Difference between revisions of "Evasive Maneuvers"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Evasive Maneuvers ability.png | | image = Evasive Maneuvers ability.png | ||
− | | | + | | nature = beneficial |
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| description = Converts all remaining movement points into thrice the evasion for 2 turns. | | description = Converts all remaining movement points into thrice the evasion for 2 turns. | ||
Line 33: | Line 33: | ||
{{Ability Infobox | {{Ability Infobox | ||
| image = Evasive Maneuvers ability.png | | image = Evasive Maneuvers ability.png | ||
− | | | + | | nature = beneficial |
| name = Evasive Maneuvers | | name = Evasive Maneuvers | ||
| description = Evasion increased by X. | | description = Evasion increased by X. |
Revision as of 07:47, 31 July 2018
Evasive Maneuvers is a feat, an ability and a status effect.
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements |
History
- 0.1.14.0 - evasion requirement increased from 35 to 50
- 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
- 0.1.8.0 - feat introduced
Ability
Evasive Maneuvers | |
Converts all remaining movement points into thrice the evasion for 2 turns. | |
Cooldown: 3 turns |
This ability cannot be used while immobilized.
Status effect
Evasive Maneuvers | |
Evasion increased by X. | |
Duration: 2 turns |
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
Specializations
- Conversion ( levelExpression error: Unexpected > operator.) — You gain additional {0} evasion per movement point for each specialization point.
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