 10 minutes without resource drain, with a speedhack too? I know you pleaded to remove the fights, but how would you make them harder instead (within reasonable bounds)? Because Styg has no intention of making DOMINATING any less dominating and navigating the eye's domain should be perilous to your character.
First, my build:
http://underrail.info.tm/build/?GQMNBwMKAwfCh8KHAAAAwodxADIcKFt2SzBwAAAAAAAAARkxMB5RWRZLAj4zwppaGear (not even top tier, just crafted item from what I located):
Seeker goggles (crit chance +16%)
Infused rathound leather armor (crit chance +11%)
Recklessness (crit chance +7%)
Laser pistol (crit chance = 6% from gun)
Plasma/Electro pistol (crit chance = 5%)
Focus stim = crit chance +15%
Ambush = crit chance + (20% + 0.3% * 113) = 53.9% <- not sure if 0.3% * base or effective so I use base here.
So when you add everything up crit chance = 107.9 ~ 108.9%. Setting up Ambush isn't hard in DC at all since it's so dark everywhere, one incendiary grenade (note I max out throwing AND i have backup flare) and I'm good to go. Against Tchortlings every single shot from my laser/electro pistol is a crit, I also get to toss an incendiary or Frag MKV grenade every two turn, quick tinker a trap (mostly bear but I have MKV frag) every two turns. So yeah, even when the fight drags on it's not hard nor resource draining - ingredients for incendiary grenades, focus stim, bear traps are plentiful in DC.
Pro tip: you can tell your own darkness level, even with night vision on, by looking at your own portrait.
I'm on board with most of the changes for dominating difficulty but this increase rate of creeping dread/eye of tchort is a mistake. I ended up just resigning to the fact I must fight in DC and just brute force my way to my goal on various maps (instead of using safe spot and wait out the debuff, which wasn't ideal to begin with pre ver 1.0.2 but if you try this now it's turning the annoyance dial to eleven). I don't know how to make DC harder but this increase rate of debuff is not the answer. This change annoyed the hell out of me and I'm giving it a thumbs down. Boo.