Hi! I was playing with that concept too. Maximum evasion playable character possible. I managed to do this:
https://underrail.info/build/?HgUDDgMKBAfCoHgAAADCoGREWgAAUGANMFAAAADClgAAPiskOSY7AgFKfkk1woddLw_CsXXCheKepgLiobgF4qWeBeKntAPfvwOnly tested to depot A. Seemed to work. Curious to test in the end game in the future. Not time enough now. Idea is to maximize evasion over anything (even fire power), but still having a dominating playable character. There are better choices if you are aiming for a more balanced build, but since this one was more of a concept, initial limitations where:
- At least 4 will, to get to 150 TM (threshold for +15% evasion precognition). If my maths are not incorrect you earn more by multiplying for 15% 16 agi that 17 agi for 10%, so it's worth the tradeoff. This helps offsetting the skill raises from dominating.
- At least 7 int, for Skinner (max quality leather possible). Also, a little more luck dependent, but instead of +2 agi, +20% leather quality should also be more beneficial if using infusioned siphoner leather. Also nice for skill points (other variant with 4 int was a little bit too harsh to play).
- AR / shotgun suppressive fire use, if specced into it, -20% chance to hit after burst fire if attraped in cone. (this additive to standard calculation if i am not mistaken, so very useful along Expert evasion, for -25% from start.)
- As high as possible Agi after that previous considerations.
- Getting relevant feats /specializations for extra evasion when possible.
That left no space for full auto AR / Shotgun. Probably hurts Shotty more than AR. Only 5 strength, 3 viable weapons: snipers, AR (with +1 STR food) and shotty. Sniper and AR shares Ambush, ideal to avoid evasion. End up doing a mix of these two. Ah, yes, you are going to need to eat and carry +1 strength food the whole game. I wouldn’t. Just be practical and surrender 1 extra agi.
The idea is to have a good enough alpha strike: (2 free sniper shots, 12.7 cal, no crits required with snipe and aimed shot), then AR burst, get a kill, another free trigger from commando. Take on from there. Preventely disabling enemies / setting ambushes when possible is of great help. Disengaging and re-stealthing, too. You don’t have the full power of Sniper or AR, but you do have a well enough mix of tool set to face most encounters without too many reloads.
There are tweeks to be made: i didn't get uncanny dodge (don't usually get hit by melee with this kind of builds), but can be picked instead of evasive maneuvers, together with blitz, for extra damage (probably dropping quick pockets / blindsiding. Quick pockets is nice to have cloak field all time on). The idea here is to evasive maneuver + Stasis + Finish turn. Next turn enjoy movement points + maxed evasion. Not sure if supper is useful / practical, but fun anyway and loyal to the build idea.
If you want to play it, go ahead, I don’t really recommend it. Probably one of the shotgun builds posted before are more fun, but this one is a nice challenge and trial to solve the damn question, is evasion useful at all in dominating?