Difference between revisions of "Last Stand"
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(Added specialization numbers.) |
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{{Specialization | {{Specialization | ||
| name = Cooldown | | name = Cooldown | ||
− | | max = | + | | max = 4 |
− | | text = Reduces cooldown by | + | | text = Reduces cooldown by 1 for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Duration | | name = Duration | ||
− | | max = | + | | max = 4 |
− | | text = Increases duration by | + | | text = Increases duration by 0.5 turns for each specialization point. |
}} | }} | ||
Revision as of 07:45, 17 July 2019
Last Stand is a feat, an ability and a status effect.
Feat
Last Stand | |
Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. Cooldown: 10 turns. | |
Requirements
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Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive 2 turns longer when health is running low and all other options have been exhausted.
History
- 0.1.11.0 - feat introduced
Ability
Last Stand | |
When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1. | |
Cooldown: 10 turns |
Can be used at any time during your turns without any cost (except when under control effects).
Status effect
Last Stand | |
After this effect expires the character's health will be reduced to 1. | |
Duration: 2 turns |
If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.
Specializations
- Cooldown (4 levels) — Reduces cooldown by 1 for each specialization point.
- Duration (4 levels) — Increases duration by 0.5 turns for each specialization point.
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