Difference between revisions of "Evasive Maneuvers"
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+ | '''Evasive Maneuvers''' is a feat, an ability and a status effect. | ||
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== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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* [[Agility]] 6 | * [[Agility]] 6 | ||
}} | }} | ||
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=== History === | === History === | ||
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* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | * [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2) | ||
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced | ||
+ | {{clear}} | ||
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== Ability == | == Ability == | ||
{{Ability Infobox | {{Ability Infobox | ||
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| cooldown = 3 turns | | cooldown = 3 turns | ||
}} | }} | ||
+ | {{clear}} | ||
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== Status effect == | == Status effect == | ||
{{Ability Infobox | {{Ability Infobox |
Revision as of 07:49, 21 August 2015
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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