Difference between revisions of "Evasive Maneuvers"
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Conversion | ||
+ | | max = | ||
+ | | text = You gain additional {0} evasion per movement point for each specialization point. | ||
+ | }} | ||
Revision as of 05:35, 11 October 2017
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
This ability cannot be used while immobilized.
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Conversion ( levelExpression error: Unexpected > operator.) — You gain additional {0} evasion per movement point for each specialization point.
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