Difference between revisions of "Last Stand"

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(Added specialization numbers.)
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{{Specialization
 
{{Specialization
 
| name = Cooldown
 
| name = Cooldown
| max  =  
+
| max  = 4
| text = Reduces cooldown by {0} for each specialization point.
+
| text = Reduces cooldown by 1 for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Duration
 
| name = Duration
| max  =  
+
| max  = 4
| text = Increases duration by {0} for each specialization point.
+
| text = Increases duration by 0.5 turns for each specialization point.
 
}}
 
}}
  

Revision as of 07:45, 17 July 2019

Last Stand is a feat, an ability and a status effect.

Feat

Last Stand feat icon Last Stand
Grants you an ability that when activated it will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.

Cooldown: 10 turns.


Requirements

Last Stand is a good feat for any character who meets the 9 Constitution requirement. It essentially allows you to survive 2 turns longer when health is running low and all other options have been exhausted.

History

Ability

Last Stand icon

Last Stand
When activated this ability will temporarily reset your health to your maximum for 2 turns. After the effect expires, your health will be reduced to 1.
Cooldown: 10 turns

Can be used at any time during your turns without any cost (except when under control effects).

Status effect

Last Stand icon

Last Stand
After this effect expires the character's health will be reduced to 1.
Duration: 2 turns

If you see this on an enemy combatant, your best bet is simply waiting it out and then finishing them before they have a chance to heal from 1 HP.

Specializations

  • Cooldown (4 levels) — Reduces cooldown by 1 for each specialization point.
  • Duration (4 levels) — Increases duration by 0.5 turns for each specialization point.