Difference between revisions of "Last Stand"
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+ | '''Last Stand''' is a feat, an ability and a status effect. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox |
Revision as of 06:51, 21 August 2015
Last Stand is a feat, an ability and a status effect.
Feat
Last Stand | |
Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. Cooldown: 10 turns. | |
Requirements
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Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive 2 turns longer when health is running low and all other options have been exhausted.
History
- 0.1.11.0 - feat introduced
Ability
Last Stand | |
When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. | |
Cooldown: 10 turns |
Can be used at any time during your turns without any cost (except when under control effects).
Status effect
Last Stand | |
After this effect expires the character's health will be reduced to 1. | |
Duration: 2 turns |
If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
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