Difference between revisions of "Quick Tinkering"
		
		
		
		
		
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| image        = Quick Tinkering icon.png  | | image        = Quick Tinkering icon.png  | ||
| name         = Quick Tinkering  | | name         = Quick Tinkering  | ||
| − | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown:   | + | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 2 turns.  | 
| requirements =  | | requirements =  | ||
* [[Traps]] 25  | * [[Traps]] 25  | ||
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=== History ===  | === History ===  | ||
| + | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3)  | ||
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | ||
* [[0.1.11.0]] - feat introduced  | * [[0.1.11.0]] - feat introduced  | ||
| Line 22: | Line 23: | ||
| name        = Quick Tinkering  | | name        = Quick Tinkering  | ||
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.  | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.  | ||
| − | | cooldown    =   | + | | cooldown    = 2 turns (10 seconds)  | 
}}  | }}  | ||
Revision as of 14:45, 7 December 2015
Quick Tinkering is a feat, an ability and a status effect.
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 2 turns.  | |
Requirements  | |
History
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
 - 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
 - 0.1.11.0 - feat introduced
 
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 2 turns (10 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Notably, the effect lasts 1 turn less than the ability's cooldown.
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