Difference between revisions of "Mental Breakdown"
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Mental breakdown is an [[incapacitation]] effect. | Mental breakdown is an [[incapacitation]] effect. | ||
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+ | Mental breakdown's effect on other thought control abilities: | ||
+ | * [[Neural Overload]]: Double damage | ||
+ | * [[Frighten]]: Double duration | ||
+ | * [[Enrage]]: Double duration | ||
+ | * [[Bilocation]]: Two doppelgangers | ||
Revision as of 09:11, 5 May 2015
Ability
Mental Breakdown | |
Thought Control (45 skill required) | |
Incapacitates the target for up to 3 turns and reduces its resolve by 50%. If a detrimental thought control psi ability is invoked against the target during this period it will have double the effect, but will end the mental breakdown. | |
Action Points: 10 | |
Psi: 50 | |
Range: 10.0 | |
Cooldown: 8 turns |
Any damage to the target will break incapacitation. Resolve is used to resist and mitigate the effects of psionic abilities.
Your effective Thought Control skills affects the chance of targets resisting the effect.
Trainers
Related feats
Status effect
Mental Breakdown | |
This character is incapacitated and suffering 50% reduced resolve. If a detrimental thought control psi ability is invoked against them it will have double the effect, but will end the mental breakdown. | |
Duration: 3 turns |
Mental breakdown is an incapacitation effect.
Mental breakdown's effect on other thought control abilities:
- Neural Overload: Double damage
- Frighten: Double duration
- Enrage: Double duration
- Bilocation: Two doppelgangers
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