Difference between revisions of "Quick Tinkering"
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| image = Quick Tinkering icon.png | | image = Quick Tinkering icon.png | ||
| name = Quick Tinkering | | name = Quick Tinkering | ||
− | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: | + | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 5 turns. |
| requirements = | | requirements = | ||
* [[Traps]] 25 | * [[Traps]] 25 | ||
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=== History === | === History === | ||
+ | * [[1.0.4.15]] - Cooldown changed to 5 turns (up from 2) | ||
* [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | * [[0.2.0.1]] - Cooldown changed to 2 turns (down from 3) | ||
* [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | ||
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| name = Quick Tinkering | | name = Quick Tinkering | ||
| description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | | description = When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | ||
− | | cooldown = | + | | cooldown = 5 turns (25 seconds) |
}} | }} | ||
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}} | }} | ||
− | |||
{{clear}} | {{clear}} | ||
Revision as of 17:54, 20 December 2018
Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 5 turns. | |
Requirements |
History
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
Cooldown: 5 turns (25 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
Duration: 2 turns (10 seconds) |
Specializations
- None
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