Difference between revisions of "Quick Tinkering"
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== Specializations == | == Specializations == | ||
− | + | {{Specialization | |
+ | | name = Quick Tinkering | ||
+ | | max = 2 | ||
+ | | text = Reduces cooldown by {0.5} turns for each specialization point. | ||
+ | }} | ||
Revision as of 06:56, 17 July 2019
Quick Tinkering is a feat, an ability and a status effect.
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 5 turns. | |
Requirements |
History
- 1.0.4.15 - Cooldown changed to 5 turns (up from 2)
- 0.2.0.1 - Cooldown changed to 2 turns (down from 3)
- 0.1.14.0 - requirements increased from 20 and 6 to 25 and 7.
- 0.1.11.0 - feat introduced
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
Cooldown: 5 turns (25 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
Duration: 2 turns (10 seconds) |
Specializations
- Quick Tinkering (2 levels) — Reduces cooldown by {0.5} turns for each specialization point.
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