Difference between revisions of "Force Emission"
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! Effective skill !! Damage | ! Effective skill !! Damage | ||
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− | | 0 || 5-10 | + | | 0 || {{Mechanical|5-10}} |
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− | | 35 || 8-17 | + | | 35 || {{Mechanical|8-17}} |
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− | | 50 || 10-20 | + | | 50 || {{Mechanical|10-20}} |
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− | | 100 || 15-30 | + | | 100 || {{Mechanical|15-30}} |
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− | | 150 || 20-40 | + | | 150 || {{Mechanical|20-40}} |
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− | | 200 || 25-50 | + | | 200 || {{Mechanical|25-50}} |
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− | | 250 || 30-60 | + | | 250 || {{Mechanical|30-60}} |
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− | | 300 || 35-70 | + | | 300 || {{Mechanical|35-70}} |
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Revision as of 11:40, 23 September 2017
Force Emission | |
Psychokinesis (35 skill required) | |
While this ability is active, your unarmed and fist weapon attacks deal additional 8-17 mechanical damage, but at the cost of 5 psi points per attack. | |
Psi: 5 (for each attack) |
Force Emission is a toggle-able buff for unarmed and fist weapon attacks. It costs no psi points to activate, only attacks do while it is active. Psychosis and Tranquility do not affect force emission, since it is technically a buff rather than ability.
Its damage scales with effective Psychokinesis skill.
Effective skill | Damage |
---|---|
0 | Mechanical: 5-10 |
35 | Mechanical: 8-17 |
50 | Mechanical: 10-20 |
100 | Mechanical: 15-30 |
150 | Mechanical: 20-40 |
200 | Mechanical: 25-50 |
250 | Mechanical: 30-60 |
300 | Mechanical: 35-70 |
Telekinetic Proxy will mimic this psi ability (cause it to strike twice) if the target is within the proxy's radius.
Trainers
Related feats
- Corporeal Projection (damage increased by 5% for each point of strength above 5)
History
- Force Emission was reworked in 0.1.12.0 to also work with fist weapons, but no longer provide extra range.
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