Difference between revisions of "Empowered Invocation"

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=== History ===
 
* [[1.1.0]] - feat introduced
 
 
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== Ability ==
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{{Tabbed infobox
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| tab5 = Thought Control
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| tab6 = Psychokinesis
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| tab7 = Metathermics
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| tab8 = Temporal Manip.
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}}
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== Status effect ==
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{{Tabbed infobox
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| tab9  = Thought Control
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| tab10 = Psychokinesis
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| tab11 = Metathermics
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| tab12 = Temporal Manip.
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}}
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{{clear}}
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== Specializations ==
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* None
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== History ==
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* [[1.1.0]] - feat introduced
  
  
 
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[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Abilities]]
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[[Category:Status effects]]
 
[[Category:Veteran feats]]
 
[[Category:Veteran feats]]
 
[[Category:Psi feats]]
 
[[Category:Psi feats]]

Latest revision as of 00:07, 5 November 2019

This page contains content from Underrail: Expedition expansion.

Empowered Invocation is a group of veteran feats. Only one feat from this group may be taken. Empowered Temporal Manipulation is exclusive to Underrail: Expedition expansion.

Feat

Empowered Thought Control feat icon Empowered Thought Control
Grants you the empowered invocation ability that increases the Thought Control skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.

Cooldown: 10 turns.


Requirements
v · d · e
Empowered Psychokinesis feat icon Empowered Psychokinesis
Grants you the empowered invocation ability that increases the Psychokinesis skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.

Cooldown: 10 turns.


Requirements
v · d · e
Empowered Metathermics feat icon Empowered Metathermics
Grants you the empowered invocation ability that increases the Metathermics skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.

Cooldown: 10 turns.


Requirements
v · d · e
Empowered Temporal Manipulation feat icon Empowered Temporal Manipulation
Grants you the empowered invocation ability that increases the Temporal Manipulation skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.

Cooldown: 10 turns.


Requirements
v · d · e

Ability

Empowered Invocation icon

Empowered Invocation
When activated increases the Thought Control skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Cooldown: 10 turns
v · d · e

Empowered Invocation icon

Empowered Invocation
When activated increases the Psychokinesis skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Cooldown: 10 turns
v · d · e

Empowered Invocation icon

Empowered Invocation
When activated increases the Metathermics skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Cooldown: 10 turns
v · d · e

Empowered Invocation icon

Empowered Invocation
When activated increases the Temporal Manipulation skill by 35% until the end of the turn, but drains away all the remaining psi points afterwards.
Cooldown: 10 turns
v · d · e

Status effect

Empowered Invocation icon

Empowered Invocation
Thought Control skill increased by 35%. When this effect expires, the character will lose all psi points.
Duration: 1 turn (5 seconds)
v · d · e

Empowered Invocation icon

Empowered Invocation
Psychokinesis skill increased by 35%. When this effect expires, the character will lose all psi points.
Duration: 1 turn (5 seconds)
v · d · e

Empowered Invocation icon

Empowered Invocation
Metathermics skill increased by 35%. When this effect expires, the character will lose all psi points.
Duration: 1 turn (5 seconds)
v · d · e

Empowered Invocation icon

Empowered Invocation
Temporal Manipulation skill increased by 35%. When this effect expires, the character will lose all psi points.
Duration: 1 turn (5 seconds)
v · d · e

Specializations

  • None

History