Difference between revisions of "Evasive Maneuvers"

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'''Evasive Maneuvers''' is a feat, an ability and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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| description  = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns.
 
| description  = Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.<br><br>Cooldown: 3 turns.
 
| requirements =
 
| requirements =
* [[Evasion]] 35
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* [[Evasion]] 50
 
* [[Agility]] 6
 
* [[Agility]] 6
 
}}
 
}}
  
Combine with an agile high-mobility character and [[Sprint]] for massive [[evasion]] boost.
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{{clear}}
 
 
=== History ===
 
* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2)
 
* [[0.1.8.0]] - feat introduced
 
 
 
  
{{clear}}
 
 
== Ability ==
 
== Ability ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Evasive Maneuvers ability.png
 
| image      = Evasive Maneuvers ability.png
| type        = ability
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| nature      = beneficial
 
| name        = Evasive Maneuvers
 
| name        = Evasive Maneuvers
 
| description = Converts all remaining movement points into thrice the evasion for 2 turns.
 
| description = Converts all remaining movement points into thrice the evasion for 2 turns.
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}}
 
}}
  
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This ability cannot be used while immobilized.
  
 
{{clear}}
 
{{clear}}
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== Status effect ==
 
== Status effect ==
 
{{Ability Infobox
 
{{Ability Infobox
 
| image      = Evasive Maneuvers ability.png
 
| image      = Evasive Maneuvers ability.png
| type        = buff
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| nature      = beneficial
 
| name        = Evasive Maneuvers
 
| name        = Evasive Maneuvers
 
| description = Evasion increased by X.
 
| description = Evasion increased by X.
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Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
 
Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Evasive Maneuvers
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| max  = 2
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| text = You gain additional 0.5 evasion per movement point for each specialization point.
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}}
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== History ==
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* [[0.1.14.0]] - evasion requirement increased from 35 to 50
 +
* [[0.1.11.0]] - now grants evasion equal to three times your movement points (up from x2)
 +
* [[0.1.8.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
{{Status effect navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Latest revision as of 00:43, 5 November 2019

Evasive Maneuvers is a feat, an ability and a status effect.

Feat

Evasive Maneuvers feat icon Evasive Maneuvers
Grants you an ability that when activated converts all remaining movement points into thrice the evasion for 2 turns.

Cooldown: 3 turns.


Requirements

Ability

Evasive Maneuvers icon

Evasive Maneuvers
Converts all remaining movement points into thrice the evasion for 2 turns.
Cooldown: 3 turns

This ability cannot be used while immobilized.

Status effect

Evasive Maneuvers icon

Evasive Maneuvers
Evasion increased by X.
Duration: 2 turns

Note that any help you gain from evasive maneuvers happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.

Specializations

  • Evasive Maneuvers (2 levels) — You gain additional 0.5 evasion per movement point for each specialization point.

History

  • 0.1.14.0 - evasion requirement increased from 35 to 50
  • 0.1.11.0 - now grants evasion equal to three times your movement points (up from x2)
  • 0.1.8.0 - feat introduced